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NDK Dev Guide
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2D
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Contents:
2D Architecture
Scanline-Based
A Basic Node Graph
Fundamental Image Processing Unit - the Row
The Viewer and Large Image Sizes
Multi-Threading
The Row Cache
Tiles
The Viewer Cache
Memory
Iop Call Order
Call Safety
Coordinate System
PixelIop: Getting Started with Image Processing
The PixelIop Class Specifics & Required Virtual Calls
Getting Started: The Basic Node
Building the Grade Node
Exercise: Build a Mult Node
DrawIop: Generating Images from Scratch
The DrawIop Class Specifics & Required Virtual Calls
Building the Rectangle Node
Building the Noise Node
Exercise: Build a Fractal Node
Iop: Spatial Operators
The Iop Class Specifics & Required Virtual Calls
A Simple Iop Example - AddInputs
Working With Tiles: SimpleBlur
Full-Frame Processing and Interests
Exercise: Build a Median Node
Planar Iop: Image Processing with 2-Dimensional Outputs
PlanarI
Image Planes
Low-level access
Higher-level access
Writing to ImagePlane
Working with Channels
Adding & Removing Channels
Working with Multiple Channels Simultaneously
Accessing Other ChannelSets
Working with NukeWrapper
Writing Image Readers & Writers
Architecture
Readers
Writers
Colorspace Handling & LUTs
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