UV Linear Gradient Node

Access: Nodes > Procedural > Pattern > UV Linear Gradient

UV Linear Gradient default settings on the Shader Ball.

The UV Linear Gradient node is a great way to applied graduated colors across your objects. The node gives you a lot of options to change the result and it is a really handy node for creating quick masks based on the way your objects UVs have been laid out. By editing the properties you can make looser or tighter gradients and with the provided ramp options you can add extra levels of fidelity to the output.

UV Linear Gradient Node Properties

Start

text field, slider

Changes the UV location of the start of the gradient. 0 is the edge of your mesh’s dimensions. Increasing it causes the start point to move further along your UVs. The slider has a cap of 0 but you can type in minus numbers to push it further away, stretching out the gradation.

Default is 0.

End

text field, slider

Changes the UV location of the end of the gradient. 1 is the edge of your mesh’s dimensions. Decreasing it causes the start point to move further along your UVs. The slider has a cap of 1 but you can type in larger numbers to push it further away, stretching out the gradation.

Default is 1.

Map

Curve editor

By clicking the curve editor icon you can change the curve of the gradient instead of it being a linear 0 to 1 ramp.

Default is a black to white linear gradient.

Colour

Color A
Swatch

Changes the start color of the gradient.

Default: Color A set to white

Color A set to red

Color B
Swatch

Changes the end color of the gradient.

Default: Color B set to Black

Color B set to green

Related Nodes