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Exporting Individual Files

If the object has less than 20 UV patches, the Export dialog box has a Named Files tab. This lets you individually pick the patches to export, and where to export them.

1.   Click on the Named Files tab.

The tab shows all the patches on the object.

2.   For each patch, set the file to export it to.

You can either:

type the file path and name directly, or

use the open button to open a navigation window to create a new file in a directory, or select an existing one to overwrite.

You can now Setting Small Texture Preferences and Exporting the textures.

Tip:  By default, if your model has more than 20 patches, the Named Files tab does not display.

To change this, set the Patch Cutoff preference to a number greater than the number of patches in the file. Alternatively, you can use the MARI_NAMEDFILEIMPORT_SEQUENCELIMIT environment variable to override the preference setting. Please see the section on Environment Variables That Mari Recognizes for more information on environment variables.