5. Bringing in Textures

Matt Barker of Intraware shows you how to import Mari texture data.


Contents:

In the video:

• Matt has a set of textures exported from Mari.

• First thing to do is clean up the materials to make more space to work in the Node Graph.

• Use a Group node to hide details, which reveal when zoomed.

• Add a new DlShadingNode of type file to bring in a texture (in this case a UDIM).

• Connect the color output channel of the DlShadingNode to the material input.

• You can create multiple DlShadingNodes to import your textures.

• Matt wires the nodes to display a bump map, roughness, and displacement maps.

• You can use a DlShadingNode of type dlColorCorrection to correct color.

• Matt sets up additional look dev for the accessories and other features of the model.

• dlMetal settings include tempered metal, oxide thickness, and oxide index of refraction.

• Matt uses CEL to assign materials to parts of the scene graph by name.