Marble Node

Access: NodesProceduralFractal

The Marble node is a procedural node which creates a marble-like effect on a surface.

Marble node displayed on an object in Mari.

Marble Node Inputs

Position: Samples the marble effect at the input position. Defaults to standard surface position when Space property is set to 3D and standard surface UV when Space property is set to UV.

Veins: Uses the input value as the veins.

Bleed: Uses the input value for between the veins and background.

Background: Uses the input value as the background.

Marble Node Properties

Scale

entry box, slider

Controls the overall scale of the effect.

Scale value set to 14.

Scale value set to 73.

Octaves

entry box, slider

Controls the density of marble effect lines on the surface. Higher values result in more densely packed lines, lower values result in sparser lines.

Frequency

entry box, slider

Controls the crinkling of marble effect lines on the surface. Higher values result in more crinkled lines.

Frequency value set to 2.3.

Frequency value set to 7.1.

Increment

entry box, slider

Controls the density of marble effect crinkled lines on the surface. Lower values result in more densely crinkled lines.

Increment value set to 0.1.

Increment value set to 1.1.

Space

dropdown

You can specify whether the marble effect should use 3D space, or UV space coordinates.

Color

Veins

swatch

Specify the color to be used for the marble veins.

Veins color set to green.

Veins color set to purple.

Bleed

swatch

Specify the color to be used between the veins and background.

Bleed Amount

entry box, slider

Specify how much of the Bleed color should appear. A lower value shows less bleed, a higher value shows more bleed.

Background

swatch

Specify the default color to be used as the background of the marble effect.

Related Nodes

Perlin node

Oil node

fBm node