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LookFileMaterialsIn
This node loads materials from a Look File into the local scene to allow additional edits before they are applied to the scene.
Connection Type |
Connection Name |
Function |
Input |
in |
The place in the node graph where you want to load a look file's materials. |
Control (UI) |
Default Value |
Function |
lookfile |
N/A |
Sets the Look File path and name. For more information, refer to the Asset and File Path Widget Types in the Common Parameter Widgets. |
passName |
N/A |
Sets the pass name to use from the Look File. For more information, refer to the Look File Widget Type in the Common Parameter Widgets. |
asReference |
No |
When set to Yes, the material is loaded as a reference. Reading the material by reference causes any materials assigned to keep a reference to the Katana Look File from which they got their material. |
locationForMaterials |
Load at original location |
Sets where in the scene graph to import the materials from: • Load at original location - the materials maintain the same location. • Load at specified location - provides a parameter, userLocation, that acts as a namespace for the material palette. For instance, a material at /root/materials/geo/chrome with userLocation default_pass is placed at /root/materials/lookfile/default_pass/geo/chrome. |
locationForMaterials: Load at specified location |
||
userLocation |
N/A |
Specify the location that acts as a namespace for the material palette. |
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