A new feature of Katana 3.6 is the functionality of snapping within the Hydra Viewer. Learn how to snap an object to a target location's individual Vertices, Edges, Faces, Center or Object.
Katana 3.5 introduces new, advanced technology within the Hydra Viewer which allows you to overlay a live render. Learn how to utilize this feature to improve the workflow of both look development and lighting artists.
Geolib3-MT is the next generation of Katana scene graph processing engine. Providing a greater degree of configuration, introspection and tuning options to meet the demands of increasingly complex and varied workloads.
This tutorial series walks you through the assembly of a multi-shot scene containing 21 shots. You'll learn more advanced methods, as well as best practices for working efficiently, fast and non-destructively in Katana.
The NetworkMaterialEdit node allows you to make changes to existing network materials that have been created using NetworkMaterialCreate nodes.
A glossary of short descriptions of the most important terms used throughout the Katana application and documentation.