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Channels Palette
The Channels palette and the controls that can be found on it are described in the table below. When controls also bring up additional dialogs, these are referenced for more information.
What It Does
The Channels palette displays:
• a list of channels in the project,
• buttons to add, convert, or remove channels,
• options for creating quick channels, and
• channel attribute information.
Channels provide a foundation that layers and layered shaders are built on. These channels can be diffuse, bump, or
specular channels, to name only a few. Channels are assigned to lighting shaders, and sliders in that palette give you fine control over aspects of each channel.
Channels Palette Fields
Control |
Type |
What it does |
Dialog |
Notes |
---|---|---|---|---|
Quick Channel | ||||
|
swatch |
Creates a channel filled in black. The created channel is named Quick Channel. If there are multiple Quick Channels, then the name is followed with a number. |
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swatch |
Creates a channel filled in white. The created channel is named Quick Channel. If there are multiple Quick Channels, then the name is followed with a number. |
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|
swatch |
Creates a channel filled in mid-gray. The created channel is named Quick Channel. If there are multiple Quick Channels, then the name is followed with a number. |
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|
swatch |
Creates a channel filled in transparent. The created channel is named Quick Channel. If there are multiple Quick Channels, then the name is followed with a number. |
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|
<channel size> |
dropdown |
Sets the channel size used when creating a Quick Channel, from the options: • 256x256 • 512x512 • 1024x1024 • 2048x2048 • 4096x4096 • 8192x8192 • 16384x16384 • 32768x32768 |
|
Ensure this is set to the size you want before creating Quick Channels. |
<channel depth> |
dropdown |
Sets the channel depth used when creating a Quick Channel, from the options: • 8bit (Byte) • 32bit (Float) • 16bit (Half) |
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Ensure this is set to the depth you want before creating Quick Channels. |
Channels panel |
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|
button |
Opens an individual palette that displays the layers of that channel only. |
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|
button |
Indicates an unlocked state. Clicking the icon changes the channel state to locked. |
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|
button |
Indicates a locked state. Clicking the icon changes the channel state to unlocked. |
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|
button |
Adds a new channel to the channels list. |
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|
button |
Converts the channel into either 8bit (Byte), 16bit (Half), 32bit (Float). |
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|
button |
Channels can be shared into the layer stack of another channel in the Channels palette. This button shows with which channel it is shared. |
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|
button |
Removes the channel. |
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|
General | ||||
File Space |
dropdown |
Set whether the channel is Normal, Vector, Vector (flipped Y), or Normal (flipped Y). |
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|
Size |
information |
Lists the size of the patches in the channel. |
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Depth |
information |
Lists the color depth of the channel. |
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User Attributes |
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MriImport Path |
information |
Lists the import path of the channel. |
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MriImport Template |
information |
Lists the import file name of the channel. |
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|
Color Data | ||||
Colorspace |
dropdown |
The colorspace of the channel. Automatic is determined by the file name, size, and type of data in the channel. Changing the colorspace of the channel changes all the color pickers and swatches when working on that channel. |
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|
Raw Data |
checkbox |
The colorspace of the channel masks. Automatic is determined by the file name, size, and type of data in the channel. Changing the colorspace of the channel changes all the color pickers and swatches when working on that channel. |
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|
Scalar Data |
checkbox |
When checked, the data in the image-set/channel is considered as non-color data such as masks, heights, normals, and depths, so Mari stops applying the viewport colorspace LUT when such channel/image-set is displayed in isolation. For example, when you are viewing a scalar channel through "Current Channel" shader, Mari applies no viewport colorspace LUT. |
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Mask Data |
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Colorspace |
dropdown |
The colorspace of the channel mask. Automatic is determined by the file name, size, and type of data in the channel. Changing the colorspace of the channel mask changes all the color pickers and swatches when working on that mask. |
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Raw Data |
checkbox |
The colorspace of the channel masks. Automatic is determined by the file name, size, and type of data in the channel. Changing the colorspace of the channel mask changes all the color pickers and swatches when working on that mask. |
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|
Scalar Data |
checkbox |
When checked, the data in the image-set/channel is considered as non-color data such as masks, heights, normals, and depths, so Mari stops applying the viewport colorspace LUT when such channel/image-set is displayed in isolation. For example, when you are viewing a scalar channel through "Current Channel" shader, Mari applies no viewport colorspace LUT. |
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