发行说明Modo 12.2v2

 

发布日期

20 February 2019

系统要求

官方支持的操作系统

Mac OS 10.12.x, 10.13.x, and 10.14.x (64-bit only)

Windows 7, Windows 8, and Windows 10 (64-bit only)

Linux 64-bit operating system (CentOS/RHEL 7+)

最低硬件要求

Intel processor(s), Core i3 or higher

1 GB available hard disk space (for Modo installation).

6 GB available hard disk space (for full content).

At least 4 GB RAM

Display with 1920 x 1080 pixel resolution

Internet connection for product activation and online videos access

The Advanced viewport mode requires an NVIDIA or AMD graphics card with at least 1 GB of graphics memory and drivers that support OpenGL 3.2 or higher.

推荐系统要求

注意:  This information is our best recommendation for the average user. Requirements vary by usage, and individual users may have different requirements from those listed here.

2.5+ GHz quad-core processor

250+ GB disk space available for caching and temporary files, SSD is preferable

16 GB RAM with additional virtual memory*

Display with 1920 x 1080 pixel resolution

An NVIDIA or AMD graphics card with the latest drivers

2+ GB of graphics memory

OpenGL 4.4 or higher support

*使用虚拟内存可以提高稳定性,并有助于防止大型项目中的数据丢失。

推荐的图形驱动程序版本

NVIDIA: 411.63 or later*

AMD: 8.982.8.1 or later*

*我们建议从NVIDIA或AMD网站下载最新的驱动程序版本

经测试的工作站硬件

下面列出的配置是Foundry经过测试的配置Modo 12.2v1。由于市场上不断变化的性质和种类繁多的计算机硬件,Foundry无法正式认证硬件。下面的列表可以用作建议,并不保证它可以满足您的特定需求。

如果您遇到任何问题,请访问支持门户https://support.foundry.com

经测试的工作站硬件

苹果

MacBook Pro (Retina, 15-inch, Mid-2015)

iMac (Late 2012)

Mac Pro (Late 2013)

MacBook Pro (Mid-2015)

了戴尔

XPS 15 9560

Precision 3520

生命值

HP Z800

HP Z640

HP Z600

中央处理器

AMD Ryzen Threadripper

Intel i7-4770k

Intel i7-7700k

Intel i7-8700

Xeon E3-1505M v6

Xeon E5504

Xeon 5620

 

经过测试的GPU硬件

AMD Prosumer显卡

Radeon™ Vega RX

Radeon™ R9 M370X

Radeon™ Pro WX8200

Radeon™ Pro WX7100

AMD企业图形卡

FirePro™ D700

NVIDIA Prosumer显卡

GeForce 675MX

GeForce 970

GeForce 1050 (laptop)

GeForce GTX 1070 Ti (Linux)

GeForce 1080

NVIDIA企业图形卡

Quadro® K620

Quadro® M620

Quadro® M4000

新功能

此版本中没有新功能。

功能增强

Licensing libraries have been updated to the latest versions.

Bug修复

• ID 365352 - Preset Browser: Adding paths to the Color Picker Preset Browser did not work as expected.

• ID 372010 - Viewports: Enabling the Show Vertex Normals option decreased the performance of the 3D viewport

• ID 372468 - Presets: Saving group locator as a preset caused Modo to crash.

• ID 372883 - UV: The UV Rectangle tool did not work correctly in certain scenes.

• ID 372884 - Particles: Linking a 0 value distance user channel to a Curve Rebuild mesh operation's minimum spacing caused Modo to crash or become unresponsive.

• ID 372887 - Particles: Using Curve Rebuild didn't work when the spacing distance was less than the total length of a curve.

• ID 373749 - Modeling: In Items selection mode, the Jitter tool did not work as expected.

• ID 373768 - UI: The text editing field for renaming sometimes appeared when clicking the visibility icon in the Shader Tree.

• ID 374064 - File I/O: Generating thumbnails for very thin images by forcing a minimum thumbnail size of 4x4 caused Modo to crash.

• ID 374654 - Linux Only: The Advanced viewport did not start with open source MESA and AMD Radeon drivers.

• ID 374810 - Modeling: The Push tool combined with the Airbrush falloff did not work as expected.

• ID 374820 - Schematic: Backdrop titles became editable when you clicked anywhere within the backdrop.

• ID 374891 - Schematic: Creating a sub-assembly from nodes inside a Backdrop caused Modo to crash.

• ID 374997 - File I/O: Texture wrap properties were not exported to .gltf format.

• ID 375016 - Modeling: Soft Selection was not interactive.

• ID 375202 - Modeling: Selecting a boundary with a hidden locked mesh in the scene caused Modo to crash.

特定于此发行版的已知问题和解决方法

本节介绍了已知问题,并在适当情况下提供了解决方法。

注意:  Due to internal bug-logging and tracking process improvements, new bug identification numbers are used, with the legacy IDs provided in parentheses, where appropriate.

动画

• ID 240321 (53661) - Selecting actions does not always select the correct one. This is caused by copying actions.

解决方法是,通过在Groups标签,然后保存并重新加载场景。

装配体

• ID 288164 (36452) - Assemblies exported from the Item List context menu result in poor visual layout of nodes on import.

解决方法是,您可以从Schematic视口。

烘培

• ID 355201 - Baking SurfaceID is giving different outputs. A bug has been fixed where deleting or disabling visibility of a mesh would change the SurfaceID colors of other meshes. The process is now deterministic, but the SurfaceID colors differ from previous versions.

• ID 293020 (50671) - Baking displacement maps can cause UV seams to be visible, and the baked displacement map to show quilting effects and other render artifacts.

• ID 221481 (49437) - The Bake Channel Swizzling option can’t bake to texture alpha.

色彩管理

• ID 221439 (49244) - (Windows only): With Perform Color Correction on, setting a default scene to a scene with a mesh that has a position channel crashes Modo at launch.

解决方法是使用System > Reset Preferences重置为默认值或移动/删除默认场景。

命令行

• ID 289290 (49514) - macOS X only: Running modo_cl before running the UI Modo application breaks code signing.

解决方法是,启动UI版本的Modo一次,跑步前modo_cl在以后打算使用UI版本的任何系统上。

文件和图像I / O

• ID 337523(56862) -- Modo对于SolidWorks套件: Modo导入相同文件时崩溃SolidWorks合二为一Modo会议。此错误仅影响使用工具包的导入,不影响直接导入(File > Import)。

解决方法:导入之前SolidWorks文件第二次,退出并重新启动Modo

• ID 221508(50198)-Alembic场景不导出某些曲面项目,包括静态网格物体和程序破碎项目。

• ID 226589(49728)-导出选定的图层(从Item List上下文菜单) .fbx不会导出实例,除非还导出了原始网格。

要解决此问题,请设置.fbx偏爱Export Selection和使用Export As…

• ID 220991(47036)-中国的色彩管理.svg当前不支持图像。这是一个错误修复程序的副作用,该错误修复程序在启用颜色校正后始终使用最大允许图像大小(64k x 64k)。

• ID 220975(46962)-渲染.svg用作模版贴图以进行置换或用于图层蒙版的图像可能非常慢。

毛皮

• ID 288248 (35731) - Fur length textures can’t be edited with the Stretch tool.

解决方法是使用不同的毛发长度驱动器,例如头发指南或矢量顶点贴图。

输入设备

• ID 303287 (35856) - Linux only: Plugging in a Wacom tablet while Modo is running can cause undesired movement. This cannot be fixed, due to a limitation of the hardware driver.

为避免这种情况,请在应用程序启动或重新启动之前插入平板电脑。

• ID 226536 (51741) - Mac OS X only: Modo sometimes becomes unresponsive when using the combination of a click-drag in a tree view (for example, when toggling the visibility of two successive items in the Shader Tree), followed immediately by a two-finger scroll gesture on some devices, including laptop trackpads and the Magic Mouse.

解决方法是改用三键鼠标(建议完全访问所有Modo的功能)。

网格融合

• ID 364399 - Outputting an Airtight Final mesh may flip some polygons.

解决方法是,在Polygon模式,然后按F键或将网格转换为SubDs或PSubs(Tab要么Shift+Tab)。

• ID 316276(56973)- 如果将Trim Fusion角色分配给对象,然后将其拖放到Primary上,则下拉菜单中将不包含Trim布尔选项。

解决方法是使用“融合”按钮(“工具”面板- Set Mesh Role & Apply部分)或饼图菜单(Apply Subtraction要么Apply Intersection)最初向每个Fusion Item添加Trim时(Trips可以贡献多个Fusion Item)。如果最初使用这些方法之一应用,则将支持所有后续拖放选项。

造型

• ID 293954 - Adding a second falloff on top of a Soft Selection falloff in Topology mode causes the Move tool to become unresponsive.

解决方法是,使用Tool Properties面板输入坐标。

• ID 226970 (32728) - Zooming out with a Space Navigator alters the Work Plane position.

网络渲染

• ID 226363(48325)-具有以全帧渲染的图像序列的场景在从属计算机上使用了错误的图像序列号。

解决方法是使用File > Consolidate Scene,然后使用共享的网络文件夹渲染场景(Preferences下的选项Rendering > Network Rendering)。

• ID 226337(36986) -从属渲染隐藏的网格。由于网格隐藏状态未存储在场景中,因此当该场景传输到从属设备时,状态会丢失。主机尊重隐藏状态,但是。

解决方法是,如果要避免渲染,请切换项目的可见性或渲染或打开System > Preferences > Rendering并禁用Use Network Render Nodes

• ID 226336(25636) -不支持帧传递。

• ID 220955(30318)- 网络渲染不支持Realflow粒子。

几个错误-虽然显然可以Modo 902,在某些情况下,网络渲染未实现为支持烘焙。更改为Modo在10系列中,显然已经破坏了某些艺术家的作品,因此该功能已被禁用。

作为解决方法, Modo 10实现了使用烘焙项目和外部渲染控制器进行网络烘焙的功能。有关更多信息,请参见SDK Wiki

节点阴影

• ID 221393 (50642) - Nodal shading does not support UDIMs.

绘画/雕刻

• ID 288461 (41682) - Textures are not always updating in Preview/Render when painting on an image map.

您可以保存并重新加载图像以强制更新。

粒子

• ID 303192(34925)-重新打开使用大型粒子缓存保存的场景可能会导致问题。

为避免此类问题,请在关闭前删除缓存Modo,或将粒子导出到.csv缓存文件或Realflow .bin文件。您可以通过将这些节点之一附加到Schematic视口,然后单击Cache Simulation

预习

If a high poly mesh is not visible, the Preview baking output will be incorrect.

解决方法是重设Preview修复烘烤。

程序性

• ID 305303(56318)-在“变形”文件夹中重复执行“网格物体操作”会产生错误Mesh Ops清单。

• ID 305302(56317)-程序重复不适用于Select By Previous Operation工具。

解决方法是,手动编辑副本的Select By Previous Operation网格操作。

• ID 266469(54738) -任何作为“合并网格物体”源的项目(例如,网格物体项目,过程项目或“融合”项目)的重复项,所有重复项(重复项或实例)都将作为源添加到“合并网格物体操作”列表中。

解决方法是,在Mesh Ops列出使用X合并网格源中每个列表旁边的图标。

• ID 221355(52149)-曲线拉伸网格操作:路径段生成器的Align to Normal使用带有零长度切线的贝塞尔曲线时,该选项不起作用。

解决方法是,在挤出前旋转多边形以使其指向+ Z,或确保没有零长度的切线。

BUG ID 289810 (46512) - When rigged, Rock items and other procedurals do not display correctly in GL. This is a limitation of the feature and will not be fixed.

您可以使用Preview或RayGL可视化索具的变化。

参考文献

• ID 294394(44492)-如果引用了已经包含参考的场景,则原始参考的阴影可能不会持续存在。

解决方法是将带阴影的场景限制在一个参考级别。

• ID 220957(41119)-用相同文件替换引用后重新加载它可能会导致Modo坠毁。

BUG ID 309252 (56620) - Modo crashes when closing a scene containing a referenced scene after attempting to revert a reference override.

解决方法是,先关闭场景并重新打开场景,然后再尝试还原参考。

渲染图

• ID 297021(52730) -当网格具有变换通道时,“顶点照明烘烤”命令无法按预期工作。

解决方法是,冻结网格属性中的变换。

• ID 292947(53184)-为以下中的材料次表面散射样本创建的值预设Modo现在改为在渲染项目上显示10.1或更早版本。

• ID 279848(55663) -- Motion Blur应用于网格操作中的曲线不再起作用。

• ID 243070 (53793) - Rendering using a Dual CPU with 72 threads was significantly slower than expected.

作为解决方法,如果将渲染数限制为拥有的内核数的一半,则任何具有32个以上内核的计算机都将获得更好的性能。

• ID 235368(53411)-在某些情况下,网状灯或任何太靠近表面的直射光都可能产生萤火虫(热像素)。

解决方法是,使用Maximum Radiance高于1 W / srm2减少偏见。

索具

• ID 287584 (27244) - Duplicating joints in a bound mesh retains influences from the original joint chain.

脚本编写

• ID 242545 (53458) - Right-clicking or running a script in the Script Editor can lock up input to Modo.

解决方法是,在“脚本编辑器”的顶部窗口中单击,使用主菜单,或更改为其他应用程序,然后切换回Modo

着色树

• ID 336112 (57874) - Custom Materials that define their own smoothing properties (such as the Skin material), no longer smooth the mesh correctly.

• ID 299187 (37858) - In the Shader Tree, choosing a group from Add Layer > Image Map > (use clip browser) fails.

要变通解决此问题,请在Clip Browser,选择单个图像而不是组,然后使用纹理层的Properties标签。

• ID 288141 (30947) - Layer masking displacement does not work unless you drag and drop the masking layer onto the displacement layer.

虚幻和统一材料

• ID 295862(50700)-无法以可视化方式显示Modo

• ID 294747(50701)-虚幻的材质环境光遮挡无法在Modo

• ID 221477(50451)-在某些图形卡上,Unity材料可能会导致显示器中的闪烁Advanced视口与凹凸贴图和阴影一起使用时。

用户界面

• ID 333249 (57715) - Selecting items in the viewport does not always update the Properties form.

解决方法是,按Alt键。

• ID 288714(43162)- Windows仅:设置自定义文本大小会影响Modo的文字绘图。

解决方法是,通过右键单击兼容性设置进入兼容性设置。 Modo快捷方式或可执行文件,然后关闭应用程序的字体缩放。

• ID 281374(55759) -转换对象可能会导致Items Properties面板闪烁。

• ID 277244(55571)- 在Zen崩溃时调整涂料表的大小Modo 11.1,但不在Modo 11.0。

• ID 273139(55185) -视口图标按钮中的文本在Advanced某些macOS / AMD配置上的视口。

As a workaround: Upgrade macOS to 10.12 or 10.13.

• ID 226492(44496)-仅适用于macOS X:禁用Affect System Color DialogPreferences > Rendering > Color Management,并且使用系统颜色选择器会使颜色随着每次使用颜色选择器而变暗。

这是由于OS X问题所致,它要求将显示器设置和颜色选择器中的颜色配置文件都设置为sRGB IEC61966-2.1。

• ID 224169(44896)-将图像从磁盘拖放到Clips列表不起作用。

如果Clips列表为空,请将图像拖放到顶部的栏上,否则将其拖放到列表中其他图像的上方或下方。

视口

Windows only: Using Raptr can cause GL driver crashes in Modo.

RGBA textures only draw correctly in the Advanced viewport. In the Default viewport, any unsupported texture effect on an image map is drawn as diffuse color when the layer is selected in the Shader Tree.

• ID 338599 (57955) - Clicking on the VR layout tab may crash when using a system with a Radeon WX-series graphics card. This is due to a driver bug and should be fixed by a AMD in a future driver release.

• ID 338374 (58003) - Game Navigation mode (camera rotation) does not work in a floating 3D view (palette or separate window).

解决方法是,仅在停靠的3D视图(属于布局的视图)中使用“游戏导航”模式。

• ID 310930 (56706) - Unity and Unreal materials are not displayed correctly when first loaded into the Advanced viewport.

解决方法是,启用然后禁用“着色器树”纹理的可见性。

• ID 296123 (46995) - Ambient Occlusion display in the Advanced viewport is affected by selected item wireframes.

您可以禁用Show Selection在里面Visibility选项或禁用活动网格层上的线框图。

• ID 289738 (49473) - Projections are incorrect if the projecting camera is set to Vertical film fit mode and the width is less than the height.

• ID 289020 (43771) - Camera projections from non-render cameras show distortion in GL and baking.

为避免这种情况,请确保投影摄影机的胶片宽高比与主渲染摄影机匹配。

• ID 281365 (55816) - Wireframes are washed out on transparent surfaces in the Advanced viewport.

解决方法是,在建模或进行需要线框的工作时避免透明。或者,使用默认视口。

开发者须知

• ID 356825 - SDK: TDSDK Vertex and Edge classes didn't use the correct IDs for equality comparisons.

• ID 363748 - SDK: In some situations, the per_item callback was not called. (See this discussion: http://modo.beta.thefoundry.co.uk/forum/topic.aspx?f=11&t=25223)

• ID 364335 - TD SDK: The same vertex ID was being used repeatedly when trying to set disco UVs.

SDK: SDK methods StripRichText(), to remove rich text in a string, and StringLookup(), to get a string from a string table have been added.