Search is based on keyword.
Ex: "Procedures"
Do not search with natural language
Ex: "How do I write a new procedure?"
Painting Palette
The Painting palette and the controls that can be found on it are described in the table below. When controls also bring up additional dialogs, these are referenced for more information.
What It Does
The Painting palette displays information and controls for managing painting features.
Painting Palette Fields
Control |
Type |
What it does |
Opens this dialog box |
Notes |
Painter > Filtering | Image |
dropdown |
The image filtering to use when • Nearest - preserves edge detail, but gives quite "blocky" textures. • Bilinear - gives good results, but can produce square artifacts at extreme zoom. • Bicubic - provides more rounded results, slightly blurrier but without the square artifacts. |
|
|
Painter > SourceGrade | Enabled |
checkbox |
Enables source image grading. Used this to grade your source image when cloning from or painting through an image. |
|
|
Painter > SourceGrade | Blackpoint |
entry box, slider |
Sets the blackpoint of the RGB values. |
Blackpoint is the color value at which the input is |
|
Painter > SourceGrade | Whitepoint |
entry box, slider |
Sets the whitepoint of the RGB values. |
Whitepoint is the color value at which the input is considered to be 100% white. |
|
Painter > SourceGrade | Lift |
entry box, slider |
Lifts the blackpoint, while keeping the |
|
|
Painter > SourceGrade | Gain |
entry box, slider |
Adjusts the whitepoint, while keeping the blackpoint the same |
|
|
Painter > SourceGrade | Multiply |
entry box, slider |
Multiplies the value to lighten the texture while preserving the blackpoint. |
|
|
Painter > SourceGrade | Offset |
entry box, slider |
Specifies a fixed value to add in order to lighten the texture. |
Adding negative values essentially darkens the |
|
Painter > SourceGrade | Gamma |
entry box, slider |
Adjusts the midtones, while keeping the |
|
|
Painter > SourceGrade | Rgb |
entry box, slider |
Changes the overall color saturation for all three color components of the source image. Moving this also moves the separate Red, Green, and Blue sliders. |
|
|
Painter > SourceGrade | Red |
entry box, slider |
Changes the color saturation in the Red component of the source image. |
|
|
Painter > SourceGrade | Green |
entry box, slider |
Changes the color saturation in the Green component of the source image. |
|
|
Painter > SourceGrade | Blue |
entry box, slider |
Changes the color saturation in the Blue component of the source image. |
|
|
Painter > SourceGrade | Contrast |
entry box, slider |
Changes the contrast of the source image. |
|
|
Painter > SourceGrade | |
entry box, slider |
Changes the color saturation of the source image. Used in addition to the RGB sliders. |
|
|
Painter > SourceGrade | Value |
curve editor |
Allows you to edit the color value curve for the source image. |
|
|
PaintBuffer > PaintBuffer | ColorDepth |
dropdown |
Color depth of the paint buffer. 8, 16, or 32-bit color. |
|
|
PaintBuffer > PaintBuffer | BufferSize |
dropdown |
Onscreen resolution of the paint |
|
|
PaintBuffer > PaintBuffer | Clamp |
checkbox |
If this is checked, Mari restricts the range of the image to values between 0 and 1. |
|
|
PaintBuffer > Transform | |
entry boxes |
The amount that the buffer has been translated (moved onscreen) from the default. |
|
|
PaintBuffer > Transform | Scale |
entry boxes |
The amount that the buffer has been scaled (resized) from the default. |
|
|
PaintBuffer > Transform | |
entry box, slider |
The amount that the buffer has been rotated from the default. |
|
|
PaintBuffer > Transform | Reset |
button |
Resets the paint buffer to the default values, removing any translations or distortions you have applied. |
|
|
PaintBuffer > Transform | Resetonbake |
dropdown |
Either: • Enabled - the paint buffer • Disabled - any changes you have made to the paint buffer stay until you manually click the Reset |
|
|
Projection Settings > Masking | |
checkbox |
Disables all masking, |
|
When enabled, a icon |
Projection Settings > Masking | |
swatch |
What color to display the |
|
|
Projection Settings > Masking | MaskPreviewEnabled |
checkbox |
Shows the masking. Areas that are covered by the current defined mask(s) are shown colored. This includes all the masking currently in use – for example, if you have both the edge mask and depth mask turned on, Mari shows the effects of both |
|
When enabled, a icon |
Projection Settings > Painting | |
dropdown |
The blending mode used when the paint bakes down onto the channel surface. The default is Normal (paint in the buffer overwrites the surface), but Mari supports a number of other blending modes. |
|
|
Projection Settings > Painting | |
entry box, slider, reset |
How opaque the paint is. This is a multiplier on the paint |
|
|
Projection Settings > Projection | |
dropdown |
The image filtering to use when calculating how to apply the paint buffer onto the • Nearest - preserves edge detail, but gives quite "blocky" textures. • Bilinear - gives good results, but can produce square |
|
|
Projection Settings > Projection | |
dropdown |
One of: • Manual - you have to bake manually. After a bake, the paint stays in the paint • ClearOnly - you have to bake manually. After a bake, the paint buffer clears • AutoBakeAndClear - Mari bakes, and then clears the paint buffer, whenever you move the model. |
|
|
Projection Settings > Projection | |
dropdown |
One of: • Front - paint only applies to the front of the model, as it is visible in the current view. • Through - paint applies to all surfaces on the model under your brush, whether or not there is something in front of them. |
|
|
Projection Settings > Projection | |
dropdown |
Either: • All - you can paint on all areas on your model(s), • SelectedOnly - you can only paint on the currently |
|
|
Projection Settings > EdgeMask |
toggle |
Whether the edge mask is turned on or not. If this is on, but MaskPreviewEnabled is off, the model is masked but you won't see the masking. That is, you can see the mask's effects, but not the mask itself. |
|
When enabled, a icon |
Projection Settings > EdgeMask > |
entry box, slider, reset |
Controls where the edge mask ends on the model. The higher the value, the closer, more |
|
Range: 0.00 to 1.00 Reset: 0.00 |
Projection Settings > EdgeMask > |
entry box, slider, reset |
Controls where the edge mask starts on the model. The higher the value, the more |
|
Range: 0.00 to 1.00 Reset: 0.00 |
Projection Settings > ChannelMask |
toggle |
Whether the channel mask is turned on or not. If this is on, but MaskPreviewEnabled is off, the model is masked but you won't see the masking. That is, you can see the mask's effects, but not the mask itself. |
|
When enabled, a icon |
Projection Settings > ChannelMask > General | MaskChannel |
dropdown |
Sets the channel holding the mask for the paint buffer. This mask sets the paintable area within the buffer. |
|
|
Projection Settings > ChannelMask > General | MaskAmount |
entry box, slider, reset |
The amount that the mask affects the paint buffer. 1.0 means that the mask |
|
|
Projection Settings > ChannelMask > General | MaskContrast |
entry box, slider, reset |
The contrast applied to the |
|
|
Projection Settings > ChannelMask > General | Mask Curve |
curve editor, reset |
Sets how the channel masking works. The x axis is the color of the source pixel (black to the left, white to the right). The y axis is how paintable the target pixel is. By default, the curve runs from the bottom at the left up to the top at the right - so black pixels are totally masked, white pixels are totally |
|
|
Projection Settings > ChannelMask > General | Invert |
check box |
Whether to invert the input from the mask. If this is |
|
|
Projection Settings > Ambient |
toggle |
Whether the ambient Before using this, you should calculate the ambient |
|
When ambient occlusion |
Projection Settings > |
entry box, slider, reset |
The amount of ambient |
|
|
Projection Settings > |
entry box, slider, reset |
The contrast applied to the ambient occlusion to derive the mask. At 1.0, the mask comes directly from the |
|
|
Projection Settings > |
curve editor, reset |
Controls how the ambient occlusion pixel values relate to the degree of masking. The horizontal axis is the darkness of the occluded pixels (black to the left, white to the right), the vertical axis is the degree of |
|
|
Projection Settings > |
checkbox |
If this is selected, the mask data is black on white rather than white on black. |
|
|
Projection Settings > DepthMask |
toggle |
Whether the depth mask is turned on or not. |
|
When enabled, a icon |
Projection Settings > DepthMask > General | Start |
entry box, slider, reset |
The depth in the scene for the depth masking to start. |
|
|
Projection Settings > DepthMask > General | End |
entry box, slider, reset |
The depth in the scene for the depth masking to finish. |
|
|
Projection Settings > DepthMask > General | Falloff |
entry box, slider, reset |
How fast the depth masking applies. Lower values make the mask apply slowly, higher values make it apply more quickly. |
|
|
Projection Settings > BackfaceMask |
toggle |
Whether the backface mask is turned on or not. |
|
When enabled, a icon |
Projection Settings > Fractal Noise Mask |
toggle |
Whether the fractal noise mask is turned on or not. |
|
When enabled, a icon |
Projection Settings > Fractal Noise Mask > General | Seed |
entry box, slider, reset |
Changes the pattern of the noise by moving the pattern through 3D space. |
|
|
Projection Settings > Fractal Noise Mask > General | Contrast |
entry box, slider, reset |
Controls the level of contrast applied to the fractal noise |
|
|
Projection Settings > Fractal Noise Mask > General | Roughness |
entry box, slider, reset |
Determines the roughness of the fractal noise features. |
|
|
Projection Settings > Fractal Noise Mask > General | Size |
entry box, slider, reset |
Determines the size of the fractal noise features. |
|
|
Projection Settings > Fractal Noise Mask > General | Mask Amount |
entry box, slider, reset |
The amount that the mask affects the paint buffer. 1.0 means that the mask |
|
|
ProjectionSettings > Fractal Noise Mask > General | Mask Curve |
curve editor, reset |
Controls how the fractal noise relates to the degree of |
|
|
Projection Settings > Fractal Noise Mask > General | Invert |
checkbox |
If this is selected, the mask data is black on white rather than white on black.
|
|
|
Sorry you didn't find this helpful
Why wasn't this helpful? (check all that apply)
Thanks for your feedback.
If you can't find what you're looking for or you have a workflow question, please try Foundry Support.
If you have any thoughts on how we can improve our learning content, please email the Documentation team using the button below.
Thanks for taking time to give us feedback.