Katana Documentation

FEATURED ARTICLES

What's New in Katana 3.1

Katana is now fully compatible with the VFX Reference Platform CY 2017. We've also made a number of performance improvements and added a new experimental layer to the Hydra Viewer.

Creating a Project

A Katana project is simply a collection of recipes that are worked on together and stored in a single .katana file. A project could be a shot, a scene, or look development for one or more assets.

The User Interface

Find your way around Katana's user interface, and discover how you can tailor the workspace to suit your preferences.

Navigating the Node Graph

Learn how to make full use of Katana's Node Graph. The Node Graph is where you construct your recipe by interconnecting nodes that operate on your scene.

The Hydra Powered Viewport

A new, modern viewport powered by Pixar's USD Hydra technology. Now artists can load huge scenes and view larger portions of their work with smooth interaction.

Katana Tutorials

FEATURED ARTICLES

Making a Scene

A good introduction if you're new to Katana. This tutorial shows you how to set up a new scene from scratch, and how to get started with the node graph and the scene graph.

Webinar Series

In this three episode series, Foundry's Jordan Thistlewood takes a comprehensive look at Katana. Part 1 covers workflows and renderers, part 2 delves into look development for artists, and part 3 talks about scaling the work for small teams as well as solo artists.

Introduction to Katana 3.1

In this series, Creative Specialist Arielle Martin walks through the fundamentals of getting started in Katana.

Using the Hydra Viewer

A selection of videos that introduce the key features of the Hydra powered scene graph viewer.