Masks Formats Dialog

The Masks Formats dialog is described below with functions for how to access it. A list of the controls on the dialog box can be found in the table below.

What It Does

This allows you to set up a designated material channel to use when you are creating a layered shader.

How to Access It

• Menubar | Shading > Add New Shader > Layered

• Right-click | in Shaders Palette > Add New Shader > Layered

• Button | Shaders Palette > > Layered

Mask Formats Dialog fields

Control

Type

What it does

Notes

Size dropdown Set the channel size when creating a mask to be:

• 256x256

• 512x512

• 1024x1024

• 2048x2048

• 4096x4096

• 8192x8192

• 16384x16384

• 32768x32768

 
Depth dropdown

Sets the channel depth when creating a mask to be:

• 8bit (Byte)

• 32bit (Float)

• 16bit (Half)