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Tool Properties Palette

The Tool Properties palette and the controls that can be found on it are described in the table below. When controls also bring up additional dialogs, these are referenced for more information.

What It Does

The Tool Properties palette displays information about the selected tool.

Tool Properties Palette Fields

Tool

Control

Type

What it does

Opens this dialog box

Notes

Select > Select | Facing

dropdown

Sets whether the selection only applies to the Front of the model as you can see it, or if the selection goes Through the model and includes the other side.

 

 

Transform Selected Objects

No properties.

 

 

 

 

 

 

 

 

Paint | Paint

add
attribute

Click to add attributes

Add User Attribute

 

Paint > Paint |Description

information

Specifies the tool function.

 

 

Paint > Paint | Name

information

Specifies the tool name.

 

 

Paint > | Brush Settings

 

Brush texture details. See Brush Properties.

 

 

Paint > Paint | Brush Tip

 

Brush geometry details. See Brush Properties.

 

 

 

 

 

 

 

Blur | Blur

add
attribute

Click to add attributes.

Add User Attribute

 

Blur > Blur | Description

information

Specifies the tool function.

 

 

Blur > Blur | Name

information

Specifies the tool name.

 

 

Blur > Blur | Brush settings

add attribute

Brush tip details. See Brush Properties.

Add User Attribute

 

Blur >Blur | Brush Tip

add attribute

Brush texture details. See Brush Properties.

Add User Attribute

 

Blur>Blur | Texture

add attribute

Brush texture details. See Brush Properties.

Add User Attribute

 

Paint Buffer Eraser > (Same as Paint)

add attribute

Click to add attributes.

Add User Attributes

 

 

 

 

 

Vector Paint | Vector Paint

add attribute

Click to add attributes.

Add User Attributes

 

Vector Paint>Vector Paint | Description

information

Specifies the tool function.

 

 

Vector Paint>Vector Paint | Name

information

Specifies the tool name.

 

 

Vector Paint > Vector Paint | Brush settings

add attribute

Brush tip details. See Brush Properties.

Add User Attribute

 

Vector Paint>Vector Paint| Brush Tip

add attribute

Brush texture details. See Brush Properties.

Add User Attribute

 

 

 

 

 

 

Paint Through | Paint Through

add attribute

Click to add attributes.

Add User Attributes

 

Paint Through >Paint Through | Description

information

Specifies the tool function.

 

 

Paint Through >Paint Through| Name

information

Specifies the tool name.

 

 

Paint Through > Paint Through | Brush settings

add attribute

Brush tip details. See Brush Properties.

Add User Attribute

 

Paint Through>Paint Through| Brush Tip

add attribute

Brush texture details. See Brush Properties.

Add User Attribute

 

Paint Through>Paint Through| Texture

add attribute

Brush texture details. See Brush Properties.

Add User Attribute

 

 

 

 

 

 

Gradient | Gradient

add attribute

Click to add attributes.

Add User Attributes

 

Gradient > Gradient | Description

information

Specifies the tool function.

 

 

Gradient > Gradient | Name

information

Specifies the tool name.

 

 

Gradient > Gradient | Brush settings

add attribute

Brush tip details. See Brush Properties.

Add User Attribute

 

Gradient >Gradient | Brush Tip

add attribute

Brush texture details. See Brush Properties.

Add User Attribute

 

Gradient >Gradient | Texture

add attribute

Brush texture details. See Brush Properties.

Add User Attribute

 

 

 

 

 

 

Clone Stamp | Clone Stamp

add attribute

Click to add attributes.

Add User Attributes

 

Clone Stamp>Clone Stamp| Description

information

Specifies the tool function.

 

 

Clone Stamp>Clone Stamp | Name

information

Specifies the tool name.

 

 

Clone Stamp>Clone Stamp | Brush settings

add attribute

Brush tip details. See Brush Properties.

Add User Attribute

 

Clone Stamp>Clone Stamp| Brush Tip

add attribute

Brush texture details. See Brush Properties.

Add User Attribute

 

Clone Stamp>Clone Stamp| Texture

add attribute

Brush texture details. See Brush Properties.

Add User Attribute

 

Warp | Warp

No properties.

add
attribute

Click to add attributes

Add User Attribute

 

Slerp | Slerp

No properties.

add
attribute

Click to add attributes.

Add User Attribute

 

Pinup | Pinup

No properties.

add
attribute

Click to add attributes.

Add User Attribute

 

 

 

Towbrush > Towbrush >Mode

dropdown

Selects the Towbrush mode:

Clone from the selected region to another part of the surface.

Overwrite the selected region with another part of the surface.

Swap the contents of the selected region with another area on the
surface.

 

 

Towbrush > Towbrush >Falloff

entry box, slider

Sets how sharply the texture blends in from the edges of the selected patch. Higher values have sharper transition to the surrounding texture, lower values blend more smoothly.

 

 

Towbrush > Towbrush >Value

entry box, slider

Controls how much of the color of the original patch to preserve. Higher values keep more of the original color, lower values blend the whole patch in with the background as you move it.

 

 

Marquee Select >
Marquee Select
| Crawling Ants

checkbox

Controls whether the
selection edges are
animated. If on, the edges are animated.

 

 

Marquee Select >
Marquee Select
| Type

dropdown

The shape of the
selection drawn:

Lasso - lets you draw a “free” selection of any shape.

Rectangle - lets you draw a rectangular selection.

Polygonal - lets you draw a polygonal selection of any shape by setting multiple points before closing the selection.

Ellipse - lets you draw an oval selection.

MagicWand - lets you select by color. When you click, Mari creates a selection around the point you clicked. The selection is based on color – areas with a
similar color to the original point are selected. You can change the color threshold for the selection.

 

 

Marquee Select >
Marquee Select
| Mode

dropdown

How drawing a new selection affects the current marquee selection:

Replace - the new selection replaces the existing selection.

Transform - this lets you move you selection area around (move, rotate, or scale the selection).

Add - the new selection adds onto the existing selection.

Subtract - the new selection removes areas of the existing selection.

Intersect - inverts the existing selection. That is, any areas that were selected become unselected, and any areas that were
unselected become selected.

 

 

Marquee Select >
Marquee Select
| Fill Selection with Foreground

button

Fills the selected paint buffer area with the current foreground color.    

Marquee Select >
Marquee Select
| Invert
Marquee Selection

button

Inverts the current selection. Unselected areas become selected, and the other way around.

 

 

Marquee Select >
Marquee Select
| Lift Marquee Selection to Paint Buffer

button

Lifts the selected texture and stores it in the paint buffer.

 

 

Marquee Select >
Marquee Select
|
Clear Marquee Selection

button

Clears the current selection.

 

 

Marquee Select >
General
| Enabled

checkbox

Turns the marquee selection on and off.

 

 

Marquee Select >
General
|
Color Threshold

entry box, slider

Sets the color threshold for the marquee selection. Setting a lower value here results in a more accurate color selection. Higher values catch more of the surrounding color.

 

 

Marquee Select >
General
|
Amount

entry box, slider, reset

Sets how much the marquee selection prevents painting outside the selected area. This works as a multiplier to the alpha of paint applied outside the selection:

At 1, only the area inside the selection is paintable.

At 0.5, paint outside the selection applies with an alpha of 0.5.

 

 

Marquee Select >
Selection Edge
| Feathering

entry box, counter

Controls how sharp the edge of the selection area is. At 0, the selection has a completely sharp edge. As the value rises, the edges become softer.

 

 

Marquee Select >
Transform
| Reset Marquee Transform

button

Resets any transformations (moves, rotations, scales) applied to the marquee selection area.

 

 

Marquee Select >
Transform
| Center

entry box

Sets the center of the marquee selection.

 

Use the break link button to break the link between the two fields.

Marquee Select >
Transform
|
Rotation

entry box

Sets the rotation, in degrees, of the
marquee selection.

 

 

Marquee Select >
Transform
|
Scale

entry box

Sets the scale of the marquee selection.

 

1 is the
original scale.

Marquee Select >
Transform
|
Translation

entry box

Sets the translated position onscreen of the marquee selection.

 

 

No properties.

 

 

 

 

Zoom Paint Buffer > Zoom Paint Buffer | Paint Buffer Zoom

information

This tool lets you zoom in and out of the scene with the paint buffer locked to the object and without baking the paint.

Add User Attribute

You can also enable this tool by pressing Z. Zooming can be set to be reset when paint is baked.

Vector Inspector >
Vector Inspector |

InspectorTool

add attribute

Click to add attributes.

Add User Attribute

 

Vector Inspector >
Vector Inspector |Spacing

entry box, slider

Adjusts the spacing between the directional markers.

 

Shift+
drag the mouse when the
vector inspector is active.

Vector Inspector >
Vector Inspector |
Length

entry box, slider

Adjust the length of the
directional markers.

 

 

Vector Inspector >
Vector Inspector |
Width

entry box, slider

Adjust the width of the
directional markers.

 

 

Vector Inspector >
Vector Inspector |
Start color

swatch

Change the color at the base of the directional markers.

 

 

Vector Inspector >
Vector Inspector | End color

swatch

Change the color at the tip of the directional markers.

 

 

Vector Inspector >
Vector Inspector |
Vector Space

dropdown

Set whether the vector inspector operates in ScreenSpace,
TangentSpace
, or WorldSpace.

 

 

Vector Inspector >
Vector Inspector |
Rotation

entry box, slider

Adjusts the rotation of the directional markers. This can be changed using the slider, or by entering a specific value.

 

 

Vector Inspector >
Vector Inspector | Translation

entry boxes

The exact location in XY space of the vector inspector. Entering values adjusts the position of the inspector too.

 

 

Eye Dropper > General |
Sample Size

entry box, slider

Radius in pixels that the eyedropper uses when sampling colors off the surface of the model.

 

Range: 1 to 15