Katana 3.5v5 Release Notes

Release Date

30 June 2021

Previous Releases

What's New in Katana 3.5

These release notes describe changes from Katana 3.5v4 to 3.5v5.

For a high-level overview of important changes in the Katana 3.5 line, please see the accompanying What's New in Katana 3.5 document.

Feature Enhancements

API/SDK Changes

  • Support for placement of multiple nodes created by Node Graph Layered Menu actions has been added:

    Where a Layered Menu action returns a sequence of top-level nodes to be placed in (and potentially connected to) the node graph, the nodes' relative positions and connections are now preserved, fixing Bug ID 443107 (see Bug Fixes below). The first and last nodes of the sequence are considered input and output nodes, respectively, with the input node's input ports being candidates for connection to the existing node graph.

    Auto-placement of created nodes (placement and connection based on the current node selection, controlled with the nodegraph/autoConnectOnCreate preference) is not currently supported in the Network Material node graph context (e.g. within a NetworkMaterialCreate node), and is no longer attempted.

Configuration

  • ID 250552 - Support for loading layout files from directories whose paths are added to the KATANA_RESOURCES environment variable has been added.

    Layouts are loaded from files that are named KatanaLayout2.xml, or whose filenames end on .katanalayout.xml, which are placed in Layouts folders inside of those Katana resource directories. Layouts that are saved from the Layouts main menu in the Katana UI are still saved in the KatanaLayout2.xml file in the current user's Katana resource directory in their home directory (e.g. ~/.katana/KatanaLayout2.xml on Linux).

Katana Developer Guide

Node Graph

  • ID 46936 / BZ 21714 - When creating a node while another node is selected that contains outgoing connections and while Auto-Connect New Nodes Based on Selection is turned on, the new node will now be inserted into all branches of outgoing connections of the selected node, instead of creating a new branch.

  • ID 79117 / BZ 38478 - When creating a Backdrop node using a node creation menu in the Node Graph tab while nodes are selected, the new Backdrop node is now placed and sized to fit those selected nodes.

Bug Fixes

Catalog

  • ID 56695 / BZ 28666 - When large render logs with hundreds of thousands of lines were being displayed in the Render Log tab as part of switching between items in the Catalog tab, a considerable delay could occur, freezing the UI.

  • ID 450123 - When opening a Katana project with persistent catalog items, then starting a Live Render, then reverting the project or quitting Katana, Python exceptions occurred, and subsequent renders all failed. (This issue was a regression in Katana 3.5v1.)

Hydra Viewer

  • ID 408322 - Katana could crash when, with proxy geometry visible in a Viewer (Hydra) tab, changes to Graph State system args (such as frame time or Graph State Variables) were very closely followed by flushing of caches.

    Many thanks to those who submitted crash reports for this bug!

  • ID 444689 - When updating the render region of interest (ROI) during a Live Render session using Arnold while viewing the rendered image in the Viewer (Hydra) tab's Monitor Layer, the Monitor Layer overlay was wrongly squashed or stretched.

  • ID 446435 - When the user attempted to apply a transform manipulation (by means of a viewer manipulator) in a TransformEdit node, exceptions were raised if the TransformEdit node's parameters had not been shown in the Parameters tab yet.

Node Graph

  • ID 443107 - Where a Layered Menu action returns a sequence of top-level nodes to be placed in (and potentially connected to) the node graph, the nodes' relative positions and connections were not preserved.

  • ID 453701 - When attempting to initiate a drag-and-drop action for nodes inside of NetworkMaterialCreate or NetworkMaterialEdit nodes using the Ctrl+B shortcut, a Python exception was raised.

OpScript

  • ID 457926 - The string representation of the SampleAccessor class in Lua stated a wrong number of values in the valueCount field.

Parameters

  • ID 45979 / BZ 20846 - When clicking the Insert Image button in the Edit Help Text dialog while editing a parameter's help text, a legacy file browser dialog was opened, instead of a standard Qt file dialog.

  • ID 84084 / BZ 40639 - When dropping scene graph locations onto the Add Locations button of a Scenegraph Location Array widget, or choosing a Replace with... command from the widget's menu, the displayed scene graph locations were not updated correctly. (This issue was a regression in Katana 1.5v1.)

  • ID 84578 / BZ 40856 - When tabbing out of the numberValue size parameter of an AttributeSet node that is edited in the Parameters tab after reducing the parameter's array size, Katana crashed.

  • ID 462543 - When clicking on an array item of the numberValue parameter of an AttributeSet node that is edited in the Parameters tab after reducing the parameter's array size, Katana crashed. (This issue was a regression in Katana 2.5v1.)

  • ID 471960 - When exporting an Args File for a shader that uses conditional locking options or conditional visibility options for one or more of its parameters, those options were not stored in <hintdict> elements with type, name, and value, e.g. <string name="conditionalLockPath" value="../anisotropicReflectivity"/>, but rather wrongly stored in <hintlist> elements with only a type and the name stored as a value, e.g. <string value="conditionalLockPath"/>. (This issue was a regression in Katana 3.1v1.)

  • ID 476201 - When clicking the Insert Image button in the Edit Help Text dialog while editing a parameter's help text, a Python exception was raised. (This issue was a regression in Katana 3.1v1.)

Rendering

  • ID 351640 - When renaming the node from which a Live Render was started, while an Interactive Render Filter (IRF) was active, a Python exception was raised.

  • ID 392451 - When Live Renders were combined with Interactive Render Filters, the Live Rendering session could break if the nodes of the active Render Filters nodes had a Geolib3 Client observing the scene from their output ports. (This issue was a regression in Katana 2.6v1.)

  • ID 435008 - When using render plug-ins whose primary layer was not named as "primary" (e.g. Arnold or V-Ray), ID buffers were not correctly allocated. This prevented the Pixel Probe tool in the Monitor tab from working.

    (This issue was a regression in Katana 3.5v3. As a workaround in releases since then, users could set KATANA_CATALOG_ALLOCATE_ID_BUFFER_PER_AOV to 1, enforcing the creation of the ID buffer for every AOV.)

  • ID 472412 - When processing chains of Merge Ops containing adjacent single-input Merge Ops, the FlattenMergeHierarchies Op Tree optimization pass crashed, leading to render failure when using the Geolib-MT Runtime with Op Tree optimizations enabled. (This issue was a regression in Katana 3.5v2.)

Scene Graph

  • ID 461726 - When configuring a custom column for color attribute data to appear in the Scene Graph tab using Katana's preferences, the resulting column was added to the tab, but wrongly remained blank. (This issue was a regression in Katana 3.1v1.)

UI

  • ID 442192 - When interacting with parameters on the root node that relate to region of interest, such that only a subset of ROI parameters on the root node were set, Katana crashed. The issue occurred when invoking certain ROI functions from the RenderManager module, e.g. RenderManager.SetRenderUseROI(), before creating a Monitor tab in the UI session. (This issue was a regression in Katana 3.1v1.)

  • ID 442251 - When events were queued with eventID set as None, Katana's EventModule module wrongly processed them twice. (This issue was a regression in Katana 3.1v1. Only the Katana UI was affected.)

Known Issues

Catalog

  • ID 114182 / BZ 49288 - When exporting a Catalog item you need to specify the export folder path to an existing folder. If the folder you're trying to export to does not exist on disk Katana will fail to export. (This issue is a regression in Katana 2.0v1.)

Hydra Viewer

  • ID 420882 - Changing between the Viewer (Hydra) tab's multipane layout options quickly can cause a crash or many error messages to be written to the terminal/console.

  • ID 380129 - Use of non-conformant GL anti-aliasing modes that employ supersampling reduces rendered point size by the supersampling scaling factor. Katana currently employs any reported anti-aliasing mode (up to a maximum sample count of 16): as a workaround, change the viewerHydra.antiAliasing preference to a lesser anti-aliasing mode.

  • ID 352167 - Textures loaded from Hydra shaders are not cleared or reloaded from disk when flushing caches.

Live Groups

  • ID 85118 / BZ 41152 - When editing parameters of a node that is part of a LiveGroup node and reloading the parent LiveGroup node, the UI state of the Parameters tab is reset. This includes scroll bar positions, selections of items, and selections of nested tabs (for example Object, Material and Linking tabs for a Gaffer node).

  • ID 84998 / BZ 41092 - When reloading a LiveGroup node's parameter interface and contents from its source, parameters of child nodes that are edited in floating panes disappear from those panes.

  • ID 84020 / BZ 40598 - Reverting a LiveGroup node does not revert its user parameters.

  • ID 84018 / BZ 40600 - Undoing a revert of an unpublished LiveGroup node does not restore the LiveGroup's editable and modified state.

  • ID 83061 / BZ 40237 - Nodes can be dragged into the Group bubble of a non-editable LiveGroup node.

Materials

  • ID 429206 - Parameter expressions when promoted from shading nodes in a NetworkMaterialCreate node are of a constant value, relative to the resolved expression at time of creation.

  • ID 402064 - In a ShadingGroup node graph, the connection between a Dot node and a shading node port can be wrongly colored in some cases.

  • ID 269449 - Choosing Edit Shader Parameters from the main wrench menu of Material nodes does not show wrench buttons next to shader parameters. This can be worked around by toggling the edit flag on the node. (This issue is a regression in Katana 2.5v1.)

  • ID 199304 - The namespace parameter on Material nodes wrongly allows the insertion of Unicode codepoints outside the ASCII range.

  • ID 191052 - Katana does not have any support for the texture reference object workflows of V-Ray for Maya.

Parameter Expressions

  • ID 188533 - Expressions linked to non-local parameters on not previously edited Material nodes can't be evaluated.

  • ID 105434 / BZ 47520 - Reference Expressions may not refer to dynamic parameters such as shader parameters.

  • ID 60457 / BZ 31790 - Setting an array or group parameter to an expression results in an invalid expression. Upon setting a valid expression (for example, an evaluation of an equivalent parameter on another node using getParam), the parameter is not immediately updated. To workaround this issue, close and reopen the parameter, or flush caches while the node is not edited.

Rendering

  • ID 381284 - The 3Delight renderer plug-in makes use of source material locations rather than resolved material attributes as a means of de-duplication. This can result in material data being lost when excluding material locations from the Render Working Set during a Live Render session.

  • ID 176598 - Use of nodes that modify Graph State Variables in Interactive Render Filters is not currently supported.

  • ID 74799 / BZ 36926 - The rendererSettings > displayOptions parameter of a RenderOutputDefine node for the PRMan renderer, shown when its type parameter is set to 'raw', cannot be set using the Parameters tab.

  • ID 70217 / BZ 36176 - The 2D node Disk Render Upstream Render Outputs option does not use the batch render method, batchRender, for upstream render nodes, instead using diskRender.

  • ID 70016 / BZ 36137 - Rendering repeatedly with a large number of AOVs consumes more and more memory, possibly leading to a crash when running out of memory.

  • ID 12517 / BZ 16168 - Only one Monitor tab may display the results of a Preview Render. The use of multiple Monitor tabs is not currently supported.

UI

  • ID 373702 - Clicking in the Viewport and pressing a shortcut whilst the mouse is hovered in another widget will still send the event back to the 'focused' Viewport widget, for shortcuts where the widget hovered over does not handle the shortcut.

  • ID 208802 - Closing the Histogram tab after use leaves the Monitor tab unable to display rendered images.

  • ID 123558 / BZ 50911 - When changing an array parameter's tuple count/size, any corresponding attributes are not properly updated in the Attributes tab.

  • ID 112544 / BZ 49051 - The Viewer tab may lose sync with the Scene Graph tab when changes to expansion state are interrupted.

  • ID 107038 / BZ 47853 - Indication of attribute source nodes (such as the yellow 'glow' in the Node Graph tab) is unavailable as of Katana 2.0v1.

  • ID 71965 / BZ 36691 - State badges are currently shown for attribute values of dynamic array child parameters, even though only their parent array parameter should appear with a state badge.

  • ID 65347 / BZ 34949 - Using Compiz can lead to text fields not receiving focus events correctly due to an incompatibility between Compiz and Qt. Depending on your configuration, disabling Compiz "desktop effects" may resolve the problem.

Windows

  • ID 475083 - (Windows only) When attempting to launch Katana on systems with 11th generation Intel processors, Katana crashes without any messages indicating what might have gone wrong.

    This issue appears to be caused by an issue in OpenSSL.

    As a workaround, the following variable can be set prior to launching Katana:

    set "OPENSSL_ia32cap=~0x200000200000000"

    Related KB article:

    • Q100573: Nuke can fail to launch with a 10th Generation Intel CPU
  • ID 381692 - (Windows only) When logging out and logging back in again, the colors in the UI are incorrect. For example, certain parts of certain types of tabs may appear with a white background color. (This issue is a regression in Katana 3.1v1, possibly caused by QTBUG-52728 - Paint bug and palette errors after some events in Windows)

  • ID 344118 - (Windows only) When installing Katana and opting to install the bundled version of 3Delight, the installation of 3Delight is made by modifying system-wide environment variables such as KATANA_RESOURCES. Thereafter, launching any version of Katana will pick up this installation of 3Delight, which may be incompatible with the version of Katana being launched.

    Note:  This issue does not affect Linux, where a bundled 3Delight installation is tied to its corresponding Katana installation.

  • ID 218742 - (Windows only) Katana must be installed to a path no longer than ~140 characters. Attempting to install to a longer path results in an unintuitive error: "The system cannot find the path specified."

Miscellaneous

  • ID 337653 - Katana logs deprecation warnings when loading the PyMockAsset, PyMultiMockAsset, and PyMockFileSeq shipping example Asset API plug-ins.

  • ID 84326 / BZ 40709 - The Alembic library does not support multiple process or thread access to an Alembic file. This means that a crash occurs when modifying an Alembic file outside Katana, while it's loaded in an open Katana scene. To avoid this, you must Flush Caches before attempting to update any modified Alembic files.

  • ID 80738 / BZ 39261 - Operations that lock and unlock nodes do not currently create entries in the Undo History, which can lead to an incorrect node graph state when undoing and redoing operations.

  • ID 70196 / BZ 36170 - Control keys (notably arrow keys) do not function as expected in shell mode.

System Requirements

Officially Supported Operating Systems

  • Windows 7 64-bit or higher
  • Linux 64-bit operating system (CentOS/RHEL 6)

Hardware Requirements

Minimum Recommended
CPU Dual-core processor
Storage 1+ GB available for installation
System RAM 1+ GB available
Graphics RAM 1+ GB available 2+ GB available
Display 800 x 600 1920 x 1080
OpenGL OpenGL 4.3+ (see note below)

Note:  AMD-based graphics cards are currently not supported.

Tested Workstation Hardware

The configurations listed below are those that Foundry have tested with Katana. Due to the constantly changing nature and wide variety of computer hardware available in the market, Foundry is unable to officially certify hardware. The list below can be used as a recommendation and does not guarantee that it meets your particular needs.

  • NVIDIA Quadro M4000

  • NVIDIA Quadro P4000

  • NVIDIA Quadro K4000

  • NVIDIA Quadro K6000

Please download and install the latest graphics driver from the NVIDIA website.

If you encounter any issues, please contact Customer Support directly through the Support Portal at the following address: https://support.foundry.com.