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You can move objects around on your Mari canvas. For example, you might have added an object which has appeared on top of an existing object (where the objects appear depends on the configuration of the model file).
|1.||To move an object, select the Transform Selected Objects tool.|
The transform handles (gimbal) appear at the position of the object's pivot point that was saved in the original .obj, .fbx, or .abc file.
|2.||Click and drag to move the object, or use the transform handles to move the object along one of the handle directions.|
Clicking on an object selects it. You can then configure and edit it (for example, to change to paint on a different channel).
|3.||The Objects palette lets you show/hide and lock/unlock the object:|
• To show or hide an object, click .
• To lock or unlock an object, click .
|4.||If you move the object accidentally or want to reset the object back to its original position, Shift+click to reset the object, press the apostrophe key (’) on the keyboard to reset all objects, or select Objects > Reset Object Transform to return the selected entity in the Objects palette back to its original coordinates.|
Tip: You can also use the Transform Selected Objects tool to move lights around (see Configuring the Lighting).
Using the Gimbal
When you want to move an object using the Transform Selected Objects tool, a gimbal appears at the selected object's pivot point. A gimbal allows you to drag on transform handles to move, rotate, or scale the selected object. The colors of the handles correspond to the axes available in 3D space: red transforms the x-axis, green transforms the y-axis, and blue transforms the z-axis. Mousing over individual parts of the gimbal highlights that control, so you know what axis you are about to transform.
Moving an Object with the Transform Handles
Drag the arrow to move an object on the given axis:
• X translate (red arrow),
• Y translate (green arrow),
• Z translate (blue arrow), or
• Free translate (center of the gimbal widget)
Note: Free translation is a 2D (x, y) transformation in the angle of projection of the camera, and can also be achieved by clicking anywhere on the model.
Rotating an Object with the Transform Handles
Drag a specific axis ring to rotate either:
• X rotation (red circle),
• Y rotation (green circle),
• Z rotation (blue circle), or
• from the camera angle (white circle).
Scaling an Object with the Transform Handles
Click and drag a single axis square to scale on that axis or Ctrl/Cmd+Shift and drag any axis square to scale uniformly on all axes:
• X scale (red cube),
• Y scale (green cube), or
• Z scale (blue cube).
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