LookFileManager
LookFileManager decodes incoming Look Files that have been set up in another scene. Each Look File piece of imported geometry passed into this node must be assigned through a LookFileAssign node. Once the Look File is assigned, LookFileManager decodes the Look File into the passes set up by the look development artist using a LookFileBake node.
Connection Type |
Connection Name |
Function |
Input |
in |
The place in the node graph where you want to decode incoming look files from other scenes. |
Control (UI) |
Default Value |
Function |
Look Files |
N/A |
Lists the Look Files that are being edited by the LookFileManager. |
Passes |
default |
Lists any passes associated with the Look Files. |
Add Override |
N/A |
Allows you to add overrides to selected Look Files. |