Layered Menus

The LayeredMenuAPI allows users to define and register custom menus for the B{Node Graph} tab that appear and behave in the same way as the built-in node creation menu that is shown when pressing the B{Tab} key. These custom menus are named I{layered menus}, as they appear in a menu layer on top of the nodes that make up the node graph of a Katana project.

The entries that are shown for a layered menu can be customized with an arbitrary text and a color per entry. When entering text while a layered menu is shown, its entries are filtered based on the entered text, just like entries of the node creation menu are filtered when entering the name of a node type.

When an entry from a layered menu is chosen, custom Python code can be executed. One common use case for layered menus is the ability to create and configure nodes of certain types based on a pre-defined or dynamic list of menu entries for the user to choose from.

Layered menus can be registered from UIPlugins scripts using this API.

LayeredMenuAPI.GetLayeredMenu(layeredMenuID)
Return type

LayeredMenu or None

Parameters

layeredMenuID (str) – The ID that uniquely identifies the layered menu to return.

Returns

The layered menu with the given ID, or None if no layered menu with the given ID has been registered.

LayeredMenuAPI.GetLayeredMenuIDByAssociatedRenderer(associatedRenderer)
Return type

str or None

Parameters

associatedRenderer (str) – The associated renderer that uniquely identifies the layered menu to return.

Returns

The layered menu ID of the layered menu whose associated renderer matches the given associated renderer, or None if no layered menu with the given associated renderer has been registered.

LayeredMenuAPI.GetLayeredMenuIDs()
Return type

list of str

Returns

A list of unique IDs of layered menus that have been registered using RegisterLayeredMenu().

class LayeredMenuAPI.LayeredMenu(populateCallback, actionCallback, keyboardShortcut, alwaysPopulate=False, onlyMatchWordStart=True, sortAlphabetically=True, checkAvailabilityCallback=None)

Bases: object

Class implementing a layered menu that contains layered menu entries.

__init__(populateCallback, actionCallback, keyboardShortcut, alwaysPopulate=False, onlyMatchWordStart=True, sortAlphabetically=True, checkAvailabilityCallback=None)

Initializes an instance of the class.

Parameters
  • populateCallback (callable) – The callback to call in order to populate the menu with entries. The callback will receive an instance of the LayeredMenu class representing the menu to add entries to, and the B{Node Graph} tab object where the entry was chosen. In order to populate the corresponding menu with entries, the addEntry() method can be called on the given instance.

  • actionCallback (callable) – The callback to call when the user has chosen an entry from the menu. The callback will receive an arbitrary object that was given when the chosen entry was added using the addEntry() method, and the B{Node Graph} tab object where the entry was chosen. The callback can return a top-level NodegraphAPI.Node, or a sequence thereof, that are to be added to the node graph, where the first and last nodes are considered input and output nodes, respectively.

  • keyboardShortcut (str) – The keyboard shortcut to use for showing the menu, for example "M" or "Alt+P".

  • alwaysPopulate (bool) – Flag that controls whether the given populate callback is called every time before the menu is shown (True), or only the first time (False), in which case its entries are cached by the LayeredMenu instance.

  • onlyMatchWordStart (bool) – Flag that controls whether an entered word should be matched against the beginning of an entry’s text (True), or if it should be matched against any part of an entry’s text (False).

  • sortAlphabetically (bool) – Flag that controls whether entries should be sorted alphabetically before being displayed in the menu layer.

  • checkAvailabilityCallback (callable or None) – An optional callback that will be called to determine whether the menu is suitable for being displayed in a certain B{Node Graph} tab. The callback will receive the layered menu object itself, as well as a tab object of type NodeGraphTab.NodegraphPanel.NodegraphPanel. The callback is expected to return either True or False.

Raises

ValueError – If one of the given callbacks is not callable.

addEntry(value, text=None, color=None, size=None, textColor=None)

Creates an entry to represent the given value, optionally with the given text, color, size, and text color, and adds it to this menu.

Parameters
  • value (object) – An arbitrary object that the added menu entry represents, which is passed to the callback that is called when the entry has been chosen by the user.

  • text (str or None) – The text to use for the entry in the menu, or None to use the given value converted using str().

  • color (3-tuple of float or None) – The color to use for the entry in the menu, or None to use a default color for the entry.

  • size (2-tuple of float or None) – The width and height in pixels of the entry, or None to calculate the entry’s size automatically based on its text.

  • textColor (3-tuple of float or None) – The color to use for the entry’s text in the menu, or None to use a default text color for the entry.

alwaysPopulate()
Return type

bool

Returns

True if the populate callback is to be called every time before the menu is shown, or False if it is to be called only the first time.

checkAvailability(tab)

Checks whether the instance is available for being displayed in the given B{Node Graph} tab object.

Return type

bool

Parameters

tab (NodeGraphTab.NodegraphPanel.NodegraphPanel) – The B{Node Graph} tab where the menu is about to be displayed.

Returns

True if the menu is suitable for being displayed in the given tab (or any other arbitrary criteria).

clear()

Clears the cache of menu entries and resets the flag that indicates whether the menu has been populated (see isPopulated().

getAssociatedRenderer()
Return type

str

Returns

The associated renderer for the layered menu.

getChosenValue()
Return type

object or None

Returns

The arbitrary object that the chosen menu entry represents, or None if no entry has been chosen yet.

getEntries()
Return type

list of LayeredMenuEntry

Returns

The list of entries that make up this menu.

getKeyboardShortcut()
Return type

str

Returns

The keyboard shortcut to use for showing the menu, for example "M" or "Alt+P".

isPopulated()
Return type

bool

Returns

True if this menu has been populated with entries already, otherwise False.

Note

Calling clear() resets the cache of menu entries and the flag that indicates whether the menu has been populated.

onEntryChosen(value, tab)

Calls the action callback with the given value when the user has chosen an entry from the menu.

Return type

object or None

Parameters
  • value (object) – The arbitrary object of the menu entry that was chosen, which is passed as an argument to the action callback.

  • tab (NodeGraphTab.NodegraphPanel.NodegraphPanel) – The B{Node Graph} tab where the entry was chosen.

Returns

The result of the action callback, or None if the action callback could not be called.

onlyMatchWordStart()
Return type

bool

Returns

True if an entered word should be matched against the beginning of an entry’s text, or False if it should be matched against any part of an entry’s text.

populate(tab)

Clears the cache of menu entries (see clear()), and calls the callback that was set for populating the layered menu with entries.

Return type

bool

Parameters

tab (NodeGraphTab.NodegraphPanel.NodegraphPanel) – The B{Node Graph} tab where the entry was chosen.

Returns

True if the menu has been populated with menu entries, otherwise False.

setAssociatedRenderer(associatedRenderer)

Sets an associated renderer for the layered menu.

Parameters

associatedRenderer (str) – The associated renderer.

setChosenValue(value)
Parameters

value (object or None) – Value to (programmatically) choose, e.g. for selecting initial item.

shouldSortAlphabetically()
Return type

bool

Returns

True if entries should be sorted alphabetically before being displayed in the menu layer.

class LayeredMenuAPI.LayeredMenuEntry(value, text=None, color=None, size=None, textColor=None)

Bases: object

Class implementing an entry in a layered menu.

Stores the value, and optionally a text, color, size, and text color for a menu entry.

__init__(value, text=None, color=None, size=None, textColor=None)

Initializes an instance of the class.

Parameters
  • value (object) – An arbitrary object that the menu entry represents, which is passed to the callback that is called when this entry has been chosen by the user.

  • text (str or None) – The text to use for the entry in the menu, or None to use the given value converted using str().

  • color (3-tuple of float or None) – The color to use for the entry in the menu, or None to use a default color for the entry.

  • size (2-tuple of float or None) – The width and height in pixels of the entry, or None to calculate the entry’s size automatically based on its text.

  • textColor (3-tuple of float or None) – The color to use for the entry’s text in the menu, or None to use a default text color for the entry.

getColor()
Return type

3-tuple of float or None

Returns

The color to be rendered for the menu entry.

getSize()
Return type

2-tuple of float or None

Returns

The width and height of the entry in pixels.

getText()
Return type

str

Returns

The text to be rendered for the menu entry.

getTextColor()
Return type

3-tuple of float or None

Returns

The color to use for the text of the entry.

Since

Katana 4.0v2

getValue()
Return type

object

Returns

An arbitrary object that the menu entry represents, which is passed to the callback that is called when this entry has been chosen by the user.

LayeredMenuAPI.RegisterLayeredMenu(layeredMenu, layeredMenuID)

Registers the given layered menu under the given ID.

Parameters
  • layeredMenu (LayeredMenu) – The layered menu to register.

  • layeredMenuID (str) – The ID that uniquely identifies the layered menu.