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BoundsAdjust
Allows you to adjust the bounding box of a geometry location.
Connection Type |
Connection Name |
Function |
Input |
input |
The geometry location whose bounding box you want to modify. |
Control (UI) |
Default Value |
Function |
targetPath |
N/A |
Describes the location of the geometry who's bounding box is being adjusted. The targetPath parameter options are available in either a scene graph widget or dropdown menu to the right of the parameter. For more information, refer to the Scene Graph Location Widget Type in the Common Parameter Widgets. |
action |
Strip Bounds |
Sets the type of bounding adjustment to apply: • Strip Bounds - removes the bounding box from the geometry entirely. • Pad Bounds (%) - allows you to pad the bounding box by a user-defined percentage. • Pad Bounds (local) - allows you to pad the bounding box by an amount specified in units. |
action: Strip Bounds |
||
stripAncestors |
No |
Specify whether or not to strip the bound attributes from the ancestor locations. |
action: Pad Bounds (%) > padAmount |
||
percentage |
0 |
Specify percentage to add to the original bounding box size. This is a keyable attribute. |
adjustAncestors |
No |
Specify whether or not to expand the bound attributes of any ancestor location to account for the newly adjusted child location bounds. |
when |
immediate |
Sets when the specified adjustment is applied: • immediate - pad the bounds immediately. • deferred - pad the bounds only at render time (more efficient). Padding is calculated in the PRMan plug-in, so the result is not visible in Katana even with implicit resolvers on. |
action: Pad Bounds (Local) > padAmount |
||
localSpace |
0 |
Specifies the number of local space units to pad the bounding box. |
adjustAncestors |
No |
Specify whether or not to expand the bound attributes of any ancestor location to account for the newly adjusted child location bounds. |
when |
immediate |
Sets when the specified adjustment is applied: • immediate - pad the bounds immediately. • deferred - pad the bounds only at render time (more efficient). Padding is calculated in the PRMan plug-in, so the result is not visible in Katana even with implicit resolvers on. |