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FaceSetCreate
This node creates a set (or group) of faces in an existing mesh. This is useful in order to more easily re-select them later when making shader, attribute, and visibility assignments to a sub-set of faces on a single mesh.
Connection Type |
Connection Name |
Function |
Input |
in |
The object or mesh for which you want to create additional faces. |
Control (UI) |
Default Value |
Function |
meshLocation |
N/A |
Describes the location of the mesh for which the set is created. For more information, refer to the Scene Graph Location Widget Type in the Common Parameter Widgets. |
faceSetName |
faceset |
Defines the name of the new set. |
invertSelection |
Disabled |
When enabled, the faces that are not mentioned in the selection are used. |
selection |
N/A |
Stores the list of faces as an array. Alternatively, stores the list of faces that are currently selected in the Viewer in this parameter by selecting > Adopt Faces From Viewer. |
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