CoordinateSystemDefine
Creates a named coordinate system accessed by PRMan shaders. The list of all global named coordinate systems can be found in /root/world, globals.coordinateSystems.
| 
                                                                     Connection Type  | 
                                                                
                                                                     Connection Name  | 
                                                                
                                                                     Function  | 
                                                            
| 
                                                                     Input  | 
                                                                
                                                                     input  | 
                                                                
                                                                     The place in the node graph where you want to create a named coordinate system.  | 
                                                            
| 
                                                                     Control (UI)  | 
                                                                
                                                                     Default Value  | 
                                                                
                                                                     Function  | 
                                                            
| 
                                                                     scope  | 
                                                                
                                                                     global  | 
                                                                
                                                                     Specifies how the coordinate system is defined. The options are: • global • relative scope  | 
                                                            
| 
                                                                     coordinateSystemName  | 
                                                                
                                                                     N/A  | 
                                                                
                                                                     Specifies the unique name of the coordinate system to create.  | 
                                                            
| 
                                                                     scope: global  | 
                                                            ||
| 
                                                                     referenceLocation  | 
                                                                
                                                                     N/A  | 
                                                                
                                                                     Specifies the scene graph location whose global transform defines the coordinate system. For more information, refer to the Scene Graph Location Widget Type in the Common Parameter Widgets.  | 
                                                            
| 
                                                                     scope: relative scoped  | 
                                                            ||
| 
                                                                     baseLocation  | 
                                                                
                                                                     N/A  | 
                                                                
                                                                     Specifies the scene graph location whose scoped transform defines the base coordinate system. For more information, refer to the Scene Graph Location Widget Type in the Common Parameter Widgets.  | 
                                                            
| 
                                                                     relativeLocation  | 
                                                                
                                                                     N/A  | 
                                                                
                                                                     Specifies the scene graph location whose scoped transform defines the relative coordinate system. For more information, refer to the Scene Graph Location Widget Type in the Common Parameter Widgets.  |