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Add Paint/Bake Point Dialog
The Add Paint/Bake Point dialog is described below with functions for how to access it. A list of the controls on the dialog box can be found in the table below.
What It Does
This allows you to add an image set for your Paint node.
How to Access It
• Right-click | Node Graph > Create Paint node
• keyboard | P
OR
• Right-click |Nodes > Misc > Bake Point.
Add Paint/Bake Point Fields
Control |
Type |
What it does |
Opens this dialog box |
Notes |
Size |
dropdown |
Patch size for the new channel. Either 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096, 8192x8192, 16384x16384, or 32768x32768. |
|
|
Depth |
dropdown |
Color depth for the new channel. Either 8bit (Byte), 16bit (Half), or 32-bit (Float). |
|
|
File Space |
dropdown |
The type of file space used for vector painting: Normal, Vector, Vector (flipped Y), or Normal (flipped Y). |
|
|
Colorspace |
||||
Color Data | Colorspace |
dropdown |
The colorspace the channel data is converted to. Automatic is determined by the file name, size, and type of data in the channel. OCIO colorspace roles are also displayed in this list. |
||
Color Data | Raw Data |
checkbox |
When checked, the image-set/channel is treated as raw numbers, so no color conversion is applied upon processing the data. |
|
|
Color Data | Scalar Data |
checkbox |
When checked, the data in the image-set/channel is considered as non-color data such as masks, heights, normals, and depths, so Mari stops applying the viewport colorspace LUT when such channel/image-set is displayed in isolation. For example, when you are viewing a scalar channel through "Current Channel" shader, Mari applies no viewport colorspace LUT. |
|
|
Color |
swatch |
Color to fill the new channel. Click the swatch to change the color. |
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