5. Mari 4 - Working with Layers
Part of Mari 4 - Fundamentals and Best Practice.
In the Video:
• How to make a layer
• Procedural layers
• Working with the image manager
Test Your Knowledge
1. | What function does Michael suggest to use to help brighten up a layer? |
Reveal answer
An Adjustment layer
2. | How do you paint onto the geometry? |
Reveal answer
- Select the desired layer from the desired channel to paint on.
- Select the Paint tool from the left-side toolbar, or press P.
- Make some paint strokes and then press B to bake your paint onto the geometry.
3. | Why is it important to have uniform scale UVs? |
Reveal answer
It is important to have uniform scale UVs while using a tiled texture to eliminate inconsistent stretching, scaling, or directional issues.
Exercise
1. | Create a new layer above the base color layer. |
2. | View the camera model from the rear view and paint it blue. |
3. | Bake down the blue paint on the rear view of the camera. |
4. | Create an hue shift adjustment layer above the blue paint layer. |
5. | Set adjustment layer setting to 50. |
6. | Add a fractal cloud procedural layer and change the blend setting to lighten. |
Practice
Think about layers, adjustment layers, and masks. If you've used 2D painting programs before, the Mari layer system should feel familiar. Make a note of the similarities