Building Materials Using NetworkMaterialCreate
The NetworkMaterialCreate node is specifically designed for building materials. It is similar to a Group node as it acts like a container for a selection of your node graph, however it exclusively stores your material network.
One aim of the NetworkMaterialCreate node is to minimize the amount of separate nodes the user needs to create when working with materials. Because of this, it incorporates a NetworkMaterial and other nodes, all conveniently within the NetworkMaterialCreate node. The node features a left-to-right workflow and a new shading node design, which enables you to work more efficiently, making building and editing materials as quick and simple as possible.
This new network material workflow also introduces the ShadingGroup node which allows you to section off pieces of your shading network within a NetworkMaterialCreate node. This layout results in multiple levels of networks which allows full control over the accessibility of certain shading nodes and parameters.
Example node graph showing the NetworkMaterialCreate workflow layout |
NetworkMaterialCreate Compatibility
The new workflow of using a NetworkMaterialCreate node to build a material is both forward and backward compatible.
This means that your shading node networks from previous Katana versions can be copy-and-pasted into a NetworkMaterialCreate node and the shading nodes will appear in the updated node design. The network will be connected up correctly and will give you the same result as before.
In the same way, the shading nodes from your new network within the NetworkMaterialCreate can be copy-and-pasted to previous versions of Katana as well as copied to the root of your node graph.