CameraCreate
The CameraCreate node is used to create a scene graph containing a camera. CameraCreate does not load the camera from any file or asset but instead builds an entirely new camera from the parameters you specify on this node.
Note: LightCreate and CameraCreate are identical, except for the type of scene graph locations they create, and the population of the lightList vs. cameraList.
Tip: To lock a camera's position after it's created, set makeInteractive on the CameraCreate to No.
| 
                                                                     Control (UI)  | 
                                                                
                                                                     Default Value  | 
                                                                
                                                                     Function  | 
                                                            
| 
                                                                     name  | 
                                                                
                                                                     /root/world/cam/camera  | 
                                                                
                                                                     This is the scene graph location where the camera is created. For example, the default value of /root/world/cam/camera creates a camera at the location /root/world/cam/camera. The name parameter options are available in either the scene graph widget or  For more information, refer to the Create Scene Graph Location Widget Type in the Common Parameter Widgets.  | 
                                                            
| 
                                                                     projection  | 
                                                                
                                                                     perspective  | 
                                                                
                                                                     Toggles the projection type of the camera: • perspective • orthographic  | 
                                                            
| 
                                                                     fov  | 
                                                                
                                                                     70  | 
                                                                
                                                                     Controls the field of view angle in degrees.  | 
                                                            
| 
                                                                     near  | 
                                                                
                                                                     0.1  | 
                                                                
                                                                     Sets the near clipping plane distance.  | 
                                                            
| 
                                                                     far  | 
                                                                
                                                                     100000  | 
                                                                
                                                                     Sets the far clipping plane distance.  | 
                                                            
| 
                                                                     screenWindow  | 
                                                            ||
| 
                                                                     left  | 
                                                                
                                                                     -1  | 
                                                                
                                                                     This set of four number parameters controls the screen window placement on the imaging plane. They are, in order, left, right, bottom and top bounds of the screen window.  | 
                                                            
| 
                                                                     right  | 
                                                                
                                                                     1  | 
                                                            |
| 
                                                                     bottom  | 
                                                                
                                                                     -1  | 
                                                            |
| 
                                                                     top  | 
                                                                
                                                                     1  | 
                                                            |
| 
                                                                     centerOfInterest  | 
                                                                
                                                                     20  | 
                                                                
                                                                     Offsets the center of interest of the camera.  | 
                                                            
| 
                                                                     orthographicWidth  | 
                                                                
                                                                     30  | 
                                                                
                                                                     Sets the orthographic projection width.  | 
                                                            
| 
                                                                     includeInCameraList  | 
                                                                
                                                                     Yes  | 
                                                                
                                                                     When enabled, the camera is visible in the camera list on the /root/world location, under the Scene Graph tab.  | 
                                                            
| 
                                                                     transform  | 
                                                            ||
| 
                                                                     transform  | 
                                                                
                                                                     N/A  | 
                                                                
                                                                     Transforms the camera according to the SRT or matrix controls. For more information, refer to the Transform Controls Widget Type in the Common Parameter Widgets.  | 
                                                            
| 
                                                                     transform > Tools   | 
                                                                
                                                                     N/A  | 
                                                                
                                                                     Adjusts the camera to match selected scene graph selection options in the dropdown menu. For more information, refer to the Transform Tools Widget Type in the Common Parameter Widgets.  | 
                                                            
| 
                                                                     CameraCreate parameters continued  | 
                                                            ||
| 
                                                                     makeInteractive  | 
                                                                
                                                                     Yes  | 
                                                                
                                                                     When set to Yes, you can drag objects in the Viewer and Katana retains the information from the Viewer.  |