Easily Preview Sections of Your LookDev Using Material Solo

Material Soloing accelerates your look development by short-circuiting a shading network to preview sections of your materials independently. With an interactive Preview or Live render running, use the 1-9 keyboard shortcuts to preview different points of your network and the render updates to display the material output from that point in the node graph.

Note:  Soloing only affects interactive, preview, and live render sessions. Disk and batch renders ignore soloing and render the entire scene.

You can map multiple nodes to different hotkeys, even those within ShadingGroups, so it's really quick and easy to switch between different points in a shading network to compare outputs. Soloing also helps you to familiarize yourself with networks handed to you from other artists or debug networks by locating any potential issues much faster.

Note:  You can modify soloing behavior using Python. For example, you might not want to connect to the first output available for certain nodes. There are example MaterialSoloingConverters scripts for several renders shipped with Katana here:
<install_dir>plugins/Src/Resources/Core/Plugins/

Enable Material Soloing

Soloing is activated from inside material networks and temporarily replaces the Output sidebar. To enable soloing:

Familiarize Yourself with Another Artist's Work

Collaboration is a key component of any pipeline, so working with materials that someone else created is very common. The first thing you'd do as an artist is make sure you understand how this material was set up and how each section of the node graph impacts the rendered result.

In this example, we'll preview some texture maps for a spaceship asset. Once you understand the setup, you can then develop the look of the asset consistently to retain the overall look of the shot.