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LookFileOverrideEnable
LookFileOverrideEnable allows you to bring into the scene materials from a specific Look File/pass so you can override them before the Look File is resolved using the LookFileResolve node.
Connection Type |
Connection Name |
Function |
Input |
in |
The place in the node graph where you want to bring into set up an override on a look file or pass before it's resolved. |
Control (UI) |
Default Value |
Function |
lookfile |
N/A |
Selects the Look File to import materials from. For more information, refer to the Asset and File Path Widget Types in the Common Parameter Widgets. |
versionsToOverride |
Only this Version |
Specifies on which version of the Look File the overrides are reflected. |
locationForMaterials |
Use asset name |
Sets where to import the materials in the scene graph. • Use asset name - the materials are imported in a unique location based on the lookfile asset fields. • User-specified - provides a parameter, userLocation, for you to specify a namespace for the materials. |
When locationForMaterials: User-specified |
||
userLocation |
N/A |
Specifies a namespace for the materials. For instance, a material at /root/materials/geo/chrome with userLocation default_pass is placed at /root/materials/default_pass/geo/chrome. |
LookFileOverrideEnable parameters continued |
||
passName |
default |
Specifies the name of the Look File/pass you want to override. The entry 'default' displays if the field is left empty. For more information, refer to the Look File Widget Type in the Common Parameter Widgets. |
loadAsReference |
No |
When set to Yes, the material is loaded as a reference. Reading the material by reference causes any materials assigned to keep a reference to the Katana Look File from which they got their material. |
enforceVersion |
No |
When set to Yes, you are enforcing this version to be resolved by making the LookFileResolve node resolve the asset in the LookFileOverrideEnable node instead of the one in the LookFileAssign node. |
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