, including all inherited members.
_identity (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | [static] |
a00 (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
a01 (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
a02 (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
a03 (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
a10 (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
a11 (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
a12 (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
a13 (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
a20 (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
a21 (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
a22 (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
a23 (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
a30 (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
a31 (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
a32 (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
a33 (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
append(Hash &) const | DD::Image::Matrix4 | |
array() const | DD::Image::Matrix4 | [inline] |
determinant(void) const | DD::Image::Matrix4 | [inline] |
eXYZ enum value (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
eXZY enum value (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
eYXZ enum value (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
eYZX enum value (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
eZXY enum value (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
eZYX enum value (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
getRotations(RotationOrder order, float &rx, float &ry, float &rz) const | DD::Image::Matrix4 | |
identity() (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | [inline, static] |
inverse(float det) const | DD::Image::Matrix4 | |
inverse() const | DD::Image::Matrix4 | [inline] |
isIdentity() const (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | [inline] |
isValid() const | DD::Image::Matrix4 | [inline] |
makeIdentity() | DD::Image::Matrix4 | [inline] |
mapQuadToUnitSquare(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) | DD::Image::Matrix4 | |
mapUnitSquareToQuad(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) | DD::Image::Matrix4 | |
Matrix4() (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | [inline] |
Matrix4(const float array[16]) (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | [inline] |
Matrix4(float a, float b, float c, float d, float e, float f, float g, float h, float i, float j, float k, float l, float m, float n, float o, float p) | DD::Image::Matrix4 | [inline] |
ntransform(const Vector3 &v) const | DD::Image::Matrix4 | [inline] |
operator!=(const Matrix4 &b) const | DD::Image::Matrix4 | [inline] |
operator*(const Matrix4 &) const | DD::Image::Matrix4 | |
operator*(float) const | DD::Image::Matrix4 | |
operator*(const Vector4 &v) const (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | [inline] |
operator*=(const Matrix4 &) | DD::Image::Matrix4 | |
operator*=(float) | DD::Image::Matrix4 | |
operator+(const Matrix4 &) const | DD::Image::Matrix4 | |
operator+=(const Matrix4 &) | DD::Image::Matrix4 | |
operator-(const Matrix4 &) const | DD::Image::Matrix4 | |
operator-=(const Matrix4 &) | DD::Image::Matrix4 | |
operator/(float d) const (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | [inline] |
operator/=(float d) (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | [inline] |
operator<< (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | [friend] |
operator==(const Matrix4 &b) const | DD::Image::Matrix4 | [inline] |
operator[](int i) | DD::Image::Matrix4 | [inline] |
operator[](int i) const | DD::Image::Matrix4 | [inline] |
projection(float lens, float minz, float maxz, bool persp=true) | DD::Image::Matrix4 | |
rotate(float a) | DD::Image::Matrix4 | [inline] |
rotate(float a, float x, float y, float z) | DD::Image::Matrix4 | |
rotate(float a, const Vector4 &v) | DD::Image::Matrix4 | [inline] |
rotateX(float) | DD::Image::Matrix4 | |
rotateY(float) | DD::Image::Matrix4 | |
rotateZ(float) | DD::Image::Matrix4 | |
rotation(float a) | DD::Image::Matrix4 | [inline] |
rotation(float a, float x, float y, float z) | DD::Image::Matrix4 | |
rotation(float a, const Vector3 &v) (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | [inline] |
rotationOnly() | DD::Image::Matrix4 | |
RotationOrder enum name (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
rotationsXYZ(float &rx, float &ry, float &rz) const | DD::Image::Matrix4 | |
rotationsXZY(float &rx, float &ry, float &rz) const | DD::Image::Matrix4 | |
rotationsYXZ(float &rx, float &ry, float &rz) const | DD::Image::Matrix4 | |
rotationsYZX(float &rx, float &ry, float &rz) const | DD::Image::Matrix4 | |
rotationsZXY(float &rx, float &ry, float &rz) const | DD::Image::Matrix4 | |
rotationsZYX(float &rx, float &ry, float &rz) const | DD::Image::Matrix4 | |
rotationX(float) | DD::Image::Matrix4 | |
rotationY(float) | DD::Image::Matrix4 | |
rotationZ(float) | DD::Image::Matrix4 | |
scale(float) | DD::Image::Matrix4 | |
scale(float, float, float=1) | DD::Image::Matrix4 | |
scale(const Vector3 &v) (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | [inline] |
scale() const | DD::Image::Matrix4 | |
scaleAndRotationOnly() | DD::Image::Matrix4 | |
scaleOnly() | DD::Image::Matrix4 | |
scaling(float) | DD::Image::Matrix4 | |
scaling(float, float, float) | DD::Image::Matrix4 | |
scaling(const Vector3 &v) (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | [inline] |
set(float a, float b, float c, float d, float e, float f, float g, float h, float i, float j, float k, float l, float m, float n, float o, float p) (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | [inline] |
skew(float a) | DD::Image::Matrix4 | |
skewXY(float x, float y) (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | |
transform(const Vector4 &v) const | DD::Image::Matrix4 | [inline] |
transform(const Vector3 &v) const | DD::Image::Matrix4 | [inline] |
transform(const Vector3 &v, float w) const | DD::Image::Matrix4 | [inline] |
translate(float, float, float=0.0f) | DD::Image::Matrix4 | |
translate(const Vector3 &v) (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | [inline] |
translation(float, float, float=0.0f) | DD::Image::Matrix4 | |
translation(const Vector3 &v) (defined in DD::Image::Matrix4) | DD::Image::Matrix4 | [inline] |
translation() const | DD::Image::Matrix4 | [inline] |
translationOnly() | DD::Image::Matrix4 | |
transpose() | DD::Image::Matrix4 | |
vtransform(const Vector3 &v) const | DD::Image::Matrix4 | [inline] |
x_axis() const | DD::Image::Matrix4 | [inline] |
y_axis() const | DD::Image::Matrix4 | [inline] |
z_axis() const | DD::Image::Matrix4 | [inline] |