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Layers Palette
The Layers palette and the controls that can be found on it are described in the table below. When controls also bring up additional dialogs, these are referenced for more information.
What It Does
The Layers palette lets you view, create and edit layers. You can also add the following to individual layers, or layer groups:
• masks
• adjustments
• procedurals
• shader layers
Note: For shader layers, the fields that are available to each shader are the same as those in the Shaders Palette section.
Layers Palette Fields
Control |
Type |
What it does |
Notes |
|
dropdown, switch |
Filter bar function that gives the choices: Name, Type, Attribute, and Color Tag. Depending on which filter option you select, the filter bar shows one of the following: • - filter for the type of layers by clicking on the associated icons. • - filter for the attributes of layers by clicking on the associated icons. • - filter for the color tags of the selected color button. |
Both Type and Attribute provide icons that allow you to set the parameters for your filter. Quickly clear the entry box by pressing the button. |
|
dropdown |
Click to select from the blend mode options available for individual layers. To adjust the blend amount, enter the value into the entry box, or adjust the slider located to the right of the blend mode menu. • - adjusts the blend mode amount. |
This list does not include the advanced blend mode options. |
|
button |
Opens the Advanced Blending menu, which gives options for blend modes and |
|
|
button |
Click to toggle the selected layers’ visibility on the canvas. |
|
|
button |
Denotes whether the layer is a paint layer and, when lit, whether it is selected as the current paint target. |
|
|
button |
Denotes whether the layer is a mask layer and, when lit, whether the mask is selected as the current paint target. |
Shift+click on the mask to disable it, or right-click on the layer and select Layer Mask > Disable Mask. The disabled mask button indicates the disabled state. To enable it, Shift+click on the mask again or select Layer Mask > Enable Mask from the right-click menu. |
|
button |
Denotes whether the layer has a mask stack and, when lit, whether the mask stack is selected as the current layer. |
Clicking on the button opens the mask stack palette. |
|
button |
Specifies whether the layer is an adjustment layer or if the layer contains an adjustment, also called adjustment stack . |
|
|
button |
Denotes whether the layer is a procedural layer and, when lit, whether the procedural is selected as the current layer. |
|
|
button |
Denotes whether the layer is a graph layer and, when lit, whether the graph is |
|
|
button |
Denotes whether the layer is the parent layer of a group. |
|
|
button |
Locks or unlocks the selected layer. If the layer is the parent of a group of layers, all the layers in the group are also locked or unlocked. Clicking the padlock button when a layer is cached also unlocks it. |
|
|
button |
Specifies that the layer is shared with another layer. |
|
|
button |
Specifies that the layer is shared into the layer stack of another channel. |
|
|
button |
Adds a new paint layer to the layer stack. |
|
|
button |
Adds a mask to the selected layer or, if none is selected, the top layer in the layer stack. |
If a mask has already been added to a layer, you |
|
button |
Adds a mask stack to the selected layer, or if none is selected, the top layer in the layer stack. |
Clicking on the mask stack button opens the mask stack palette. |
|
button |
Adds an adjustment layer to the layer stack. |
Select adjustments from the dropdown menu when you click the button. |
|
button |
Adds an adjustment stack to the selected layer. |
Select adjustments from the dropdown menu when you click the button. Clicking on the adjustment stack button opens the adjustment stack palette. |
|
button |
Adds a procedural layer to the layer stack. |
Select procedurals from the dropdown menu when you click the button. |
|
button |
Adds a parent layer for a group to the layer stack. Additional layers can be added after the parent layer is created. |
|
|
button |
Adds a graph layer to the layer stack and Node Graph. |
See Adding Graph Layers. |
|
button |
Duplicates the selected layer in the layer stack. |
The duplicate has "copy" included in the name so that it can be differentiated from the original. |
|
button |
Removes the selected layer from the layer stack. |
|
|
button |
Assigns a color to the selected layers. To clear an already assigned color, click the button and select the gray color in the center of the palette. This effectively removes the color and returns it to the default color state. |
|
Adjustment/Brightness |
|||
Brightness |
entry box, slider |
Controls the brightness of the paint on the model. |
|
Adjustment/Brightness Lookup |
|||
Map |
curve editor |
Adjusts the brightness to a specific lookup value using a curve map. |
|
Adjustment/Clamp |
|||
Min |
entry box, slider |
Clamps the minimum RGB value for the |
|
Max |
entry box, slider |
Clamps the maximum RGB value for the |
|
Components | R |
checkbox |
If enabled, specifies that the red channel should be affected by the Min and Max sliders. |
|
Components | G |
checkbox |
If enabled, specifies that the green channel should be affected by the Min and Max sliders. |
|
Components | B |
checkbox |
If enabled, specifies that the blue channel should be affected by the Min and Max sliders. |
|
Components | A |
checkbox |
If enabled, specifies that the alpha channel should be affected by the Min and Max sliders. |
|
Adjustment/Color Balance |
|||
Preserve Luminosity |
checkbox |
Ensures that the luminosity value is |
|
Highlights | Cyan/Red |
entry box, slider |
Adjusts the scale of the Red color component. Dragging the slider to the left pulls the scale towards cyan, whereas dragging the slider to the right pulls it towards red. The modification applies to the texture’s highlights. |
|
Highlights | Magenta/Green |
entry box, slider |
Adjusts the Green color component. Dragging the slider to the left pulls the scale towards magenta, whereas dragging the slider to the right pulls it towards green. The modification applies to the texture’s highlights. |
|
Highlights | |
entry box, slider |
Adjusts the Blue color component. Dragging the slider to the left pulls the scale towards |
|
Shadows | Cyan/Red |
entry box, slider |
Adjusts the scale of the Red color component. Dragging the slider to the left pulls the scale towards cyan, whereas dragging the slider to the right pulls it towards red. The modification applies to the texture’s shadows. |
|
Shadows | Magenta/Green |
entry box, slider |
Adjusts the Green color component. Dragging the slider to the left pulls the scale towards magenta, whereas dragging the slider to the right pulls it towards green. The modification applies to the texture’s shadows. |
|
Shadows | |
entry box, slider |
Adjusts the Blue color component. Dragging the slider to the left pulls the scale towards |
|
Midtones | Cyan/Red |
entry box, slider |
Adjusts the scale of the Red color component. Dragging the slider to the left pulls the scale towards cyan, whereas dragging the slider to the right pulls it towards red. The modification applies to the texture’s midtones |
|
Midtones | Magenta/Green |
entry box, slider |
Adjusts the Green color component. Dragging the slider to the left pulls the scale towards magenta, whereas dragging the slider to the right pulls it towards green. The modification applies to the texture’s midtones |
|
Midtones | Yellow/Blue |
entry box, slider |
Adjusts the Blue color component. Dragging the slider to the left pulls the scale towards |
|
Adjustment/Color Lookup |
|||
Red |
curve editor |
Adjusts the value of the red channel for the overall layer stack, using the curve editor. |
|
Green |
curve editor |
Adjusts the value of the green channel for the overall layer stack, using the curve editor. |
|
Blue |
curve editor |
Adjusts the value of the blue channel for the overall layer stack, using the curve editor. |
|
Adjustment/Color Switch |
|||
Red |
checkbox |
Turns the red channel on or off. Disabling the red channel removes it from the painting. |
|
Green |
checkbox |
Turns the green channel on or off. Disabling the green channel removes it from the |
|
Blue |
checkbox |
Turns the blue channel on or off. Disabling the blue channel removes it from the |
|
Alpha |
checkbox |
Turns the alpha channel on or off. Disabling the alpha channel removes it from the |
|
Adjustment/Color to Mask |
|||
Color | swatch | Select a color from the color picker to convert that color to a mask. This allows a multicolored channel to be used for multiple masks. | |
Error | entry box, slider | The tolerance level of the mask to the selected color. The lower the number, the closer the RGB value has to be to the selected color in order for it to be treated as a mask; the higher the number, the more variation that's allowed. | |
Adjustment/Contrast |
|||
Contrast |
entry box, slider |
Adjusts the contrast for the layer stack. |
|
Contrast Pivot |
entry box, slider |
Sets the point around which Contrast is |
|
Adjustment/Copy Channel |
|||
Channel |
dropdown |
Copies the value from one RGB color channel to the other two. The result is a grayscale image with the intensity values from the |
|
Adjustment/Flow |
|||
Image| Tile Image |
file browser |
Selects the image to use on the model for flow. |
|
Image| Repeat |
entry box, slider |
Sets the repetition value of the tiled image. |
|
Animation | Animated |
checkbox |
Enables or disables the animation. |
|
Animation| Time Offset |
entry box, slider |
Adjusts the flow over time to view the effect of vector paint. |
|
Animation| Speed |
entry box, slider |
Adjusts the sensitivity of Time Offset to affect the speed of flow. |
|
Adjustment/Gamma |
|||
Gamma |
entry box, slider |
Adjusts the gamma levels in the layer stack. |
|
Invert |
entry box, slider |
Reverses the gamma conversion. That is, a higher setting for Gamma results in a more washed-out looking image. |
|
Adjustment/Grade |
|||
Blackpoint |
entry box, slider |
Sets the blackpoint of the RGB values. |
Blackpoint is the color value at which the input is |
Whitepoint |
entry box, slider |
Sets the whitepoint of the RGB values. |
Whitepoint is the color value at which the input is considered to be 100% white. |
Lift |
entry box, slider |
Lifts the blackpoint, while keeping the |
|
Gain |
entry box, slider |
Adjusts the whitepoint, while keeping the blackpoint the same |
|
Multiply |
entry box, slider |
Multiplies the value to lighten the texture while preserving the blackpoint. |
|
Offset |
entry box, slider |
Specifies a fixed value to add in order to lighten the texture. |
Adding negative values essentially darkens the |
Gamma |
entry box, slider |
Adjusts the midtones, while keeping the |
|
Adjustment/HSL |
|||
Hue Shift |
entry box, slider |
Adjusts the hue, as tied to the HSL, for the layer stack. |
|
Saturation Scale |
entry box, slider |
Adjusts the saturation level, as tied to the HSL, for the layer stack. |
|
Lightness Scale |
entry box, slider |
Adjusts the lightness level, as tied to the HSL, for the layer stack. |
|
Adjustment/HSV |
|||
Hue Shift |
entry box, slider |
Adjusts the hue level, as tied to the HSV, for the layer stack. |
|
Saturation Scale |
entry box, slider |
Adjusts the saturation level, as tied to the HSV, for the layer stack. |
|
Value Scale |
entry box, slider |
Adjusts the value level, as tied to the HSV, for the layer stack. |
|
Adjustment/Height As Normal |
|||
Bump Weight |
entry box, slider |
Adjusts the sensitivity of the bump weight when calculating height as a normal value. |
|
Adjustment/Hue Shift |
|||
Hue |
entry box, slider |
Changes the RGB hue value of the paint in the layer stack. |
|
Adjustment/Invert |
|||
Red |
checkbox |
Inverts the contents of the red color |
It is uncommon that only one component would be selected, however if the need arises, you can choose to invert only one, or a |
Green |
checkbox |
Inverts the contents of the green color |
It is uncommon that only one component would be selected, however if the need arises, you can choose to invert only one, or a |
Blue |
checkbox |
Inverts the contents of the blue color |
It is uncommon that only one component would be selected, however if the need arises, you can choose to invert only one, or a |
Alpha |
checkbox |
Inverts the contents of the alpha color |
It is uncommon that only one component would be selected, however if the need arises, you can choose to invert only one, or a |
Adjustment/Levels |
|||
Clamp |
Set whether to: • Clamp Output Levels - to clamp the output values to between the white and blackpoints, • Clamp LDR - to clamp the output values to the 0-1 range, which is Byte black to white, or • Disable - to prevent Mari from clamping any of the levels. |
||
Red |
checkbox |
Determines whether to apply the adjustment to the red component. |
|
Green |
checkbox |
Determines whether to apply the adjustment to the green component. |
|
Blue |
checkbox |
Determines whether to apply the adjustment to the blue component. |
|
Output Level | White |
entry box, slider |
Adjusts the white level of the output in the paint for the selected color components. |
|
Output Level | Black |
entry box, slider |
Adjusts the black level of the output in the paint for the selected color component. |
|
Input Level | Mid Mode | dropdown |
Choose whether levels adjustments are made under Absolute or Relative mode. Absolute is the default mode for Mari; changing the mode to Relative changes the Input | Mid point to be relative to the black and white points. |
|
Input Level | White |
entry box, slider |
Adjusts the white level of the input for the selected color component. |
|
Input Level | Mid |
entry box, slider |
Adjusts the midtone level of the input for the selected color components. |
|
Input Level | Black |
entry box, slider |
Adjusts the black level of the input for the selected color component. |
|
Adjustment/Luminosity |
|||
Adjustment/Premultiply Alpha |
|||
Unpremultiply |
checkbox |
Either pre- or post-multiplies the alpha in the selected image. If you are painting using an image without premultiplied alpha onto one with it, use this filter to perform the |
|
Adjustment/Saturation |
|||
Saturation |
entry box, slider |
Adjusts the color saturation of the paint in the layer stack. |
|
Adjustment/Scale |
|||
R |
entry box, slider |
Adjusts the scale of the Red color component. Dragging the slider to the left pulls the scale towards cyan, whereas dragging the slider to the right pulls it towards red. |
|
G |
entry box, slider |
Adjusts the Green color component. Dragging the slider to the left pulls the scale towards magenta, whereas dragging the slider to the right pulls it towards green. |
|
B |
entry box, slider |
Adjusts the Blue color component. Dragging the slider to the left pulls the scale towards |
|
A |
entry box, slider |
Adjusts the Alpha component. |
|
Adjustment/Set Value |
|||
Channel |
dropdown |
The options available in the dropdown menu are Red, Green, Blue, Alpha. |
|
Value |
entry box, slider |
Adjusting the slider modifies the value of the component selected from the dropdown menu above. |
|
Adjustment/Shuffle |
|||
R |
dropdown |
Select a color component from the options r, g, b, and a in the dropdown menu to replace the Red component with another color. |
|
G |
dropdown |
Select a color component from the options r, g, b, and a in the dropdown menu to replace the Green component with another color. |
|
B |
dropdown |
Select a color component from the options r, g, b, and a in the dropdown menu to replace the Blue component with another color. |
|
A |
dropdown |
Select a color component from the options r, g, b, and a in the dropdown menu to replace the Alpha component with another color. |
|
Adjustment/Tangent To Screen |
|||
Suppress Blue |
checkbox |
Suppresses the blue value from the |
|
Adjustment/Tangent To World |
|||
Suppress Blue |
checkbox |
Suppresses the blue value from the |
|
Adjustment/World To Tangent |
|||
Suppress Blue |
checkbox |
Suppresses the blue value from the |
|
Flip Y | dropdown | Choose whether to Flip the Y axis normals or leave them as they are with normal. | |
Adjustment/sRGB2Linear |
|||
Invert |
checkbox |
Applies an sRGB to linear colorspace |
|
Procedural/Basic/Color |
|||
Color |
swatch |
Applies the specified color from the color swatch to the entire model. |
|
Procedural/Basic/Constant |
|||
Constant |
entry box, slider |
Generates a constant number across the RGB or RGBA components that may be relied upon for mathematical operations. |
This number ranges from 0 to 10,000, and defaults to 1.000. |
Components |
dropdown |
Choose whether the contact applies to the RGB or RGBA components. |
|
Procedural/Basic/Vector |
|||
X |
entry box, slider |
Adjusts the values of the X axis, which |
|
Y |
entry box, slider |
Adjusts the values of the Y axis, which |
|
Z |
entry box, slider |
Adjusts the values of the Z axis, which |
|
W |
entry box, slider |
Adjusts the values of the W axis, which |
|
Procedural/Projection/Cubemap |
|||
Cubic Image |
entry box, file browser |
The environment image you want to be |
This procedural cannot be cached or baked and is for display purposes only. |
Falloff Start |
entry box, slider |
Specifies where the cubic image starts. |
|
Falloff End |
entry box, slider |
Specifies where the cubic image ends. |
|
Procedural/Projection/Cubemap Projector |
|||
Cubic Image |
entry box, file browser |
Select or input the filepath to the .dds cubic image to project as a texture. |
This procedural cannot be cached or baked and is for display purposes only. Note: When exporting .dds files, they should be encoded as 8.8.8.8 ARGB files to avoid any complications when bringing them into Mari. |
Cull Backfaces |
checkbox |
When the checkbox is ticked, this setting ensures that projection does not affect areas facing away from the camera when factoring edge falloff. |
|
Offset | X |
entry box, incrementer |
The offset of the projected image along the X axis. This affects the position of where the camera sits in the scene. |
|
Offset | Y |
entry box, incrementer |
The offset of the projected image along the Y axis. This affects the position of where the camera sits in the scene. |
|
Offset | Z |
entry box, incrementer |
The offset of the projected image along the Z axis. This affects the position of where the camera sits in the scene. |
|
Rotation | X |
entry box, slider |
The rotation of the projected image along the X axis. |
This rotates the camera for the entire scene, not just one part. |
Rotation | Y |
entry box, slider |
The rotation of the projected image along the Y axis. |
This rotates the camera for the entire scene, not just one part. |
Rotation | Z |
entry box, slider |
The rotation of the projected image along the Z axis. |
This rotates the camera for the entire scene, not just one part. |
Edge Falloff | Start |
entry box, slider |
Modifies how far away the projection falloff starts on the model. |
|
Edge Falloff | End |
entry box, slider |
Modifies how far away the projection falloff ends on the model. |
|
Edge Falloff | Curve |
curve editor |
Modifies the otherwise linear shape of the edge falloff to your desired shape. |
|
Distance Falloff | Start |
entry box, incrementer |
Modifies the falloff start distance. From |
|
Distance Falloff | End |
entry box, incrementer |
Modifies the falloff end distance. From 0-100; 100 represents straight-on projection. |
|
Distance Falloff | Curve |
curve editor |
Modifies the otherwise linear shape of the |
|
Procedural/Projection/Sphere Map |
|||
Sphere Map |
file browser |
The environment image you want to be |
This procedural cannot be cached or baked and is for display purposes only. |
Falloff Start |
entry box, slider |
Specifies where the spherical image starts. |
|
Falloff End |
entry box, file browser |
Specifies where the spherical image ends. |
|
Procedural/Projection/Sphere Map Projector |
|||
Spherical Image |
file browser |
Uses a spherical image of any file type as a |
|
Cull Backfaces |
checkbox |
When the checkbox is ticked, this setting ensures that projection does not affect areas facing away from the camera when factoring edge falloff. |
|
Offset | X |
entry box, incrementer |
The offset of the projected image along the X axis. This affects the position of where the camera sits in the scene. |
|
Offset | Y |
entry box, incrementer |
The offset of the projected image along the Y axis. This affects the position of where the camera sits in the scene. |
|
Offset | Z |
entry box, incrementer |
The offset of the projected image along the Z axis. This affects the position of where the camera sits in the scene. |
|
Rotation | X |
entry box, slider |
The rotation of the projected image along the X axis. |
This rotates the camera for the entire scene, not just one part. |
Rotation | Y |
entry box, slider |
The rotation of the projected image along the Y axis. |
This rotates the camera for the entire scene, not just one part. |
Rotation | Z |
entry box, slider |
The rotation of the projected image along the Z axis. |
This rotates the camera for the entire scene, not just one part. |
Edge Falloff | Start |
entry box, slider |
Modifies how far away the projection falloff starts on the model. |
|
Edge Falloff | End |
entry box, slider |
Modifies how far away the projection falloff ends on the model. |
|
Edge Falloff | Curve |
curve editor |
Modifies the otherwise linear shape of the edge falloff to your desired shape. |
|
Distance Falloff | Start |
entry box, incrementer |
Modifies the falloff start distance. From |
|
Distance Falloff | End |
entry box, incrementer |
Modifies the falloff end distance. From 0-100; 100 represents straight-on projection. |
|
Distance Falloff | Curve |
curve editor |
Modifies the otherwise linear shape of the |
|
Procedural/Projection/Triplanar Projection |
|||
World Scale |
entry box |
Gives overall scale control for the image |
|
Top | Top Image |
file browser |
Specifies the location of the image you want to project onto the top of your model. |
|
Top | Top Repeat |
entry box, slider |
Specifies the frequency at which the image is repeated across the top of your model. |
|
Top | Top Angle |
entry box, slider |
Specifies the rotation angle of the image on the top of your model. |
|
Top | Top U Offset |
entry box, slider |
Specifies how much the image on the top of your model is offset by on the U axis. |
|
Top | Top V Offset |
entry box, slider |
Specifies how much the image on the top of your model is offset by on the V axis. |
|
Top | Top U Scale |
entry box, slider |
Specifies how much the image on the top of your model is stretched or contracted on the U axis. |
|
Top | Top V Scale |
entry box, slider |
Specifies how much the image on the top of your model is stretched or contracted on the V axis. |
|
Top | Top Falloff Start |
entry box, slider |
Controls where the image projection starts on the top of the model. |
|
Top | Top Falloff End |
entry box, slider |
Controls where the image projection ends on the top of the model. |
|
Top | Top Falloff |
curve editor |
Controls the falloff of the image projection between the start and end values on the top of the model. |
|
Front | Front Image |
file browser |
Specifies the location of the image you want to project onto the front of your model. |
|
Front | Front Repeat |
entry box, slider |
Specifies the frequency at which the image is repeated across the front of your model. |
|
Front | Front Angle |
entry box, slider |
Specifies the rotation angle of the image on the front of your model. |
|
Front | Front U |
entry box, slider |
Specifies how much the image on the front of your model is offset by on the U axis. |
|
Front | Front V |
entry box, slider |
Specifies how much the image on the front of your model is offset by on the V axis. |
|
Front | Front U Scale |
entry box, slider |
Specifies how much the image on the front of your model is stretched or contracted on the U axis. |
|
Front | Front V Scale |
entry box, slider |
Specifies how much the image on the front of your model is stretched or contracted on the V axis. |
|
Front | Front Falloff Start |
entry box, slider |
Controls where the image projection starts on the front of the model. |
|
Front | Front Falloff End |
entry box, slider |
Controls where the image projection ends on the front of the model. |
|
Front | Front Falloff |
curve editor |
Controls the falloff of the image projection between the start and end values on the front of the model. |
|
Right | Right Image |
file browser |
Specifies the location of the image you want to project onto the side of your model. |
|
Right | Right Repeat |
entry box, slider |
Specifies the frequency at which the image is repeated across the side of your model. |
|
Right | Right Angle |
entry box, slider |
Specifies the rotation angle of the image on the side of your model. |
|
Right | Right U |
entry box, slider |
Specifies how much the image on the side of your model is offset by on the U axis. |
|
Right | Right V |
entry box, slider |
Specifies how much the image on the side of your model is offset by on the V axis. |
|
Right | Right U Scale |
entry box, slider |
Specifies how much the image on the side of your model is stretched or contracted on the U axis. |
|
Right | Right V Scale |
entry box, slider |
Specifies how much the image on the side of your model is stretched or contracted on the V axis. |
|
Right | Right Falloff Start |
entry box, slider |
Controls where the image projection starts on the side of the model. |
|
Right | Right Falloff End |
entry box, slider |
Controls where the image projection ends on the side of the model. |
|
Right | Right Falloff |
curve editor |
Controls the falloff of the image projection between the start and end values on the side of the model. |
|
Procedural/Lighting/Environment Light |
|||
Sharpness | entry box, slider | Adjusts the sharpness of the reflections on the model, with higher values increasing the sharpness and lower values decreasing it. | This procedural cannot be cached or baked and is for display purposes only. |
Procedural/Geometry/Ambient Occlusion |
|||
Procedural/Geometry/BiTangent | |||
Procedural/Geometry/Position |
|||
Procedural/Geometry/Selection Mask | |||
Procedural/Geometry/Surface Normal |
|||
Procedural/Geometry/Tangent | |||
Procedural/Geometry/UDIM Mask |
|||
UDIM |
entry box |
Enter the UDIM number of the UDIM you want to unmask. |
|
Procedural/Geometry/UV |
|||
Procedural/Geometry/UV Mask | |||
Procedural/Procedural/Fractal/Cloud |
|||
Size |
entry box, slider |
Adjusts the size of the cloud pattern. |
|
Roughness |
entry box, slider |
Adjusts the roughness of the cloud pattern. Dragging the slider to lower values smooths out the transition from color A to color B. |
|
Offsets | X Offset |
entry box, slider |
Moves the pattern across the model on the x axis. |
|
Offsets | Y Offset |
entry box, slider |
Moves the pattern across the model on the y axis. |
|
Offsets | Z Offset |
entry box, slider |
Moves the pattern across the model on the z axis. |
|
Color | Color A |
swatch |
Sets the color to be used for the pattern’s A input. |
|
Color | Color B |
swatch |
Sets the color to be used for the pattern’s B input. |
|
Procedural/Procedural/Fractal/Turbulence |
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Size |
entry box, slider |
Adjusts the size of the turbulence pattern. |
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Roughness |
entry box, slider |
Adjusts the roughness of the turbulence |
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Color | Color A |
swatch |
Sets the color to be used for the pattern’s A input. |
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Color | Color B |
swatch |
Sets the color to be used for the pattern’s B input. |
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Procedural/Procedural/Misc/Oil |
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Size |
entry box, slider |
Adjusts the size of the oil pattern. |
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Organicness |
entry box, slider |
Sets the overall organic quality of the oil |
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Roughness |
entry box, slider |
Adjusts the roughness of the oil pattern. |
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Color | Color A |
swatch |
Sets the color to be used for the pattern’s A input. |
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Color | Color B |
swatch |
Sets the color to be used for the pattern’s B input. |
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Procedural/Procedural/Noise/Cellular |
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Size |
entry box, slider |
Adjusts the size of the cellular pattern. |
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Type |
dropdown |
Sets how color A and color B are used in the pattern. |
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Distance Method |
dropdown |
Changes the shape of the cells to affect the distance the cells are from each other. |
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Color | Color A |
swatch |
Sets the color to be used to the pattern’s color A input. |
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Color | Color B |
swatch |
Sets the color to be used for the pattern’s color B input. |
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Procedural/Procedural/Noise/Perlin |
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Size |
entry box, slider |
Adjusts the size of the noise pattern. |
|
Color | Color A |
swatch |
Sets the color to be used for the pattern’s color A input. |
|
Color | Color B |
swatch |
Sets the color to be used for the pattern’s color B input. |
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Procedural/Procedural/Noise/Squiggle |
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Size |
entry box, slider |
Adjusts the size of the squiggle pattern. |
|
Color | Color A |
swatch |
Sets the color to be used for the pattern’s color A input. |
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Color | Color B |
swatch |
Sets the color to be used for the pattern’s color B input. |
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Procedural/Procedural/ Pattern/Cube |
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Repeat |
entry box, slider |
Specifies the repetition frequency of the cube pattern. |
|
Gap |
entry box, slider |
Sets the spacing between the cubes in the |
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Fall Off |
entry box, slider |
Adjusts the falloff amount between the cubes. |
|
Roundness |
entry box, slider |
Adjusts how much the cubes are rounded off. |
|
Color | Color A |
swatch |
Sets the color to be used for the pattern’s color A input. |
|
Color | Color B |
swatch |
Sets the color to be used for the pattern’s color B input. |
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Procedural/Procedural/Pattern/Object Space Linear Gradient |
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Start |
entry box, slider |
Sets the start point on the object for Color B of the gradient. |
|
End |
entry box, slider |
Sets the end point of Color B, where Color A begins, on the object of the gradient. |
|
Map |
curve editor |
Set the color A and color B transitions for the gradient using points on a curve. |
|
Rotation | X |
entry box, slider |
Adjusts how the gradient appears on the model by rotating the gradient on the X axis. |
|
Rotation | Y |
entry box, slider |
Adjusts how the gradient appears on the model by rotating the gradient on the Y axis. |
|
Rotation | Z |
entry box, slider |
Adjusts how the gradient appears on the model by rotating the gradient on the Z axis. |
|
Color | Color A |
swatch |
Sets the color to be used for the gradient’s A input. |
|
Color | Color B |
swatch |
Sets the color to be used for the gradient’s B input. |
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Procedural/Procedural/Pattern/Sphere |
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Size |
entry box, slider |
Adjusts the size of the spherical pattern. |
|
Falloff |
curve editor |
Adjusts the falloff amount between the spheres. |
|
Color | Color A |
swatch |
Sets the color to be used for the pattern’s color A input. |
|
Color | Color B |
swatch |
Sets the color to be used for the pattern’s color B input. |
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Procedural/Procedural/Pattern/Tiled |
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Tile Image |
file browser |
The image you want to have tiled across the model. |
|
Rotation Angle (Degrees) |
entry box, slider |
Changes the angle of rotation for the tiled image. |
|
Offset | U Offset |
entry box, slider |
Specifies how much the image is offset by on the U axis. |
|
Offset | V Offset |
entry box, slider |
Specifies how much the image is offset by on the V axis. |
|
Repeat | U Repeat |
entry box, slider |
Specifies how much the image is repeated on the U axis. |
|
Repeat | V Repeat |
entry box, slider |
Specifies how much the image is repeated on the V axis. |
|
Mirror | Mirror U |
entry box, slider |
Sets whether the tiled image is mirrored on the U axis. |
|
Mirror | Mirror V |
entry box, slider |
Sets whether the tiled image is mirrored on the V axis. |
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Procedural/Procedural/Pattern/UV Grid |
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Color |
swatch |
Sets the color to be used for the grid lines. |
|
Repeat |
entry box, slider |
Specifies the repeat rate for the grid on the model’s surface. |
|
Thickness |
entry box, slider |
Sets the thickness of the grid lines. |
|
Procedural/Procedural/Pattern/UV Linear Gradient |
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Start |
entry box, slider |
Sets the start point on the UV patches for Color B of the gradient. |
|
End |
entry box, slider |
Sets the end point of Color B, where Color A begins, on the UV patches of the gradient. |
|
Map |
curve editor |
Set the color A and color B transitions for the gradient in UV space using points on a curve. |
|
Angle |
entry box, slider |
Specifies the angle of the linear gradient on the UV patches. |
|
Repeat |
entry box, slider |
Sets how much the linear gradient is repeated across the UV patches. |
|
Color | Color A |
swatch |
Sets the color to be used for the gradient’s A input. |
|
Color | Color B |
swatch |
Sets the color to be used for the gradient’s B input. |
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Procedural/Procedural/Plant/Wood |
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Size |
entry box, slider |
Adjusts the size of the wood pattern across the entire model. |
|
Bands |
entry box, slider |
Adjusts the size of the individual bands in the wood pattern. |
|
Noise | Size |
entry box, slider |
Adjusts the amount of the noise in the bands of the wood pattern. |
|
Noise | Roughness |
entry box, slider |
Adjusts the roughness of the wood pattern. Dragging the slider to lower values makes the transition from color A to color B more |
|
Stretch | X |
entry box, slider |
Stretches the wood pattern across the model on the x axis. |
|
Stretch | Y |
entry box, slider |
Stretches the wood pattern across the model on the y axis. |
|
Stretch | Z |
entry box, slider |
Stretches the wood pattern across the model on the z axis. |
|
Color | Color A |
swatch |
Sets the color to be used for the pattern’s color A input. |
|
Color | Color B |
swatch |
Sets the color to be used for the pattern’s color B input. |
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