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Layers Palette
The Layers palette and the controls that can be found on it are described in the table below. When controls also bring up additional dialogs, these are referenced for more information.
What It Does
The Layers palette lets you view, create and edit layers. You can also add the following to individual layers, or layer groups:
• masks
• adjustments
• procedurals
• shader layers
Note: For shader layers, the fields that are available to each shader are the same as those in the Shaders Palette section.
Layers Palette Fields
Control |
Type |
What it does |
Notes |
|
dropdown, switch |
Filter bar function that gives the choices: Name, Type, Attribute, and Color Tag. Depending on which filter option you select, the filter bar shows one of the following: • - filter for the type of layers by clicking on the associated icons. • - filter for the attributes of layers by clicking on the associated icons. • - filter for the color tags of the selected color button. |
Both Type and Attribute provide icons that allow you to set the parameters for your filter. Quickly clear the text field by pressing the button. |
|
dropdown |
Click to select from the blend mode options available for individual layers. To adjust the blend amount, enter the value into the text field, or adjust the slider located to the right of the blend mode menu. • - adjusts the blend mode amount. |
This list does not include the advanced blend mode options. |
|
button |
Opens the Advanced Blending menu, which gives options for blend modes and |
|
|
button |
Click to toggle the selected layers’ visibility on the canvas. |
|
|
button |
Denotes whether the layer is a paint layer and, when lit, whether it is selected as the current paint target. |
|
|
button |
Denotes whether the layer is a mask layer and, when lit, whether the mask is selected as the current paint target. |
Shift+click on the mask to disable it, or right-click on the layer and select Layer Mask > Disable Mask. The disabled mask button indicates the disabled state. To enable it, Shift+click on the mask again or select Layer Mask > Enable Mask from the right-click menu. |
|
button |
Denotes whether the layer has a mask stack and, when lit, whether the mask stack is selected as the current layer. |
Clicking on the button opens the mask stack palette. |
|
button |
Specifies whether the layer is an adjustment layer or if the layer contains an adjustment, also called adjustment stack . |
|
|
button |
Denotes whether the layer is a procedural layer and, when lit, whether the procedural is selected as the current layer. |
|
|
button |
Denotes whether the layer is a graph layer and, when lit, whether the graph is |
|
|
button |
Denotes whether the layer is the parent layer of a group. |
|
|
button |
Locks or unlocks the selected layer. If the layer is the parent of a group of layers, all the layers in the group are also locked or unlocked. Clicking the padlock button when a layer is cached also unlocks it. |
|
|
button |
Specifies that the layer is shared with another layer. |
|
|
button |
Specifies that the layer is shared into the layer stack of another channel. |
|
|
button |
Adds a new paint layer to the layer stack. |
|
|
button |
Adds a mask to the selected layer or, if none is selected, the top layer in the layer stack. |
If a mask has already been added to a layer, you |
|
button |
Adds a mask stack to the selected layer, or if none is selected, the top layer in the layer stack. |
Clicking on the mask stack button opens the mask stack palette. |
|
button |
Adds an adjustment layer to the layer stack. |
Select adjustments from the dropdown menu when you click the button. |
|
button |
Adds an adjustment stack to the selected layer. |
Select adjustments from the dropdown menu when you click the button. Clicking on the adjustment stack button opens the adjustment stack palette. |
|
button |
Adds a procedural layer to the layer stack. |
Select procedurals from the dropdown menu when you click the button. |
|
button |
Adds a parent layer for a group to the layer stack. Additional layers can be added after the parent layer is created. |
|
|
button |
Adds a graph layer to the layer stack and Node Graph. |
See Adding Graph Layers. |
|
button |
Duplicates the selected layer in the layer stack. |
The duplicate has "copy" included in the name so that it can be differentiated from the original. |
|
button |
Removes the selected layer from the layer stack. |
|
button | Adds a Multi-Channel layer to the layer stack. | ||
|
button |
Assigns a color to the selected layers. To clear an already assigned color, click the button and select the gray color in the center of the palette. This effectively removes the color and returns it to the default color state. |
|
Adjustment/Brightness |
|||
Brightness |
text field, slider |
Controls the brightness of the paint on the model. |
|
Adjustment/Brightness Lookup |
|||
Map |
curve editor |
Adjusts the brightness to a specific lookup value using a curve map. |
|
Adjustment/Clamp |
|||
Min |
text field, slider |
Clamps the minimum RGB value for the |
|
Max |
text field, slider |
Clamps the maximum RGB value for the |
|
Components | R |
checkbox |
If enabled, specifies that the red channel should be affected by the Min and Max sliders. |
|
Components | G |
checkbox |
If enabled, specifies that the green channel should be affected by the Min and Max sliders. |
|
Components | B |
checkbox |
If enabled, specifies that the blue channel should be affected by the Min and Max sliders. |
|
Components | A |
checkbox |
If enabled, specifies that the alpha channel should be affected by the Min and Max sliders. |
|
Adjustment/Color Balance |
|||
Preserve Luminosity |
checkbox |
Ensures that the luminosity value is |
|
Highlights | Cyan/Red |
text field, slider |
Adjusts the scale of the Red color component. Dragging the slider to the left pulls the scale towards cyan, whereas dragging the slider to the right pulls it towards red. The modification applies to the texture’s highlights. |
|
Highlights | Magenta/Green |
text field, slider |
Adjusts the Green color component. Dragging the slider to the left pulls the scale towards magenta, whereas dragging the slider to the right pulls it towards green. The modification applies to the texture’s highlights. |
|
Highlights | |
text field, slider |
Adjusts the Blue color component. Dragging the slider to the left pulls the scale towards |
|
Shadows | Cyan/Red |
text field, slider |
Adjusts the scale of the Red color component. Dragging the slider to the left pulls the scale towards cyan, whereas dragging the slider to the right pulls it towards red. The modification applies to the texture’s shadows. |
|
Shadows | Magenta/Green |
text field, slider |
Adjusts the Green color component. Dragging the slider to the left pulls the scale towards magenta, whereas dragging the slider to the right pulls it towards green. The modification applies to the texture’s shadows. |
|
Shadows | |
text field, slider |
Adjusts the Blue color component. Dragging the slider to the left pulls the scale towards |
|
Midtones | Cyan/Red |
text field, slider |
Adjusts the scale of the Red color component. Dragging the slider to the left pulls the scale towards cyan, whereas dragging the slider to the right pulls it towards red. The modification applies to the texture’s midtones |
|
Midtones | Magenta/Green |
text field, slider |
Adjusts the Green color component. Dragging the slider to the left pulls the scale towards magenta, whereas dragging the slider to the right pulls it towards green. The modification applies to the texture’s midtones |
|
Midtones | Yellow/Blue |
text field, slider |
Adjusts the Blue color component. Dragging the slider to the left pulls the scale towards |
|
Adjustment/Color Lookup |
|||
Red |
curve editor |
Adjusts the value of the red channel for the overall layer stack, using the curve editor. |
|
Green |
curve editor |
Adjusts the value of the green channel for the overall layer stack, using the curve editor. |
|
Blue |
curve editor |
Adjusts the value of the blue channel for the overall layer stack, using the curve editor. |
|
Adjustment/Color Switch |
|||
Red |
checkbox |
Turns the red channel on or off. Disabling the red channel removes it from the painting. |
|
Green |
checkbox |
Turns the green channel on or off. Disabling the green channel removes it from the |
|
Blue |
checkbox |
Turns the blue channel on or off. Disabling the blue channel removes it from the |
|
Alpha |
checkbox |
Turns the alpha channel on or off. Disabling the alpha channel removes it from the |
|
Adjustment/Color to Mask |
|||
Color | swatch | Select a color from the color picker to convert that color to a mask. This allows a multicolored channel to be used for multiple masks. | |
Error | text field, slider | The tolerance level of the mask to the selected color. The lower the number, the closer the RGB value has to be to the selected color in order for it to be treated as a mask; the higher the number, the more variation that's allowed. | |
Adjustment/Contrast |
|||
Contrast |
text field, slider |
Adjusts the contrast for the layer stack. |
|
Contrast Pivot |
text field, slider |
Sets the point around which Contrast is |
|
Adjustment/Copy Channel |
|||
Channel |
dropdown |
Copies the value from one RGB color channel to the other two. The result is a grayscale image with the intensity values from the |
|
Adjustment/Flow |
|||
Image| Tile Image |
file browser |
Selects the image to use on the model for flow. |
|
Image| Repeat |
text field, slider |
Sets the repetition value of the tiled image. |
|
Animation | Animated |
checkbox |
Enables or disables the animation. |
|
Animation| Time Offset |
text field, slider |
Adjusts the flow over time to view the effect of vector paint. |
|
Animation| Speed |
text field, slider |
Adjusts the sensitivity of Time Offset to affect the speed of flow. |
|
Adjustment/Gamma |
|||
Gamma |
text field, slider |
Adjusts the gamma levels in the layer stack. |
|
Invert |
text field, slider |
Reverses the gamma conversion. That is, a higher setting for Gamma results in a more washed-out looking image. |
|
Adjustment/Grade |
|||
Blackpoint |
text field, slider |
Sets the blackpoint of the RGB values. |
Blackpoint is the color value at which the input is |
Whitepoint |
text field, slider |
Sets the whitepoint of the RGB values. |
Whitepoint is the color value at which the input is considered to be 100% white. |
Lift |
text field, slider |
Lifts the blackpoint, while keeping the |
|
Gain |
text field, slider |
Adjusts the whitepoint, while keeping the blackpoint the same |
|
Multiply |
text field, slider |
Multiplies the value to lighten the texture while preserving the blackpoint. |
|
Offset |
text field, slider |
Specifies a fixed value to add in order to lighten the texture. |
Adding negative values essentially darkens the |
Gamma |
text field, slider |
Adjusts the midtones, while keeping the |
|
Adjustment/HSL |
|||
Hue Shift |
text field, slider |
Adjusts the hue, as tied to the HSL, for the layer stack. |
|
Saturation Scale |
text field, slider |
Adjusts the saturation level, as tied to the HSL, for the layer stack. |
|
Lightness Scale |
text field, slider |
Adjusts the lightness level, as tied to the HSL, for the layer stack. |
|
Adjustment/HSV |
|||
Hue Shift |
text field, slider |
Adjusts the hue level, as tied to the HSV, for the layer stack. |
|
Saturation Scale |
text field, slider |
Adjusts the saturation level, as tied to the HSV, for the layer stack. |
|
Value Scale |
text field, slider |
Adjusts the value level, as tied to the HSV, for the layer stack. |
|
Adjustment/Height As Normal |
|||
Bump Weight |
text field, slider |
Adjusts the sensitivity of the bump weight when calculating height as a normal value. |
|
Bump Mode |
dropdown |
Displays the bump quickly (Fast) or accurately (Accurate). |
By default, Bump Mode is set to Fast. |
Bump Space |
dropdown |
UV - Normals are calculated relative to the UV coordinates space. World - Normals are calculated relative to the World coordinates space. |
By default, Bump Space is set to UV. |
Adjustment/Hue Shift |
|||
Hue |
text field, slider |
Changes the RGB hue value of the paint in the layer stack. |
|
Adjustment/Invert |
|||
Red |
checkbox |
Inverts the contents of the red color |
It is uncommon that only one component would be selected, however if the need arises, you can choose to invert only one, or a |
Green |
checkbox |
Inverts the contents of the green color |
It is uncommon that only one component would be selected, however if the need arises, you can choose to invert only one, or a |
Blue |
checkbox |
Inverts the contents of the blue color |
It is uncommon that only one component would be selected, however if the need arises, you can choose to invert only one, or a |
Alpha |
checkbox |
Inverts the contents of the alpha color |
It is uncommon that only one component would be selected, however if the need arises, you can choose to invert only one, or a |
Adjustment/Levels |
|||
Clamp |
Set whether to: • Clamp Output Levels - to clamp the output values to between the white and blackpoints, • Clamp LDR - to clamp the output values to the 0-1 range, which is Byte black to white, or • Disable - to prevent Mari from clamping any of the levels. |
||
Red |
checkbox |
Determines whether to apply the adjustment to the red component. |
|
Green |
checkbox |
Determines whether to apply the adjustment to the green component. |
|
Blue |
checkbox |
Determines whether to apply the adjustment to the blue component. |
|
Output Level | White |
text field, slider |
Adjusts the white level of the output in the paint for the selected color components. |
|
Output Level | Black |
text field, slider |
Adjusts the black level of the output in the paint for the selected color component. |
|
Input Level | Mid Mode | dropdown |
Choose whether levels adjustments are made under Absolute or Relative mode. Absolute is the default mode for Mari; changing the mode to Relative changes the Input | Mid point to be relative to the black and white points. |
|
Input Level | White |
text field, slider |
Adjusts the white level of the input for the selected color component. |
|
Input Level | Mid |
text field, slider |
Adjusts the midtone level of the input for the selected color components. |
|
Input Level | Black |
text field, slider |
Adjusts the black level of the input for the selected color component. |
|
Adjustment/Luminosity |
|||
Adjustment/Premultiply Alpha |
|||
Unpremultiply |
checkbox |
Either pre- or post-multiplies the alpha in the selected image. If you are painting using an image without premultiplied alpha onto one with it, use this filter to perform the |
|
Adjustment/Saturation |
|||
Saturation |
text field, slider |
Adjusts the color saturation of the paint in the layer stack. |
|
Adjustment/Scale |
|||
R |
text field, slider |
Adjusts the scale of the Red color component. Dragging the slider to the left pulls the scale towards cyan, whereas dragging the slider to the right pulls it towards red. |
|
G |
text field, slider |
Adjusts the Green color component. Dragging the slider to the left pulls the scale towards magenta, whereas dragging the slider to the right pulls it towards green. |
|
B |
text field, slider |
Adjusts the Blue color component. Dragging the slider to the left pulls the scale towards |
|
A |
text field, slider |
Adjusts the Alpha component. |
|
Adjustment/Set Value |
|||
Channel |
dropdown |
The options available in the dropdown menu are Red, Green, Blue, Alpha. |
|
Value |
text field, slider |
Adjusting the slider modifies the value of the component selected from the dropdown menu above. |
|
Adjustment/Shuffle |
|||
R |
dropdown |
Select a color component from the options r, g, b, and a in the dropdown menu to replace the Red component with another color. |
|
G |
dropdown |
Select a color component from the options r, g, b, and a in the dropdown menu to replace the Green component with another color. |
|
B |
dropdown |
Select a color component from the options r, g, b, and a in the dropdown menu to replace the Blue component with another color. |
|
A |
dropdown |
Select a color component from the options r, g, b, and a in the dropdown menu to replace the Alpha component with another color. |
|
Adjustment/Tangent To Screen |
|||
Suppress Blue |
checkbox |
Suppresses the blue value from the |
|
Adjustment/Tangent To World |
|||
Suppress Blue |
checkbox |
Suppresses the blue value from the |
|
Adjustment/World To Tangent |
|||
Suppress Blue |
checkbox |
Suppresses the blue value from the |
|
Flip Y | dropdown | Choose whether to Flip the Y axis normals or leave them as they are with normal. | |
Adjustment/sRGB2Linear |
|||
Invert |
checkbox |
Applies an sRGB to linear colorspace |
|
Procedural/Basic/Color |
|||
Color |
swatch |
Applies the specified color from the color swatch to the entire model. |
|
Procedural/Basic/Constant |
|||
Constant |
text field, slider |
Generates a constant number across the RGB or RGBA components that may be relied upon for mathematical operations. |
This number ranges from 0 to 10,000, and defaults to 1.000. |
Components |
dropdown |
Choose whether the contact applies to the RGB or RGBA components. |
|
Procedural/Basic/Vector |
|||
X |
text field, slider |
Adjusts the values of the X axis, which |
|
Y |
text field, slider |
Adjusts the values of the Y axis, which |
|
Z |
text field, slider |
Adjusts the values of the Z axis, which |
|
W |
text field, slider |
Adjusts the values of the W axis, which |
|
Procedural/Projection/Cubemap |
|||
Cubic Image |
text field, file browser |
The environment image you want to be |
This procedural cannot be cached or baked and is for display purposes only. |
Falloff Start |
text field, slider |
Specifies where the cubic image starts. |
|
Falloff End |
text field, slider |
Specifies where the cubic image ends. |
|
Procedural/Projection/Cubemap Projector |
|||
Cubic Image |
text field, file browser |
Select or input the filepath to the .dds cubic image to project as a texture. |
This procedural cannot be cached or baked and is for display purposes only. Note: When exporting .dds files, they should be encoded as 8.8.8.8 ARGB files to avoid any complications when bringing them into Mari. |
Cull Backfaces |
checkbox |
When the checkbox is ticked, this setting ensures that projection does not affect areas facing away from the camera when factoring edge falloff. |
|
Offset | X |
text field, incrementer |
The offset of the projected image along the X axis. This affects the position of where the camera sits in the scene. |
|
Offset | Y |
text field, incrementer |
The offset of the projected image along the Y axis. This affects the position of where the camera sits in the scene. |
|
Offset | Z |
text field, incrementer |
The offset of the projected image along the Z axis. This affects the position of where the camera sits in the scene. |
|
Rotation | X |
text field, slider |
The rotation of the projected image along the X axis. |
This rotates the camera for the entire scene, not just one part. |
Rotation | Y |
text field, slider |
The rotation of the projected image along the Y axis. |
This rotates the camera for the entire scene, not just one part. |
Rotation | Z |
text field, slider |
The rotation of the projected image along the Z axis. |
This rotates the camera for the entire scene, not just one part. |
Edge Falloff | Start |
text field, slider |
Modifies how far away the projection falloff starts on the model. |
|
Edge Falloff | End |
text field, slider |
Modifies how far away the projection falloff ends on the model. |
|
Edge Falloff | Curve |
curve editor |
Modifies the otherwise linear shape of the edge falloff to your desired shape. |
|
Distance Falloff | Start |
text field, incrementer |
Modifies the falloff start distance. From |
|
Distance Falloff | End |
text field, incrementer |
Modifies the falloff end distance. From 0-100; 100 represents straight-on projection. |
|
Distance Falloff | Curve |
curve editor |
Modifies the otherwise linear shape of the |
|
Procedural/Projection/Sphere Map |
|||
Sphere Map |
file browser |
The environment image you want to be |
This procedural cannot be cached or baked and is for display purposes only. |
Falloff Start |
text field, slider |
Specifies where the spherical image starts. |
|
Falloff End |
text field, file browser |
Specifies where the spherical image ends. |
|
Procedural/Projection/Sphere Map Projector |
|||
Spherical Image |
file browser |
Uses a spherical image of any file type as a |
|
Cull Backfaces |
checkbox |
When the checkbox is ticked, this setting ensures that projection does not affect areas facing away from the camera when factoring edge falloff. |
|
Offset | X |
text field, incrementer |
The offset of the projected image along the X axis. This affects the position of where the camera sits in the scene. |
|
Offset | Y |
text field, incrementer |
The offset of the projected image along the Y axis. This affects the position of where the camera sits in the scene. |
|
Offset | Z |
text field, incrementer |
The offset of the projected image along the Z axis. This affects the position of where the camera sits in the scene. |
|
Rotation | X |
text field, slider |
The rotation of the projected image along the X axis. |
This rotates the camera for the entire scene, not just one part. |
Rotation | Y |
text field, slider |
The rotation of the projected image along the Y axis. |
This rotates the camera for the entire scene, not just one part. |
Rotation | Z |
text field, slider |
The rotation of the projected image along the Z axis. |
This rotates the camera for the entire scene, not just one part. |
Edge Falloff | Start |
text field, slider |
Modifies how far away the projection falloff starts on the model. |
|
Edge Falloff | End |
text field, slider |
Modifies how far away the projection falloff ends on the model. |
|
Edge Falloff | Curve |
curve editor |
Modifies the otherwise linear shape of the edge falloff to your desired shape. |
|
Distance Falloff | Start |
text field, incrementer |
Modifies the falloff start distance. From |
|
Distance Falloff | End |
text field, incrementer |
Modifies the falloff end distance. From 0-100; 100 represents straight-on projection. |
|
Distance Falloff | Curve |
curve editor |
Modifies the otherwise linear shape of the |
|
Procedural/Projection/Triplanar Projection |
|||
World Scale |
text field |
Gives overall scale control for the image |
|
Top | Top Image |
file browser |
Specifies the location of the image you want to project onto the top of your model. |
|
Top | Top Repeat |
text field, slider |
Specifies the frequency at which the image is repeated across the top of your model. |
|
Top | Top Angle |
text field, slider |
Specifies the rotation angle of the image on the top of your model. |
|
Top | Top U Offset |
text field, slider |
Specifies how much the image on the top of your model is offset by on the U axis. |
|
Top | Top V Offset |
text field, slider |
Specifies how much the image on the top of your model is offset by on the V axis. |
|
Top | Top U Scale |
text field, slider |
Specifies how much the image on the top of your model is stretched or contracted on the U axis. |
|
Top | Top V Scale |
text field, slider |
Specifies how much the image on the top of your model is stretched or contracted on the V axis. |
|
Top | Top Falloff Start |
text field, slider |
Controls where the image projection starts on the top of the model. |
|
Top | Top Falloff End |
text field, slider |
Controls where the image projection ends on the top of the model. |
|
Top | Top Falloff |
curve editor |
Controls the falloff of the image projection between the start and end values on the top of the model. |
|
Front | Front Image |
file browser |
Specifies the location of the image you want to project onto the front of your model. |
|
Front | Front Repeat |
text field, slider |
Specifies the frequency at which the image is repeated across the front of your model. |
|
Front | Front Angle |
text field, slider |
Specifies the rotation angle of the image on the front of your model. |
|
Front | Front U |
text field, slider |
Specifies how much the image on the front of your model is offset by on the U axis. |
|
Front | Front V |
text field, slider |
Specifies how much the image on the front of your model is offset by on the V axis. |
|
Front | Front U Scale |
text field, slider |
Specifies how much the image on the front of your model is stretched or contracted on the U axis. |
|
Front | Front V Scale |
text field, slider |
Specifies how much the image on the front of your model is stretched or contracted on the V axis. |
|
Front | Front Falloff Start |
text field, slider |
Controls where the image projection starts on the front of the model. |
|
Front | Front Falloff End |
text field, slider |
Controls where the image projection ends on the front of the model. |
|
Front | Front Falloff |
curve editor |
Controls the falloff of the image projection between the start and end values on the front of the model. |
|
Right | Right Image |
file browser |
Specifies the location of the image you want to project onto the side of your model. |
|
Right | Right Repeat |
text field, slider |
Specifies the frequency at which the image is repeated across the side of your model. |
|
Right | Right Angle |
text field, slider |
Specifies the rotation angle of the image on the side of your model. |
|
Right | Right U |
text field, slider |
Specifies how much the image on the side of your model is offset by on the U axis. |
|
Right | Right V |
text field, slider |
Specifies how much the image on the side of your model is offset by on the V axis. |
|
Right | Right U Scale |
text field, slider |
Specifies how much the image on the side of your model is stretched or contracted on the U axis. |
|
Right | Right V Scale |
text field, slider |
Specifies how much the image on the side of your model is stretched or contracted on the V axis. |
|
Right | Right Falloff Start |
text field, slider |
Controls where the image projection starts on the side of the model. |
|
Right | Right Falloff End |
text field, slider |
Controls where the image projection ends on the side of the model. |
|
Right | Right Falloff |
curve editor |
Controls the falloff of the image projection between the start and end values on the side of the model. |
|
Procedural/Lighting/Environment Light |
|||
Sharpness | text field, slider | Adjusts the sharpness of the reflections on the model, with higher values increasing the sharpness and lower values decreasing it. | This procedural cannot be cached or baked and is for display purposes only. |
Procedural/Geometry/Ambient Occlusion |
|||
Procedural/Geometry/BiTangent | |||
Procedural/Geometry/Geo-Channel | |||
Channels | dropdown box | Selects a geo-channel for the selected Geo-channel layer. | |
Background Color | swatch | Adds a background color to the Geo-channel. | This is useful when you have a geometry that has UDIMS 1001-1003, but your Geo-channel only has 1001-1002. 1003 is filled with the background color in this instance. |
Procedural/Geometry/Position |
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Procedural/Geometry/Selection Mask | |||
Procedural/Geometry/Surface Normal |
|||
Procedural/Geometry/Tangent | |||
Procedural/Geometry/UDIM Mask |
|||
UDIM |
text field |
Enter the UDIM number of the UDIM you want to unmask. |
|
Procedural/Geometry/UV |
|||
Procedural/Geometry/UV Mask | |||
Procedural/Procedural/Fractal/Cloud |
|||
Size |
text field, slider |
Adjusts the size of the cloud pattern. |
|
Roughness |
text field, slider |
Adjusts the roughness of the cloud pattern. Dragging the slider to lower values smooths out the transition from color A to color B. |
|
Offsets | X Offset |
text field, slider |
Moves the pattern across the model on the x axis. |
|
Offsets | Y Offset |
text field, slider |
Moves the pattern across the model on the y axis. |
|
Offsets | Z Offset |
text field, slider |
Moves the pattern across the model on the z axis. |
|
Color | Color A |
swatch |
Sets the color to be used for the pattern’s A input. |
|
Color | Color B |
swatch |
Sets the color to be used for the pattern’s B input. |
|
Procedural/Procedural/Fractal/Turbulence |
|||
Size |
text field, slider |
Adjusts the size of the turbulence pattern. |
|
Roughness |
text field, slider |
Adjusts the roughness of the turbulence |
|
Color | Color A |
swatch |
Sets the color to be used for the pattern’s A input. |
|
Color | Color B |
swatch |
Sets the color to be used for the pattern’s B input. |
|
Procedural/Procedural/Misc/Oil |
|||
Size |
text field, slider |
Adjusts the size of the oil pattern. |
|
Organicness |
text field, slider |
Sets the overall organic quality of the oil |
|
Roughness |
text field, slider |
Adjusts the roughness of the oil pattern. |
|
Color | Color A |
swatch |
Sets the color to be used for the pattern’s A input. |
|
Color | Color B |
swatch |
Sets the color to be used for the pattern’s B input. |
|
Procedural/Procedural/Noise/Cellular |
|||
Size |
text field, slider |
Adjusts the size of the cellular pattern. |
|
Type |
dropdown |
Sets how color A and color B are used in the pattern. |
|
Distance Method |
dropdown |
Changes the shape of the cells to affect the distance the cells are from each other. |
|
Color | Color A |
swatch |
Sets the color to be used to the pattern’s color A input. |
|
Color | Color B |
swatch |
Sets the color to be used for the pattern’s color B input. |
|
Procedural/Procedural/Noise/Perlin |
|||
Size |
text field, slider |
Adjusts the size of the noise pattern. |
|
Color | Color A |
swatch |
Sets the color to be used for the pattern’s color A input. |
|
Color | Color B |
swatch |
Sets the color to be used for the pattern’s color B input. |
|
Procedural/Procedural/Noise/Squiggle |
|||
Size |
text field, slider |
Adjusts the size of the squiggle pattern. |
|
Color | Color A |
swatch |
Sets the color to be used for the pattern’s color A input. |
|
Color | Color B |
swatch |
Sets the color to be used for the pattern’s color B input. |
|
Procedural/Procedural/ Pattern/Cube |
|||
Repeat |
text field, slider |
Specifies the repetition frequency of the cube pattern. |
|
Gap |
text field, slider |
Sets the spacing between the cubes in the |
|
Fall Off |
text field, slider |
Adjusts the falloff amount between the cubes. |
|
Roundness |
text field, slider |
Adjusts how much the cubes are rounded off. |
|
Color | Color A |
swatch |
Sets the color to be used for the pattern’s color A input. |
|
Color | Color B |
swatch |
Sets the color to be used for the pattern’s color B input. |
|
Procedural/Procedural/Pattern/Object Space Linear Gradient |
|||
Start |
text field, slider |
Sets the start point on the object for Color B of the gradient. |
|
End |
text field, slider |
Sets the end point of Color B, where Color A begins, on the object of the gradient. |
|
Map |
curve editor |
Set the color A and color B transitions for the gradient using points on a curve. |
|
Rotation | X |
text field, slider |
Adjusts how the gradient appears on the model by rotating the gradient on the X axis. |
|
Rotation | Y |
text field, slider |
Adjusts how the gradient appears on the model by rotating the gradient on the Y axis. |
|
Rotation | Z |
text field, slider |
Adjusts how the gradient appears on the model by rotating the gradient on the Z axis. |
|
Color | Color A |
swatch |
Sets the color to be used for the gradient’s A input. |
|
Color | Color B |
swatch |
Sets the color to be used for the gradient’s B input. |
|
Procedural/Procedural/Pattern/Sphere |
|||
Size |
text field, slider |
Adjusts the size of the spherical pattern. |
|
Falloff |
curve editor |
Adjusts the falloff amount between the spheres. |
|
Color | Color A |
swatch |
Sets the color to be used for the pattern’s color A input. |
|
Color | Color B |
swatch |
Sets the color to be used for the pattern’s color B input. |
|
Procedural/Procedural/Pattern/Tiled |
|||
Tile Image |
file browser |
The image you want to have tiled across the model. |
|
Rotation Angle (Degrees) |
text field, slider |
Changes the angle of rotation for the tiled image. |
|
Offset | U Offset |
text field, slider |
Specifies how much the image is offset by on the U axis. |
|
Offset | V Offset |
text field, slider |
Specifies how much the image is offset by on the V axis. |
|
Repeat | U Repeat |
text field, slider |
Specifies how much the image is repeated on the U axis. |
|
Repeat | V Repeat |
text field, slider |
Specifies how much the image is repeated on the V axis. |
|
Mirror | Mirror U |
text field, slider |
Sets whether the tiled image is mirrored on the U axis. |
|
Mirror | Mirror V |
text field, slider |
Sets whether the tiled image is mirrored on the V axis. |
|
Procedural/Procedural/Pattern/UV Grid |
|||
Color |
swatch |
Sets the color to be used for the grid lines. |
|
Repeat |
text field, slider |
Specifies the repeat rate for the grid on the model’s surface. |
|
Thickness |
text field, slider |
Sets the thickness of the grid lines. |
|
Procedural/Procedural/Pattern/UV Linear Gradient |
|||
Start |
text field, slider |
Sets the start point on the UV patches for Color B of the gradient. |
|
End |
text field, slider |
Sets the end point of Color B, where Color A begins, on the UV patches of the gradient. |
|
Map |
curve editor |
Set the color A and color B transitions for the gradient in UV space using points on a curve. |
|
Angle |
text field, slider |
Specifies the angle of the linear gradient on the UV patches. |
|
Repeat |
text field, slider |
Sets how much the linear gradient is repeated across the UV patches. |
|
Color | Color A |
swatch |
Sets the color to be used for the gradient’s A input. |
|
Color | Color B |
swatch |
Sets the color to be used for the gradient’s B input. |
|
Procedural/Procedural/Plant/Wood |
|||
Size |
text field, slider |
Adjusts the size of the wood pattern across the entire model. |
|
Bands |
text field, slider |
Adjusts the size of the individual bands in the wood pattern. |
|
Noise | Size |
text field, slider |
Adjusts the amount of the noise in the bands of the wood pattern. |
|
Noise | Roughness |
text field, slider |
Adjusts the roughness of the wood pattern. Dragging the slider to lower values makes the transition from color A to color B more |
|
Stretch | X |
text field, slider |
Stretches the wood pattern across the model on the x axis. |
|
Stretch | Y |
text field, slider |
Stretches the wood pattern across the model on the y axis. |
|
Stretch | Z |
text field, slider |
Stretches the wood pattern across the model on the z axis. |
|
Color | Color A |
swatch |
Sets the color to be used for the pattern’s color A input. |
|
Color | Color B |
swatch |
Sets the color to be used for the pattern’s color B input. |
|
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