CoordinateSystemDefine

Creates a named coordinate system accessed by PRMan shaders. The list of all global named coordinate systems can be found in /root/world, globals.coordinateSystems.

Connection Type

Connection Name

Function

Input

input

The place in the node graph where you want to create a named coordinate system.

 

Control (UI)

Default Value

Function

scope

global

Specifies how the coordinate system is defined. The options are:

global

relative scope

coordinateSystemName

N/A

Specifies the unique name of the coordinate system to create.

scope: global

referenceLocation

N/A

Specifies the scene graph location whose global transform defines the coordinate system.

For more information, refer to the Scene Graph Location Widget Type in the Common Parameter Widgets.

scope: relative scoped

baseLocation

N/A

Specifies the scene graph location whose scoped transform defines the base coordinate system.

For more information, refer to the Scene Graph Location Widget Type in the Common Parameter Widgets.

relativeLocation

N/A

Specifies the scene graph location whose scoped transform defines the relative coordinate system.

For more information, refer to the Scene Graph Location Widget Type in the Common Parameter Widgets.