Search is based on keyword.
Do not search with natural language
Ex: "How do I write a new procedure?"
Lights are light scene graph locations with a light material assigned. The light material contains a shader, which defines how that light illuminates the scene.
One strength of Katana is its ability to only load parts of the scene graph at render time if they are needed. Lights can potentially be anywhere within the scene graph hierarchy. Katana needs to keep a list of all lights so it doesn’t need to traverse what could potentially be a very complicated scene graph, just to find all the lights. The light list is stored in the lightList attribute under the /root/world location.
Sorry you didn't find this helpful
Why wasn't this helpful? (check all that apply)
Thanks for your feedback.
If you can't find what you're looking for or you have a workflow question, please try Foundry Support.
If you have any thoughts on how we can improve our learning content, please email the Documentation team using the button below.
Thanks for taking time to give us feedback.