UsdXform
The UsdXform node enables you to create Xform prims. You can then transform using this node.
Inputs
Connection Type |
Connection Name |
Function |
input | in | The incoming scene graph data that the node will operate on or modify. |
Controls
Control (UI) |
Default Value |
Function |
---|---|---|
mode |
Single Path |
The prims to be transformed may be specified either using a single path or multiple. Note: The "makeInteractive" parameter is currently only available when this option is set to "Single Path". |
primPath |
N/A |
The prim path where the prim will be located. |
primSpec | define | Determines what specifier of Prim to create, from define, class or over. |
xformOpName |
UsdXform |
The name to be given to the XformOp when stored in USD. |
order |
Scale Rot Trans |
Select the order by which the three transformations are applied. |
rotateOrder |
Rx Ry Rz |
Select the axes order by which the rotation takes place. By default the rotation is first around the x axis, then y, and finally z. |
translate | 0.0 | The amounts to translate along the x, y, and z axes. |
rotate |
0.0 |
The amounts to rotate the prims around the x, y, and z axes. |
scale |
1.0 |
The amounts to scale the prims along the x, y, and z axes. |
pivotTranslate |
0.0 |
The amounts by which the pivot point for transformations is translated along the x, y, and z axes. |
makeInteractive | Yes | When set to "Yes", the selected path can be interactively manipulated in the Viewer. This option is only available when the mode parameter is set to "Single Path". |