LookFileMultiBake

LookFileMultiBake is a convenient SuperTool that wraps multiple LookFileBake nodes into a single node. Passes are shared between nodes, and the Look Files can be baked individually or all at once.

Connection Type

Connection Name

Function

Input

 

orig

The original, or pre-existing scene graph to which the default or additional inputs are compared.

default

A second scene graph or LookFileBake node that has different passes to compare to the default. The Look File saves the difference between the original and default pass, or any additional passes.

 

Control (UI)

Default Value

Function

N/A

Creates a new LookFileBake and adds it to the LookFileBake list.

When an entry has been added

rootLocations

/root/world

Sets one or more scene graph path(s) to the location(s) to be created. The locations parameter options are available by clicking Add Locations or dropdown menu.

For more information, refer to the Scene Graph Location and Locations Widget Types in Common Parameter Widgets.

N/A

Brings up a searchable list to aid in selection.

saveTo

N/A

Sets where to store the baked Look File.

For more information, refer to the Asset and File Path Widget Types in the Common Parameter Widgets.

Passes

name

pass

Passes are typically render passes, but could also be auxiliary baking passes for generating point clouds or brickmaps. A LookFile can have one or multiple passes. To add a pass, select Add > Add Pass Input.

A new pass input is created on the node, and a pass name field is added to the pass list. To change the pass name, simply change the name text field supplied.

Note:  All pass names must be unique.

LookFileMultiBake parameters continued

includeGlobalAttributes

No

When set to Yes, attributes on /root are stored in the baked Look File.

alwaysIncludeSelectedMaterial
Trees

No

If enabled, this includes all material locations at or below the paths specified by selectedMaterialTreeRootLocations without regard to whether they are assigned to geometry within the scope of the rootLocations paths.

When alwaysIncludeSelectedMaterialTrees: yes

selectedMaterialTreeRootLocations

/root/materials/geo

Sets one or more scene graph path(s) to the location(s) to be created. The locations parameter options are available by clicking Add Locations or dropdown menu.

For more information, refer to the Scene Graph Location and Locations Widget Types in Common Parameter Widgets.

Write

Write All Look Files...

N/A

Click to bake all the Look Files.

Writes Selected Look Files...

N/A

Click to bake the selected Look Files.

 

Control (UI)

Function

LookFileBake list [Right-click menu]

Delete Selected Entries

Deletes the selected entries.