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CameraCreate
The CameraCreate node is used to create a scene graph containing a camera. CameraCreate does not load the camera from any file or asset but instead builds an entirely new camera from the parameters you specify on this node.
Note: LightCreate and CameraCreate are identical, except for the type of scene graph locations they create, and the population of the lightList vs. cameraList.
Tip: To lock a camera's position after it's created, set claimExclusivity on the CameraCreate to No.
Control (UI) |
Default Value |
Function |
name |
/root/world/cam/camera |
This is the scene graph location where the camera is created. For example, the default value of /root/world/cam/camera creates a camera at the location /root/world/cam/camera. The name parameter options are available in either the scene graph widget or dropdown menu to the right of the parameter. For more information, refer to the Create Scene Graph Location Widget Type in the Common Parameter Widgets. |
projection |
perspective |
Toggles the projection type of the camera: • perspective • orthographic |
fov |
70 |
Controls the field of view angle in degrees. |
near |
0.1 |
Sets the near clipping plane distance. |
far |
100000 |
Sets the far clipping plane distance. |
screenWindow |
||
left |
-1 |
This set of four number parameters controls the screen window placement on the imaging plane. They are, in order, left, right, bottom and top bounds of the screen window. |
right |
1 |
|
bottom |
-1 |
|
top |
1 |
|
centerOfInterest |
20 |
Offsets the center of interest of the camera. |
orthographicWidth |
30 |
Sets the orthographic projection width. |
includeInCameraList |
Yes |
When enabled, the camera is visible in the camera list on the /root/world location, under the Scene Graph tab. |
transform |
||
transform |
N/A |
Transforms the camera according to the SRT or matrix controls. For more information, refer to the Transform Controls Widget Type in the Common Parameter Widgets. |
transform > Tools |
N/A |
Adjusts the camera to match selected scene graph selection options in the dropdown menu. For more information, refer to the Transform Tools Widget Type in the Common Parameter Widgets. |
CameraCreate parameters continued |
||
makeInteractive |
Yes |
When set to Yes, you can drag objects in the Viewer and Katana retains the information from the Viewer. |