Search is based on keyword.
Ex: "Procedures"
Do not search with natural language
Ex: "How do I write a new procedure?"
Contact Support
Projectors Palette
The Projectors palette and the controls that can be found on it are described in the table below. When controls also bring up additional dialogs, these are referenced for more information.
What It Does
The Projectors palette displays the projectors in your project, and allows you to:
• Create, load, save, and delete projectors.
• Use a projector to take a snapshot of the current view.
• Use a projector to project an edited snapshot back onto the model's surface.
Projectors Palette Fields
Control |
Type |
What it does |
Opens this dialog box |
Notes |
|
button |
Creates a new projector. |
|
|
|
button |
Saves the selected projector to disk. |
Save |
|
|
button |
Loads a saved projector from disk. |
Load |
|
|
button |
Deletes the selected projector. |
|
|
<projector name> > General | Name |
entry box |
Enter the name of the projector. |
|
This identifies the projector at the top of the palette. |
<projector name> > Action | Frame Offset | entry box, slider | Set by how many frames to offset the loading of an animated object. You can specify a frame range, or simply a number of frames. | ||
<projector name> > Action | Import |
button |
Click to load the image from the file set in the Input File Path and project it as paint onto the model (without baking). |
Pick Path (if Input File Path has not been |
|
<projector name> > Action | Project |
button |
Click to load the image from the file set in the Input File Path and project and bake it onto the model. |
Pick Path (if Input File Path has not been |
|
<projector name> > Action | Input File Path |
entry box |
Enter the filename and path where the projector loads updated images from. |
|
|
<projector name> > Action | Unproject |
button |
Click to save the current view |
Pick Path (if Output File Path has not been |
|
<projector name> > Action | Output File Path |
entry box |
Enter the filename and path where the projector saves images to disk. |
|
|
<projector name> > Import Colorspace | Data Colorspace (advanced color management mode only) or Colorspace (intermediate color management mode only) | dropdown | Select the colorspace that is displayed on your screen. | ||
<projector name> > Import Colorspace | Working Colorspace (advanced color management mode only) | dropdown | Select the colorspace to use for painting, lighting, applying filters, and similar operations. | ||
<projector name> > Import Colorspace | Raw Data (advanced and intermediate color management modes only) | checkbox | When enabled, prevents the data from being converted to another colorspace. | ||
<projector name> > Import Colorspace | Scalar Data | checkbox | When checked, the data is considered as non-color data such as masks, heights, normals, and depths. | ||
<projector name> > Export Colorspace | Data Colorspace (advanced color management mode only) | dropdown | Select the colorspace that is displayed on your screen. | ||
<projector name> > Export Colorspace | Output Colorspace (advanced color management mode only) or Colorspace (intermediate color management mode only) | dropdown | Select the colorspace to use for the output. | ||
<projector name> > Export Colorspace | Raw Data (advanced and intermediate color management modes only) | checkbox | When enabled, prevents the data from being converted to another colorspace. | ||
<projector name> > Export Colorspace | Scalar Data | checkbox | When checked, the data is considered as non-color data such as masks, heights, normals, and depths. | ||
<projector name> > Unprojection | Clamp |
checkbox |
If this is checked, Mari restricts the range of the paint buffer to values between 0 and 1. |
|
|
<projector name> > Unprojection | Shader Used |
dropdown |
Select the shader you want the projector to take a screen |
|
Current Shader, Current Channel, Current Layer, Current Paint Target, and Current Layer and Below. |
<projector name> > Unprojection | Lighting Mode |
dropdown |
The lighting mode to use when |
|
Flat, Basic, Full. |
<projector name> > Unprojection | Color Depth |
dropdown |
The color depth of the screen snapshots taken by this projector. |
|
8bit (Byte), 16bit (Half), 32bit (Float). |
<projector name> > Unprojection | Size |
dropdown |
The size (in pixels) of the screen snapshots taken by this projector. |
|
|
<projector name> > Painting | Painting Mode |
dropdown |
Sets the paint blending mode. |
|
The paint blending modes available are similar to many other paint packages. |
<projector name> > Projection | Projection |
dropdown |
Sets whether Mari projects only onto the Front of the model (as you're seeing it) or whether paint goes straight Through the model (appearing on the back as well as the front). |
|
|
<projector name> > |
entry boxes |
Sets the scale of the projector. |
|
|
<projector name> > |
entry boxes |
Sets the translated position of the projector. |
|
|
<projector name> > |
entry box |
Sets the rotation, in degrees, of the projector. |
|
|
<projector name> > |
button |
If you have adjusted any |
|
Updates all global projection |
<projector name> > |
button |
If you have adjusted any |
|
Updates global projection mask properties only. |
<projector name> > |
information |
Name of the camera used for the projector. |
|
|
<projector name> > |
information |
Whether the camera used for the projector is animated. |
|
True, False. |
<projector name> > |
entry box, slider |
Enter the value for the field of |
|
|
<projector name> > |
entry box, slider |
Enter the value for the near |
|
|
<projector name> > |
entry box, slider |
Enter the value for the far clipping plane. Mari doesn’t display parts of the scene that are further than the Far plane. |
|
|
<projector name> > |
checkbox |
Whether the edge mask is turned on or not. |
|
You need to click either of the updatebuttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
entry box, slider |
Controls where the edge mask starts on the model. The higher the value, the more forward facing the masking starts. If this is higher than the FalloffEnd, areas facing the view are paintable, and areas oblique to the view are masked. If this is lower, facing areas are masked and oblique areas are paintable. |
|
You need to click either of the update buttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
entry box, slider |
Controls where the edge mask ends on the model. The higher the value, the closer, more forward facing the mask finishes. |
|
You need to click either of the updatebuttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
curve editor |
Adjusts the falloff, using a curve editor to modify the falloff start and end point. To fine tun control over the falloff, add more points to the curve. |
|
You need to click either of the update buttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
checkbox |
If this is selected, the mask data is black on white rather than white on black. |
|
You need to click either of the updatebuttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
curve editor |
Adjusts the amount of masking on the channel, where white pixels are totally masked, black pixels are totally unmasked, and 50% gray is 50% masked. |
|
You need to click either of the update buttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
entry box, slider |
The contrast applied to the |
|
You need to click either of the updatebuttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
entry box, slider |
The strength of the mask effect.1.0 means that the mask absolutely controls where you can paint; the effects of the mask decrease as the value gets lower. |
|
You need to click either of the update buttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
dropdown |
Sets the channel holding the mask from a list of available channels in your project. |
|
You need to click either of the update buttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
checkbox |
Whether the channel mask is turned on or not. |
|
You need to click either of the update buttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
checkbox |
If this is selected, the mask data is black on white rather than white on black. |
|
|
<projector name> > |
curve editor |
Controls how the ambient |
|
|
<projector name> > |
entry box, slider |
The contrast applied to the |
|
You need to click either of the updatebuttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
entry box, slider |
The amount of ambient occlusion masking to apply. |
|
You need to click either of the updatebuttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
checkbox |
Whether the ambient occlusion mask is turned on or not. |
|
You need to click either of the update buttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
checkbox |
Whether the depth mask is turned on or not. |
|
You need to click either of the updatebuttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
entry box, slider |
How fast the depth masking applies. Lower values make the mask apply slowly, higher values make it apply more quickly. |
|
You need to click either of the updatebuttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
entry box, slider |
The depth in the scene for the depth masking to finish. |
|
You need to click either of the updatebuttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
entry box, slider |
The depth in the scene for the depth masking to start. |
|
You need to click either of the updatebuttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
checkbox |
Whether the backface mask is turned on or not. |
|
You need to click either of the updatebuttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
checkbox |
If this is selected, the mask data is black on white rather than white on black. |
|
|
<projector name> > |
curve editor |
Adjusts the fractal noise masking where white pixels are totally masked, black pixels are totally unmasked, and 50% gray is 50% masked. |
|
You need to click either of the update buttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
checkbox |
Whether the fractal noise mask is turned on or not. |
|
When enabled, a icon displays in the status bar. |
<projector name> > |
entry box, slider |
The amount that the mask affects the paint buffer. 1.0 means that the mask absolutely controls where you can paint; the effects of the mask decrease as the value gets lower. |
|
You need to click either of the updatebuttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
entry box, slider |
Determines the size of the fractal noise features. |
|
You need to click either of the updatebuttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
entry box, slider |
Determines the roughness of the fractal noise features. |
|
You need to click either of the updatebuttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
entry box, slider |
Controls the level of contrast applied to the fractal noise |
|
You need to click either of the updatebuttons under Update to see the effect of your changes in the canvas. When you do, the |
<projector name> > |
entry box, slider |
Changes the pattern of the fractal noise by moving the pattern start point through 3D space. |
|
You need to click either of the updatebuttons under Update to see the effect of your changes in the canvas. When you do, the |