Masks Formats Dialog
The Masks Formats dialog is described below with functions for how to access it. A list of the controls on the dialog box can be found in the table below.
What It Does
This allows you to set up a designated material channel to use when you are creating a layered shader.
How to Access It
• Menubar | Shading > Add New Shader > Layered
• Right-click | in Shaders Palette > Add New Shader > Layered
• Button | Shaders Palette >  > Layered
 > Layered
Mask Formats Dialog fields
| Control | Type | What it does | Notes | 
| Size | dropdown | Set the channel size when creating a mask to be: • 256x256 • 512x512 • 1024x1024 • 2048x2048 • 4096x4096 • 8192x8192 • 16384x16384 • 32768x32768 | |
| Depth | dropdown | Sets the channel depth when creating a mask to be: • 8bit (Byte) • 32bit (Float) • 16bit (Half) | 
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