2. Bringing in Models

Matt Barker of Intraware explains how to import models in Katana, and how to apply a default material.


Contents:

In the Video:

• Matt is using the look dev template scene and bringing in a model.

• The template scene is available from the Foundry forum: http://community.foundry.com/discuss/topic/140988/3delight-lookdev-scene-template

• Matt has added a default material for any imported models.

• The model is imported using an Alembic_In node.

• The model is added to a folder in the scene graph.

• Matt imports a second model using a copy of the Alembic_In node.

• Two Transform3D nodes are used to transform the models.

• Shift+click on the edit buttons of multiple nodes to edit multiple sets of parameters.

• Parameters can be linked to cascade any updates.

• The Hydra Viewer transform control allows you to move the model using makeInteractive on the Transform3D node.

• The color chart can be moved using the transform controls.

• You can check the UVs in the UV Viewer.

• You can set up a custom UI to suit your workflow.