Box¶
Imath.Box2s¶
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class
Imath.Box2s¶ -
V2s min
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V2s max
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Box2s() → Box2s¶
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Box2s(Box2s v) → Box2s
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Box2s(V2s point) → Box2s
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Box2s(V2s min, V2s max) → Box2s
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Box2s(short x, short y) → Box2s
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Box2s(short x0, short y0, short x1, short y1) → Box2s
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Box2s(table[2] point) → Box2s
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Box2s(table[2] min, table[2] max) → Box2s
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Box2s(table[4] minMax) → Box2s
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operator==(Box2s o)const→ boolean¶
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operator!=(Box2s o)const→ boolean¶
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operator[](int idx)const→ short¶
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operator[](int idx, short value)
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makeEmpty()¶
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extendBy(V2s point)¶
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extendBy(Box2s box)
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makeInfinite()¶
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size()const→ V2s¶
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center()const→ V2s¶
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intersects(V2s point)const→ boolean¶
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intersects(Box2s box)const→ boolean
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majorAxis()const→ int¶
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isEmpty()const→ boolean¶
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hasVolume()const→ boolean¶
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isInfinite()const→ boolean¶
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toTable()const→ table[4]¶
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Imath.Box2i¶
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class
Imath.Box2i¶ -
V2i min
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V2i max
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Box2i() → Box2i¶
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Box2i(Box2i v) → Box2i
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Box2i(V2i point) → Box2i
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Box2i(V2i min, V2i max) → Box2i
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Box2i(int x, int y) → Box2i
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Box2i(int x0, int y0, int x1, int y1) → Box2i
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Box2i(table[2] point) → Box2i
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Box2i(table[2] min, table[2] max) → Box2i
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Box2i(table[4] minMax) → Box2i
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operator==(Box2i o)const→ boolean¶
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operator!=(Box2i o)const→ boolean¶
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operator[](int idx)const→ int¶
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operator[](int idx, int value)
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makeEmpty()¶
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extendBy(V2i point)¶
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extendBy(Box2i box)
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makeInfinite()¶
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size()const→ V2i¶
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center()const→ V2i¶
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intersects(V2i point)const→ boolean¶
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intersects(Box2i box)const→ boolean
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majorAxis()const→ int¶
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isEmpty()const→ boolean¶
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hasVolume()const→ boolean¶
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isInfinite()const→ boolean¶
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toTable()const→ table[4]¶
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Imath.Box2f¶
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class
Imath.Box2f¶ -
V2f min
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V2f max
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Box2f() → Box2f¶
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Box2f(Box2f v) → Box2f
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Box2f(V2f point) → Box2f
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Box2f(V2f min, V2f max) → Box2f
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Box2f(float x, float y) → Box2f
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Box2f(float x0, float y0, float x1, float y1) → Box2f
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Box2f(table[2] point) → Box2f
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Box2f(table[2] min, table[2] max) → Box2f
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Box2f(table[4] minMax) → Box2f
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operator==(Box2f o)const→ boolean¶
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operator!=(Box2f o)const→ boolean¶
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operator[](int idx)const→ float¶
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operator[](int idx, float value)
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makeEmpty()¶
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extendBy(V2f point)¶
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extendBy(Box2f box)
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makeInfinite()¶
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size()const→ V2f¶
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center()const→ V2f¶
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intersects(V2f point)const→ boolean¶
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intersects(Box2f box)const→ boolean
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majorAxis()const→ int¶
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isEmpty()const→ boolean¶
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hasVolume()const→ boolean¶
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isInfinite()const→ boolean¶
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toTable()const→ table[4]¶
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Imath.Box2d¶
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class
Imath.Box2d¶ -
V2d min
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V2d max
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Box2d() → Box2d¶
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Box2d(Box2d v) → Box2d
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Box2d(V2d point) → Box2d
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Box2d(V2d min, V2d max) → Box2d
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Box2d(double x, double y) → Box2d
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Box2d(double x0, double y0, double x1, double y1) → Box2d
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Box2d(table[2] point) → Box2d
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Box2d(table[2] min, table[2] max) → Box2d
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Box2d(table[4] minMax) → Box2d
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operator==(Box2d o)const→ boolean¶
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operator!=(Box2d o)const→ boolean¶
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operator[](int idx)const→ double¶
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operator[](int idx, double value)
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makeEmpty()¶
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extendBy(V2d point)¶
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extendBy(Box2d box)
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makeInfinite()¶
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size()const→ V2d¶
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center()const→ V2d¶
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intersects(V2d point)const→ boolean¶
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intersects(Box2d box)const→ boolean
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majorAxis()const→ int¶
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isEmpty()const→ boolean¶
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hasVolume()const→ boolean¶
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isInfinite()const→ boolean¶
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toTable()const→ table[4]¶
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Imath.Box3s¶
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class
Imath.Box3s¶ -
V3s min
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V3s max
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Box3s() → Box3s¶
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Box3s(Box3s v) → Box3s
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Box3s(V3s point) → Box3s
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Box3s(V3s min, V3s max) → Box3s
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Box3s(short x, short y, short z) → Box3s
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Box3s(short x0, short y0, short z0, short x1, short y1, short z1) → Box3s
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Box3s(table[3] point) → Box3s
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Box3s(table[3] min, table[3] max) → Box3s
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Box3s(table[6] minMax) → Box3s
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operator==(Box3s o)const→ boolean¶
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operator!=(Box3s o)const→ boolean¶
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operator[](int idx)const→ short¶
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operator[](int idx, short value)
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makeEmpty()¶
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extendBy(V3s point)¶
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extendBy(Box3s box)
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makeInfinite()¶
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size()const→ V3s¶
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center()const→ V3s¶
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intersects(V3s point)const→ boolean¶
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intersects(Box3s box)const→ boolean
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majorAxis()const→ int¶
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isEmpty()const→ boolean¶
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hasVolume()const→ boolean¶
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isInfinite()const→ boolean¶
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clip(V3s in)const→ V3s¶
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closestPointOnBox(V3s p)const→ V3s¶
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closestPointInBox(V3s p)const→ V3s¶
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toTable()const→ table[6]¶
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Imath.Box3i¶
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class
Imath.Box3i¶ -
V3i min
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V3i max
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Box3i() → Box3i¶
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Box3i(Box3i v) → Box3i
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Box3i(V3i point) → Box3i
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Box3i(V3i min, V3i max) → Box3i
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Box3i(int x, int y, int z) → Box3i
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Box3i(int x0, int y0, int z0, int x1, int y1, int z1) → Box3i
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Box3i(table[3] point) → Box3i
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Box3i(table[3] min, table[3] max) → Box3i
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Box3i(table[6] minMax) → Box3i
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operator==(Box3i o)const→ boolean¶
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operator!=(Box3i o)const→ boolean¶
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operator[](int idx)const→ int¶
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operator[](int idx, int value)
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makeEmpty()¶
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extendBy(V3i point)¶
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extendBy(Box3i box)
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makeInfinite()¶
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size()const→ V3i¶
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center()const→ V3i¶
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intersects(V3i point)const→ boolean¶
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intersects(Box3i box)const→ boolean
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majorAxis()const→ int¶
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isEmpty()const→ boolean¶
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hasVolume()const→ boolean¶
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isInfinite()const→ boolean¶
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clip(V3i in)const→ V3i¶
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closestPointOnBox(V3i p)const→ V3i¶
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closestPointInBox(V3i p)const→ V3i¶
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toTable()const→ table[6]¶
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Imath.Box3f¶
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class
Imath.Box3f¶ -
V3f min
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V3f max
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Box3f() → Box3f¶
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Box3f(Box3f v) → Box3f
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Box3f(V3f point) → Box3f
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Box3f(V3f min, V3f max) → Box3f
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Box3f(float x, float y, float z) → Box3f
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Box3f(float x0, float y0, float z0, float x1, float y1, float z1) → Box3f
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Box3f(table[3] point) → Box3f
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Box3f(table[3] min, table[3] max) → Box3f
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Box3f(table[6] minMax) → Box3f
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operator==(Box3f o)const→ boolean¶
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operator!=(Box3f o)const→ boolean¶
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operator[](int idx)const→ float¶
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operator[](int idx, float value)
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makeEmpty()¶
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extendBy(V3f point)¶
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extendBy(Box3f box)
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makeInfinite()¶
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size()const→ V3f¶
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center()const→ V3f¶
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intersects(V3f point)const→ boolean¶
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intersects(Box3f box)const→ boolean
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majorAxis()const→ int¶
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isEmpty()const→ boolean¶
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hasVolume()const→ boolean¶
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isInfinite()const→ boolean¶
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clip(V3f in)const→ V3f¶
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closestPointOnBox(V3f p)const→ V3f¶
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closestPointInBox(V3f p)const→ V3f¶
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transform(M44f m)const→ Box3f¶
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affineTransform(M44f m)const→ Box3f¶
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findEntryAndExitPoints(Line3f ray, V3f& entry, V3f& exit)const→ boolean¶
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intersects(Line3f ray, V3f& intersectionPoint)const→ boolean
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intersects(Line3f ray)const→ boolean
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toTable()const→ table[6]¶
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Imath.Box3d¶
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class
Imath.Box3d¶ -
V3d min
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V3d max
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Box3d() → Box3d¶
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Box3d(Box3d v) → Box3d
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Box3d(V3d point) → Box3d
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Box3d(V3d min, V3d max) → Box3d
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Box3d(double x, double y, double z) → Box3d
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Box3d(double x0, double y0, double z0, double x1, double y1, double z1) → Box3d
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Box3d(table[3] point) → Box3d
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Box3d(table[3] min, table[3] max) → Box3d
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Box3d(table[6] minMax) → Box3d
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operator==(Box3d o)const→ boolean¶
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operator!=(Box3d o)const→ boolean¶
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operator[](int idx)const→ double¶
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operator[](int idx, double value)
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makeEmpty()¶
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extendBy(V3d point)¶
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extendBy(Box3d box)
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makeInfinite()¶
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size()const→ V3d¶
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center()const→ V3d¶
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intersects(V3d point)const→ boolean¶
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intersects(Box3d box)const→ boolean
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majorAxis()const→ int¶
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isEmpty()const→ boolean¶
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hasVolume()const→ boolean¶
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isInfinite()const→ boolean¶
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clip(V3d in)const→ V3d¶
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closestPointOnBox(V3d p)const→ V3d¶
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closestPointInBox(V3d p)const→ V3d¶
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transform(M44d m)const→ Box3d¶
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affineTransform(M44d m)const→ Box3d¶
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findEntryAndExitPoints(Line3d ray, V3d& entry, V3d& exit)const→ boolean¶
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intersects(Line3d ray, V3d& intersectionPoint)const→ boolean
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intersects(Line3d ray)const→ boolean
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toTable()const→ table[6]¶
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