Adding Materials to a Shelf

Materials are created from multiple texture files, procedurals or plain colors that can be used to accurately represent how light interacts with real-world materials. This method of shading is called Physically Based Rendering (PBR). You can apply these materials to your assets for a more realistic result as well as establishing a base line look for your asset before adding more bespoke paint and crafting details.

Mari provides a set of predefined materials (presets) in the Mari Materials tab of the Shelf palette but you can also add your own materials to the Menu, Personal, and Project shelves or any custom shelves.

Note:  You can create materials manually using the Node Graph (see Working with Materials in the Node Graph) or you can use the Material Ingest Tool (see Material Ingest Tool Dialog).

To add your own materials to a shelf, drag one or more .mma files from your file browser into a shelf.

Alternatively, right-click in the shelf, select Load Items then browse to the .mma file(s), and click Open.

This creates material thumbnails in the shelf.

To delete a material from a shelf, select one or more materials and press Delete or right-click and select Delete Item.

Note:  You can also drag some predefined materials from the Mari Materials tab to your own shelves.