Exporting Projects from Modo to Colorway
To export a project from Modo, do the following:
1. | Select Colorway > Render Scene for Colorway. |
Alternatively, you can use the Render menu on the main menu bar. Select Render > Colorway > Render Scene for Colorway.
Note: Colorway utilizes Modo's mPath rendering engine. To learn more about mPath rendering, see Rendering with mPath.
A dialog appears providing you options for the render:
• Enable Reflection/Refraction Changes - Disabling this option speeds up the render, but does not include any reflection and refraction settings from your project.
• Transparent Objects are Double-Sided - Enabling this option allows transparent objects to be read as having two sides. For example, with this enabled, a pane of glass is read as having two sides.
• Auto Tag All Materials - Enabling this option renders all materials as if they were tagged.
• Render Current Frame Range - Enabling this option allows you to render selected keyframes as individual DCI renders.
• Create Colorway Project - Enabling this option allows you to select an existing project as a template for the exporting project. For details, see Creating a Colorway Project from Template.
• DCI name pattern - If multiple .dci files are generated at once (multiple cameras have been tagged), the file names are based on the pattern defined here. By default, it uses the camera name (${camera_name}), but you can use ${scene_name} to add the name of the Modo scene, or ${camera_index} to add the index of the camera being rendered. For example, to use the camera and scene name as the file name for the .dci file, enter ${camera_name}${scene_name}.dci.
• Template path - The Colorway project to be used as a template.
2. | When you are happy with the settings, click OK to export your project. |
A file browser is displayed.
3. | Navigate to the location that you want to export your project to and click Save. |
A dialog appears detailing what is tagged in your project.
You can also use this dialog to set how this performs in the future.
4. | Click Yes to confirm the render. |
A progress bar is displayed while your project is rendered.
Creating a Colorway Project from Template
You can use an existing project to serve as a basis for the newly exported project.
To do this:
1. | Click the Colorway button at the top of the Render layout. |
The Colorway panel opens
2. | Under Template, enable Create Colorway Project. |
3. | The Select template for Colorway Project option becomes active. Click the button to open a file browser and navigate to the project you want to use. |
4. | Select the Colorway project file (.cway) to be used as the template, then click Open. |
The selected file path is displayed in the Path field.
5. | Proceed with the export by clicking Render Scene for Colorway. |
Note: You can also define a template after clicking the Render Scene for Colorway button, by enabling the Create Colorway project button.
Export creates a copy of the template project at the location specified during export. The rendered .dci files are saved in the GeneratedFiles/renders folder within the project. The newly created project's name and LiveSource paths are updated to reference the new project details.
Exporting Metadata
Any custom user channel data that is assigned to a tagged material group, tagged light or the scene item itself, is embedded within the generated .dci file on export.
Metadata added to a tagged material group is added to the part, metadata added to a tagged light is added to the light, and metadata added to the scene item is added to the project in Colorway.
You can add user channels in Modo's Channels viewport. For information on adding a user channel, see the Modo Online Help. To create a channel to be exported to Colorway, add "CW_" to the beginning of the name of the channel. Only user channels with the "CW_" prefix are exported.
All user channel metadata is exported as a string.
In Colorway, you can find the metadata in the Properties panel of the part, in the Meta tab. For more information on working with metadata in Colorway, see Editing Part Metadata.
Colorway Check Wizard
The Colorway Check Wizard performs a number of error and sanity checks on your parts and meshes in Modo.
To use the Colorway Check Wizard:
1. | Open the Colorway Kit viewport. |
For more information on the Colorway viewport, see Tagging Objects in the Colorway Viewport.
2. | Click the Render Settings tab. |
At the bottom of this tab, you have four options: Add Rainbow, Clear Rainbow, Check Wizard, Render.
3. | Click Add Rainbow to apply a random color to each part in the scene. |
This action provides a quick way to visualize all the parts on your product, so you can check all parts are visible in the way you originally intended.
Tip: These colors can be rendered with your project to Colorway.
4. | Click Clear Rainbow to remove all the random colors applied with Add Rainbow. |
All random colors are removed from the product.
5. | Click Check Wizard. |
A dialog appears allowing you to select from the following options:
• Tag all materials - Tags all the materials in the Parts tab for Colorway rendering.
• Untag Shadow Catchers - Untags any currently tagged Shadow Catchers in the scene.
• Reveal Items - Unhides any items in the scene that have materials tagged in the Colorway Kit.
• Tag Transparency - Identifies any parts in the scene that have a transparency setting and automatically tags them for transparency rendering to Colorway.
• Tag Cameras - Tags all available cameras.
• Clean Geometry - Selects all mesh items and performs a Mesh Cleanup. See Mesh Cleanup in the Modo documentation for more information.
6. | Click OK. |
The Colorway Check Wizard performs the selected checks.
Rendering Colorway Projects with mPath
You have the ability to render your Colorway projects in Modo using mPath rendering. To do this, enable the Enable Light Path Rendering option in the Render Settings tab of the Colorway Kit viewport.
See Rendering with mPath in the Modo documentation to learn more.
Deadline Rendering
The Colorway Kit for Modo supports rendering with Deadline, which is a hassle-free administration and compute management toolkit for render farms. To use Deadline you must have:
- Deadline and the Deadline Kit for Modo installed on your machine, and
- the CWK_ENABLE_DEADLINE environment variable set to 1.
Note: The Deadline Kit for Modo is supplied as part of the Deadline tools download from: https://downloads.thinkboxsoftware.com/#/
See Adding a Plug-in for more information on setting environment variables.
Note: If you're working on OS X, make sure you mount the Deadline repository on your machine's network, otherwise the Colorway Kit can't access it and submissions to the render farm will fail. To do this, go to Finder > Go > Connect to Server..., and enter the network address of your Deadline repository.
For more information on the Colorway viewport, see Tagging Objects in the Colorway Viewport.
For more information on the Deadline Render Management system, see the Deadline documentation.
Here's how to render through Deadline:
- In the Colorway viewport's Deadline Render tab, check Use Deadline to render to Colorway?
- Next you need to set the folder to which you want to export the scenes and their assets. This is a shared directory on your network. All worker machines have access to it and take scenes from and render to here. Click Select Deadline Shared Folder.
- Navigate to the folder and click Select Folder.
- Choose the machines to use from the Deadline workers available column. Click the name of a machine, then click the >> button to move it to the Deadline workers to use column.
- Click Render in Deadline.
- Select the folder in the file browser.
- Click Yes to start rendering.
This opens a file browser.
To remove a machine from the used list, select it, then click the << button.
Note: You can refresh the list of available machines by clicking the Refresh button on the left. This might take a couple of minutes.
You're prompted to select an output folder for the .dci file.
A dialog appears detailing what is tagged in your project.
Modo notifies you when all the scenes have been submitted to Deadline. You can then monitor the rendering progress from Modo's Event Log.
Tip: To open the Event Log in Modo, in the menu bar, click System > Advanced > Event Log.
Once all the scenes are submitted to Deadline, you can continue to use Modo, or even close it. Rendering continues in the background. Modo notifies you when the render is complete.