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Choose Diffuse/Specular: Minnaert: Beckman

Control

Type

What it does

Dialog

Notes

Inputs | Diffuse Color

dropdown

The channel controlling the
diffuse color effect of the shaded
surface.

 

 

Inputs | Specular Color

dropdown

The channel controlling the
specular color effect of the shaded
surface.

 

 

Inputs | Specular Roughness

dropdown

The channel controlling the rough shaded surface for specularity.

 

 

button Inverts the channel values of the selected channel.    

Inputs | Normal

dropdown

The channel used for input as a representation of the surface normals, added to the shaded surface.

 

You must select either a Bump or Normal shader component in the same shader. If you attempt to use both, Normal overrides the Bump shader
component.

Inputs | Bump

dropdown

The channel controlling the bump map to show as a perturbed lighting.

 

 

Inputs | Environment Color

dropdown

The channel controlling the reflective surface, using an image in a channel as the reflection, on the shaded surface.

 

 

Inputs | Ambient Occlusion

dropdown

The channel controlling the ambient occlusion effect of the shaded surface. Using this input overrides the ambient occlusion values stored on the object (Objects > Ambient Occlusion).

 

 

Inputs | Emissive Color

dropdown

The channel controlling the color of the emissive (glow) qualities on the shaded surface.

 

 

Inputs | Vector

dropdown

The channel controlling the vector field and resulting vector data from paint on the shaded surface.

 

This data is used by the vector inspector.

Inputs | Displacement

dropdown

The channel controlling the displacement map and dynamic tessellation to show a more advanced preview of displacement.

 

This component is disabled for Ptex channels.

button

Adds a new channel for the shader component.

Add Channel Dialog

 

Diffuse

entry box, slider

How much of the diffuse input appears on the shaded surface.

 

From 0 to 2; defaults to 1.

Specular

entry box, slider

How much of the specular light appears on the shaded surface.

 

From 0 to 2; defaults to 1.

Specular Roughness

entry box, slider

How “rough” the surface is by default. Rougher surfaces have the highlight spread more across the surface. Lower values mean the surface is smoother (specular lights are more concentrated), higher values mean it is rougher (specular lights are spread out more).

 

From 0 to 1; defaults to 0.700.

Environment

entry box, slider

How much of the environment appears on the shaded surface.

 

From 0 to 2; defaults to 1.

Ambient

entry box, slider

How much ambient light appears on the shaded surface.

 

From 0 to 2; defaults to 0.200.

Ambient
Occlusion

entry box, slider

How much ambient occlusion occurs on the shaded surface.

 

From 0 to 2; defaults to 1.

Emissive

entry box, slider

How much glow the emissive channel appears to have.

 

From 0 to 2; defaults to 1.

Diffuse Falloff

entry box, slider

How much falloff is given to the diffuse input.

 

From 0 to 5; defaults to 1.

Displacement | Displacement Bias

entry box, slider

How much the white or black values are pushed or pulled from the surface.

 

From 0 to 1; defaults to 0.500.

Displacement | Displacement Scale

entry box, slider

What the range of displacement is. This setting is multiplied by the
Displacement Scale to give the
displacement.

 

 

Displacement | Displacement Range

entry box

How much displacement is applied to the shaded surface. Lower values equal smaller displacement; higher values equal larger and more obvious
displacement.

 

From 0 to 1; defaults to 0.500.

Displacement | Max Tessellation

entry box, slider

How many texels the surface is tessellated to.

 

From 1 to 64; defaults to 10.

Displacement | Perturb Normals

dropdown

Selecting yes changes the displacement so that displacement moves the surface but leaves the
surface normals as they are.

 

 

Bump | Bump Weight

entry box, slider

How much weight the bump map has. Lower values are smaller bumps, higher values are larger and more
obvious displacements.

 

From 0 to 10; defaults to 0.100.

Bump| Bump Mode

dropdown

Whether you want bump to be displayed quickly (Fast) or accurately (Accurate).