Search is based on keyword.
Ex: "Procedures"
Do not search with natural language
Ex: "How do I write a new procedure?"
Shading Networks
Channels hold layers stacks, filled with paint layers, procedurals, and adjustments in your project. Find out how to use them.
Layers are the primary system for painting in Mari, they are the source of your paint textures in a project. learn more...
Shaders control how Mari displays the model on the canvas under certain, user-specified lighting conditions. Read more...
Learn about Mari's Node Graph - another way of viewing and managing channels, layers, and shaders.
Sorry you didn't find this helpful
Why wasn't this helpful? (check all that apply)
Thanks for your feedback.
If you can't find what you're looking for or you have a workflow question, please try Foundry Support.
If you have any thoughts on how we can improve our learning content, please email the Documentation team using the button below.
Thanks for taking time to give us feedback.