Search is based on keyword.
Ex: "Procedures"
Do not search with natural language
Ex: "How do I write a new procedure?"
Layer Transfer Dialog
The Layer Transfer dialog is described below with functions for how to access it. A list of the controls on the dialog can be found in the table below.
What It Does
Lets you transfer layers from one object or version to another.
How to Access It
• Menubar | Layers > Transfer
• Right-click | layer in Layers Palette > Transfer
Layer Transfer Dialog Fields
Control |
Type |
What it does |
Notes |
Options > Source | Object | dropdown | Select the object you want to transfer layers from. | |
Options > Source | |
dropdown | Select the version of the object you want to transfer layers from. | |
Options > Source | Channel | dropdown | Select the channel you want to transfer layers from. | |
Options > Destination | Object | dropdown | Select the object you want to transfer layers to. | |
Options > Destination | Version | dropdown | Select the version of the object you want to transfer layers to. | |
Options > Destination | Channel | dropdown | Select the channel you want to transfer layers to. | |
button | Moves all the layers that appear in the source layer list to the destination layer list. | ||
button | Moves only the selected layer in the source layer list to the destination layer list. | Multiple selections in the source list can be moved to the destination list. | |
button | Moves only the selected layer in the destination layer list back to the source layer list. | Multiple selections in the destination list can be moved to the source list. | |
button | Moves all the layers that appear in the destination layer list back to the source layer list. | ||
Ok | button | Accepts the layer transfer parameters and starts the transfer. | |
Cancel | button | Cancels the layer transfer and closes the Layer Transfer dialog. | |
Advanced > Source | Frame | text field, incrementer | For animated objects, select the frame number you want to transfer layers from. | |
Advanced > Source | Patches | dropdown, text field incrementer |
Select All, Selected, or Range to specify which patches are transferred from. You can only set Patches to Selected if you have already selected patches on the model prior to opening the Layer Transfer dialog. |
|
Advanced > Source | Visibility | dropdown | If part of an object is hidden, specify whether to Ignore the visibility settings during texture transfer or to transfer from the Visible Only parts of the object. | |
Advanced > Source | Selection | dropdown | If faces or patches are selected, specify whether to Ignore the selection settings during texture transfer or to transfer from the Selected Only faces or patches. | |
Advanced > Destination | Frame | text field, incrementer | For animated objects, select the frame number you want to transfer layers to. | |
Advanced > Destination | Patches | dropdown, text field incrementer |
Select All, Selected, or Range to specify which patches are transferred to. You can only set Patches to Selected if you have already selected patches on the model prior to opening the Layer Transfer dialog. |
|
Advanced > Destination | Visibility | dropdown | If part of an object is hidden, specify whether to Ignore the visibility settings during texture transfer or to transfer the Visible Only parts of the object. | |
Advanced > Destination | Selection | dropdown | If faces or patches are selected, specify whether to Ignore the selection settings during texture transfer or to transfer to the Selected Only faces or patches. | |
Advanced > Sampling | Search | dropdown |
Defines the direction of the search: • Bidirectional - both forwards and backwards ray casting. • Forward - forward ray casting only. • Backward - backward ray casting only. • Radial - in a sphere outwards from each point. |
By default, the search type is set to Radial. |
Advanced > Sampling | Interpolation | dropdown |
Interpolation is similar to Photoshop's sampling functionality. You can select the method Mari uses to average out pixels from either: • Nearest Neighbor - selects the nearest pixel for sampling. • Inverse Distance Weighted - weights the average on the closest pixels. • Inverse Distance Weighted (Smoother) - weights the average on the closest pixels with a priority to providing smoother sampling. • Inverse Distance Weighted (Sharper) - weights the average on the closest pixels with a priority to providing sharper sampling. |
Interpolation in Mari is distance-based, not size-based, as sampling is done in 3D space.
|
Advanced > Sampling | Samples | text field, slider, incrementer | Set the number of points the search is to find and combine when sampling. | By default, the sample size is set to 16. |
Advanced > Sampling | Object Has Moved | dropdown |
Select Yes or No to specify whether the object has moved. This is to stipulate where the new object is in relation to the old object or version. If the topology of the object has changed, or the object has been moved across the canvas, select Yes. |
If the object has a different orientation, for instance, it has been rotated, data won't be transferred correctly. |
Advanced > Sampling | Flatten | dropdown | Select whether or not to Flatten the selected layers prior to transferring them. | |
Advanced > Sampling | Bleed Edges | dropdown |
Choose Yes or No to specify whether or not to bleed patch edges when applying the texture transfer. |
|
Advanced > Sampling | Range | dropdown, text field, incrementer |
Sets how the range for the search distance, when performing the transfer, is limited: • Infinite - there is no limit; Mari attempts to find a pixel in the source image data. • Object Size Percentage - the maximum search distance is expressed as a percentage of the destination object's size. For example, if the destination object is 10 world-space units and you set the range value to 10, then the maximum distance becomes 1 world-space unit. • World Units - the maximum search distance expressed directly in world space. For example, if you set the range value to 2, then the maximum distance becomes 2 world space units. |
|
Advanced > Sampling | Fill Color | dropdown | Sets the fill color for new patches to either Transparent, Black, White, Mid-gray, Magenta, Foreground, or Background. | |
button | Resets the dropdown fields in the Advanced > Sampling tab to the default options. | ||
Ok | button | Accepts the layer transfer parameters and starts the transfer. | |
Cancel | button | Cancels the layer transfer and closes the Layer Transfer dialog. |
Sorry you didn't find this helpful
Why wasn't this helpful? (check all that apply)
Thanks for your feedback.
If you can't find what you're looking for or you have a workflow question, please try Foundry Support.
If you have any thoughts on how we can improve our learning content, please email the Documentation team using the button below.
Thanks for taking time to give us feedback.