Transform3D

Adds transform attributes to scene graph locations allowing you to control 3D objects in the Viewer.

Note:  Manipulates the xform attribute and is used by the AttributeEditor node.

Connection Type

Connection Name

Function

Input

in

The place in the node graph where you want to add transform attributes to scene graph locations.

 

Control (UI)

Default Value

Function

path

/root/world/geo

Sets the path to a scene graph location. The path parameter options are available by clicking the dropdown menu.

For more information, refer to the Scene Graph Location Widget Type in Common Parameter Widgets.

order

Scale Rot Trans

Sets the order to apply the transform.

rotateOrder

Rx Ry Rz

Sets the order of each rotation.

stackOrder

First

Sets whether to apply before or after the transforms.

translate

0.0, 0.0, 0.0

Moves the object up, down, left, right, in or out (of 3D space).

rotate

0.0, 0.0, 0.0

Specifies the pivoting around the pivot (axis).

scale

1.0, 1.0, 1.0

Sets the scale (on individual axis of x, y or z).

pivot

0.0, 0.0, 0.0

Sets the point around which the translate and rotate happens.

uniformScale

1

Scales the translate, rotate and scale uniformly.

makeInteractive

No

When set to Yes, you can drag objects in the Viewer and Katana retains the information from the Viewer.

adjustParentBounds

Yes

Specifies whether or not to adjusts the bound attribute of the parent locations affected by the transformations of the child.