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Filter Functions
A list of the filters available in Mari, where to find them, and how to apply them can be found in the table below.
Function |
How to access it |
What it does |
Opens this dialog box |
Notes |
Apply Invert |
• Menubar | Filters > Invert |
Inverts the colors in the selection’s alpha channel. Replaces colors with their “opposite” in the color chart. For example, replaces a color with a float value of 0.3 with a color with float value 0.7. |
Apply Invert |
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Apply |
• Menubar | Filters > |
Outputs just the |
Apply |
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Apply In Blur |
• Menubar | Filters > Blur > Blur |
Applies a standard blur to the selection. |
Apply Blur |
You can select the blur radius - the number of pixels Mari uses when This filter is not supported with Ptex channels. |
Apply Soften Blur filter |
• Menubar | Filters > Blur > Soften |
Applies a subtle softening blur. This is a quick, |
Apply Soften |
This filter is not supported with Ptex channels. |
Apply |
• Menubar | Filters > Blur > Gaussian |
Applies a Gaussian blur. Compared to the |
Apply |
You can select the blur radius. The higher the radius, the more blurred the results. If you use a higher blur radius, you may see artifacts along the boundaries of This filter is not supported with Ptex channels. |
Apply Gamma |
• Menubar | Filters > Gamma |
Changes the gamma levels in the selection. |
Apply Gamma |
Do Inverse reverses the gamma conversion. That is, a higher setting for Gamma results in a more washed-out looking image. |
Apply sRGB To Linear |
• Menubar | Filters > sRGB To Linear |
Applies an sRGB to linear colorspace conversion. |
Apply sRGB To Linear |
Checking Invert applies a linear to sRGB colorspace conversion. |
Apply Hue filter |
Menubar | Filters > Hue | Changes the hue, saturation, and value of the colors on the model. |
Apply Hue |
To change the hue of the colors, set the value for Hue. This moves the • Saturation - how much saturation is applied. Select a multiplier from 0 to 2, where 1.00 is the original saturation value. • Offset - an offset value to add to the initial You can also edit the |
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• pulling the anchor points, • clicking between anchor points to add a new point, and • right-clicking to select from a set of preset You can edit the Scale, Offset and Value curve for the value of the colors in the same way. |
Apply |
• Menubar | Filters > Brightness |
Changes the brightness of the paint, either overall or for specific color |
Apply |
You can either change the brightness of all color channels at once, or one- by-one. Changing the main Brightness control changes (overwrites) any changes you make to brightness values for |
Apply |
• Menubar | Filters > Contrast |
Changes the contrast of the paint. |
Apply |
You can select the amount of contrast using the slider. |
Apply Clamp filter |
• Menubar | Filters > Clamp |
Clamps color values to lie within the specified upper and lower values. |
Apply Clamp |
Set the Upper Value and Lower Value by Select the individual Color Component to clamp in the dropdown menu. |
Apply Levels filter |
Menubar | Filters > Levels | Changes the color levels in the paint, by setting the white point, midtone, and black point. | Apply Levels |
You can change the levels of all color components or each color component • Color Component - whether this affects all color components, or a specific one (Red, Green, or Blue). • White Point - the upper limit of displayed color • Midtone - the middle point between white and black. Mari remaps the values so that this is the middle of the range between the white point and black point. Moving this pushes the values towards that end of the spectrum. • Black Point - the lower limit of displayed color intensity. Areas with a value lower than this are mapped to 0 (black). |
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• White Output Level - how strongly to output the white in the filtered image. Higher values show the entire white output, lower values show decreasing amounts. • Black Output Level - how strongly to output the black in the filtered image. Higher values show the entire black output, lower values show decreasing amounts. |
Apply Color Curves filter |
• Menubar | Filters > Color Curves |
Changes the color curve for each color |
Apply Color Curves |
You can also edit each color curve, controlling how each color • pulling the anchor points, • clicking between anchor points to add a new anchor point, • right-clicking to select from a set of preset |
Apply Color Switches filter |
• Menubar | Filters > Color Switches |
Turns individual color components on or off. |
Apply Color Switches |
Use the checkboxes to select which color |
Apply Tone |
• Menubar | Filters > Tone Mapping |
Varies the “exposure” of the painting. |
Apply Tone Mapping |
You can set the: • White Point - the upper limit of color intensity displayed; any colors of greater intensity map to white. • Exposure - lower |
Apply Copy |
• Menubar | Filters > Copy Channel |
Copies the value from one RGB color |
Apply Copy Channel |
Select the source |
Apply |
• Menubar | Filters > Premultiply Alpha |
Either pre- or post- |
Apply |
If the Postmultiply box is checked, the |
Apply Edge Detect filter |
• Menubar | Filters > Edge Detect |
Finds “edges” |
Apply Edge Detect |
This filter is not supported with Ptex channels. |
Apply Emboss |
• Menubar | Filters > Emboss |
Applies an “emboss” effect, so that textures look “raised” on the |
Apply Emboss |
This filter is not supported with Ptex channels. |
Apply Sharpen |
• Menubar | Filters > Sharpen |
Removes 'fuzziness' and clarifies detail in the image. |
Apply Sharpen |
You can set the amount of sharpening. Higher values mean more sharpening, while a value of 0.00 is the picture without the filter applied. This filter is not supported with Ptex channels. |
Apply High Pass Filter |
• Menubar | Filters > High Pass |
Removes low frequency information from the image while maintaining higher frequency detail. This can be useful for quickly creating specular maps where only the higher frequency image highlights are |
Apply High Pass |
You can set the kernel size (the amount of filtering) by adjusting the Radius. If you use a large radius, you may get slight lines on the boundaries between patches. This is an artifact of the way that Mari handles patch edges. This filter is not supported with Ptex channels. |
Apply OCIO Colorspace |
• Menubar | Filters > OCIO Colorspace |
Applies a a given OCIO colorspace to the current channel or painting. |
Apply OCIO Colorspace |
Set the colorspace of the current channel or painting in the Input Colorspace dropdown. Set the colorspace correction to apply to the current channel or painting in the Output Colorspace dropdown. |
Apply Add Noise filter |
• Menubar | Filters > Add Noise |
Applies noise to the |
Apply Add Noise |
Use the Amount slider to adjust how much noise is applied and select the component you want to affect from the Color Component dropdown. For additive grayscale noise that modifies the intensity while retaining the original color, check the Grayscale You can regenerate the noise using different Adjust the size of the noise applied by
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