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Changing the View

As described below, Mari includes features for 3D navigation to view your model from various angles and perspectives, change the lighting on the mesh, and change the resolution of textures.

Video:  Watch this video to learn how to Navigating the Mari Canvas.
This video shows the workflow using Mari 3. Even though the Mari 4 workspace is different, the workflow remains the same. To have a look at the main UI differences, see Mari 3.3 vs 4.0.

To...

Zoom in and out

Alt+Ctrl/Cmd-click and drag, OR Right-click and drag

Pan left and right

Alt+Shift-click and drag, OR Middle-click and drag

Orbit the model

Alt+left-click and drag

Roll the camera

Alt+Ctrl/Cmd+R+left-click and drag

Note:  In many Linux windows managers, the Alt key is used by default as a mouse modifier key. This can cause problems in 3D applications where Alt is used for camera navigation in 3D environments.

You can use key mapping to assign the mouse modifier to another key, such as the (Super or Meta) key, but the method changes depending on which flavor of Linux you're using. Please refer to the documentation on key mapping for your particular Linux distribution for more information.

Tip:  By default, Mari uses momentum when you are moving the view. When you let go of the mouse button, the model slowly coasts to a stop. You can turn this behavior off so that the model only moves when you are holding the mouse button down.

To do so, change the settings in the preferences by unchecking Momentum Enabled in Edit > Preferences > Navigation.

The navigation toolbar also provides the ability to control panning, zooming, rolling, and orbiting, with various settings for each. You can easily access the toolbar, shown below, at any time using the following buttons:

Reset navigation settings to default.

Enable panning to move the model on the screen.

Enable zooming to zoom in or out on the model.

Enable rolling to turn on the momentum system.

Enable orbiting mimics the orbiting system in Maya and allows you to move the camera around the model.

Disable rotational snapping gives options to turn on and change the angle at which the camera view snaps to (45 degrees or 90 degrees).

You can also use the keys 1-6 to switch between preset views (left, right, top, bottom, front, and back).

In the UV view, you can also rotate or reset the model for easier viewing and painting. Press 1 to reset the model back to its default position. Press 2, 3, and 4 to rotate the model counter-clockwise in 90-degree increments from the default position.

Press Home to cycle between hiding all palettes, hiding docked palettes and showing hidden palettes.

Use the tabs at the top of the canvas to switch between:

UV - a grid view showing the UV patches.

Ortho/UV - a split screen showing the UV patches and the orthographic view.

Perspective - a perspective camera view, or

Ortho - an orthographic camera view.

Tip:  You can also use the , , and toolbar buttons or the F10, F11, and F12 keyboard shortcuts to activate a particular view on any tab.