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CoordinateSystemDefine
Creates a named coordinate system accessed by PRMan shaders. The list of all global named coordinate systems can be found in /root/world, globals.coordinateSystems.
Connection Type |
Connection Name |
Function |
Input |
input |
The place in the node graph where you want to create a named coordinate system. |
Control (UI) |
Default Value |
Function |
scope |
global |
Specifies how the coordinate system is defined. The options are: • global • relative scope |
coordinateSystemName |
N/A |
Specifies the unique name of the coordinate system to create. |
scope: global |
||
referenceLocation |
N/A |
Specifies the scene graph location whose global transform defines the coordinate system. For more information, refer to the Scene Graph Location Widget Type in the Common Parameter Widgets. |
scope: relative scoped |
||
baseLocation |
N/A |
Specifies the scene graph location whose scoped transform defines the base coordinate system. For more information, refer to the Scene Graph Location Widget Type in the Common Parameter Widgets. |
relativeLocation |
N/A |
Specifies the scene graph location whose scoped transform defines the relative coordinate system. For more information, refer to the Scene Graph Location Widget Type in the Common Parameter Widgets. |
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