Contact Support

Lambertian: Blinn

Control

Type

What it does

Dialog

Notes

Inputs | Diffuse Color

dropdown

The channel controlling the
diffuse color effect of the shaded
surface.

 

 

Inputs | Specular Color

dropdown

The channel controlling the
specular color effect of the shaded
surface.

 

 

Inputs | Specular Shininess

dropdown

The channel controlling the high shine areas for highlights in the specular shaded surface.

 

 

Inputs | Normal

dropdown

The channel used for input as a
representation of the surface normals, added to the shaded surface.

You must select either a Bump or Normal shader component in the same shader. If you attempt to use both, Normal overrides the Bump shader component.

 

 

Inputs | Bump

dropdown

The channel controlling the bump map to show as a perturbed lighting.

 

 

Inputs | Environment Color

dropdown

The channel controlling the reflective surface, using an image in a channel as the reflection, on the shaded surface.

 

 

Inputs | Ambient Occlusion

dropdown

The channel controlling the ambient occlusion effect of the shaded surface. Using this input overrides the ambient occlusion values stored on the object (Objects > Ambient Occlusion).

 

 

Inputs | Emissive Color

dropdown

The channel controlling the color of the emissive (glow) qualities on the shaded surface.

 

 

Inputs | Vector

dropdown

The channel controlling the vector field and resulting vector data from paint on the shaded surface.

 

This data is used by the vector inspector.

Inputs | Displacement

dropdown

The channel controlling the
displacement map and dynamic
tessellation to show a more advanced preview of displacement.

 

This component is disabled for Ptex channels.

button

Adds a new channel for the shader component.

Add Channel Dialog

 

Diffuse

entry box, slider

How much of the diffuse input appears on the shaded surface.

 

From 0 to 2; defaults to 1.

Specular

entry box, slider

How much of the specular light appears on the shaded surface.

 

From 0 to 2; defaults to 1.

Specular
Shininess

entry box, slider

How much shininess the specularity appears to have on the shaded
surface.

 

From 0 to 100; defaults to 30.

Environment

entry box, slider

How much of the environment appears on the shaded surface.

 

From 0 to 2; defaults to 1.

Ambient

entry box, slider

How much ambient light appears on the shaded surface.

 

From 0 to 2; defaults to 0.200.

Ambient
Occlusion

entry box, slider

How much ambient occlusion occurs on the shaded surface.

 

From 0 to 2; defaults to 1.

Emissive

entry box, slider

How much glow the emissive channel appears to have.

 

From 0 to 2; defaults to 1.

Displacement | Displacement Bias

entry box, slider

How much the white or black values are pushed or pulled from the surface.

 

From 0 to 1; defaults to 0.500.

Displacement| Displacement Scale

entry box, slider

How much displacement is applied to the shaded surface. Lower values equal smaller displacement; higher values equal larger and more obvious
displacement.

 

From 0 to 1; defaults to 0.500.

Displacement | Displacement Range

entry box

What the range of displacement is. This setting is multiplied by the
Displacement Scale to give the
displacement.

 

 

Displacement | Max Tessellation

entry box, slider

How many texels the surface is
tessellated to.

 

From 1 to 64; defaults to 10.

Displacement | Perturb Normals

dropdown

Selecting yes changes the
displacement so that displacement moves the surface but leaves the
surface normals as they are.

 

 

Bump | Bump Weight

entry box, slider

How much weight the bump map has. Lower values are smaller bumps, higher values are larger and more
obvious displacements.

 

From 0 to 10; defaults to 0.100.

Bump | Bump Mode dropdown Whether you want bump to be displayed quickly (Fast) or accurately (Accurate).   By default, Bump Mode is set to Fast.