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Transform3D
Adds transform attributes to scene graph locations allowing you to control 3D objects in the Viewer.
Note: Manipulates the xform attribute and is used by the AttributeEditor node.
Connection Type |
Connection Name |
Function |
Input |
in |
The place in the node graph where you want to add transform attributes to scene graph locations. |
Control (UI) |
Default Value |
Function |
path |
/root/world/geo |
Sets the path to a scene graph location. The path parameter options are available by clicking the dropdown menu. For more information, refer to the Scene Graph Location Widget Type in Common Parameter Widgets. |
order |
Scale Rot Trans |
Sets the order to apply the transform. |
rotateOrder |
Rx Ry Rz |
Sets the order of each rotation. |
stackOrder |
First |
Sets whether to apply before or after the transforms. |
translate |
0.0, 0.0, 0.0 |
Moves the object up, down, left, right, in or out (of 3D space). |
rotate |
0.0, 0.0, 0.0 |
Specifies the pivoting around the pivot (axis). |
scale |
1.0, 1.0, 1.0 |
Sets the scale (on individual axis of x, y or z). |
pivot |
0.0, 0.0, 0.0 |
Sets the point around which the translate and rotate happens. |
uniformScale |
1 |
Scales the translate, rotate and scale uniformly. |
makeInteractive |
No |
When set to Yes, you can drag objects in the Viewer and Katana retains the information from the Viewer. |
adjustParentBounds |
Yes |
Specifies whether or not to adjusts the bound attribute of the parent locations affected by the transformations of the child. |