Search is based on keyword.
Ex: "Procedures"
Do not search with natural language
Ex: "How do I write a new procedure?"
Contact Support
Exporting a Sequence of Files
| 1. | Click on the Sequence tab. |
Note: The Named files tab does not display if your model contains more than 20 patches.
| 2. | Enter the location to export the files to in the Path field. You can either: |
• enter the full path to the directory (or pick from the dropdown), or
• use the navigation controls to navigate to the directory.
| 3. | When you've selected the path, the file area shows all the existing image sequences under that path. |
| 4. | You can use the Filter field to narrow down the list of textures shown. Enter filter text, and the display updates to only show the textures with that text in their name. |
| 5. | Set a Template for Mari to use when generating the names of images in the selected sequence. |
You can either:
• Edit this line manually. As you edit, the File Example updates with the name of an example file in the sequence.
• Click on an existing set of images in the main list. The Template automatically populates with the
corresponding values.
If you edit the line manually, you can use any of the following variables (which Mari replaces with the appropriate values when it exports the images):
• $ENTITY - the name of the object exported.
• $CHANNEL - the name of the channel exported.
• $LAYER - the name of the layer exported.
• $NODE - the name of the node.
• $UDIM - the UDIM patch value.
• $FRAME - the animation frame number.
• $NUMBER - the number of the file within the batch (for example, “$NUMBER of $COUNT” gives strings like “22 of 28”).
• $COUNT - the total number of files in the channel.
• $COLORSPACE - the chosen colorspace for the selected images.
• $[METADATA VALUE] - any user-defined variables (for example, if a patch has a user attribute called “PROJECT”, with a value of “Project1”, Mari replaces the variable “$PROJECT” with “Project1”).
| 6. | Set the Use Template For field to determine if the template above is used for Only this layer (the selected layer in the channel’s layer stack) or Everything (to include all layers in the stack). |
| 7. | Set the Colorspace in which you want to export the data. By default, Mari selects Automatic, which is determined by the file name, size, and type of data in the channel. |
| 8. | Set the Small Textures field to determine whether or not Mari exports any patches filled with a constant color as 8x8 pixel textures, no matter what resolution the patches are in Mari. Enabling Small Textures saves disk space if you're exporting a channel that hasn't been fully painted. Disabling Small Textures lets Mari always export patches at their full size (even if they haven't been painted). |
| 9. | In the Alpha Channels field, choose to either Keep or Remove the alpha when importing channels. This can help decrease the resulting file size when exporting. |
| 10. | You can now Setting Small Texture Preferences and Exporting the textures. |