Shaders Palette
The Shaders palette and the controls that can be found on it are described in the table below. When controls also bring up additional dialogs, these are referenced for more information.
What It Does
The Shaders palette displays the lighting shaders and allows you to toggle between the shader setup for the current channel, layer stack, layer, material, and paint target, as well as custom-made shaders.
Shaders Palette Fields
Control |
Type |
What it does |
Dialog |
Notes |
Current |
shader |
Default shader that displays only the paint in the selected channel. |
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This shader can also be found on the Project Controls toolbar. |
Current Layer and Below |
shader |
Default shader that displays only the paint in your selected sub-stack (such as a mask or adjustment stack) up to the selected layer. If you don’t have a sub-stack selected, it shows the parent stack up to the selected layer. |
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This shader can also be found on the Project Controls toolbar. |
Current Layer |
shader |
Default shader that displays only the paintable paint and masks in your selected layer. |
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This shader can also be found on the Project Controls toolbar. |
Current Paint |
shader |
Default shader that displays only the paint in your selected layer, including any mask or mask stack, adjustment, filter, or groups associated with the layer. |
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This shader can also be found on the Project Controls toolbar. |
Current Material |
shader |
Default shader that displays the currently selected material, node, or group. This allows you to display your materials in isolation of the rest of your channel data, allowing you to make tweaks with a more lightweight shader. |
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This shader can also be found on the Project Controls toolbar. |
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button |
Adds a new shader or layered shader to the shader list in the palette from a dropdown menu list of: • Unreal, • Principled BRDF, • VRayMtl, • Arnold Standard Surface, • 3Delight Principled, • Layered, and • Choose Diffuse And Specular. |
Create Shader Dialog when selecting Choose Diffuse and Specular. Masks Formats Dialog when selecting Layered. |
The Choose Diffuse and Specular option allows you to create a custom shader. Refer to the Create Shader Dialog for more information. The Layered option creates a layered shader. When selected, its layers can be accessed using the Shader Layers Tab Fields. |
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button |
Makes a copy of the selected shader. |
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button |
Removes the shader from the shader list in the palette. |
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Default shaders cannot be removed from the Shaders palette. |
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button |
Selects the default Current Channel shader from the shader list and displays only the paint in the current channel. |
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button |
Selects the default Current Layer and Below shader from the shader list and displays only the paint in the current layer stack. |
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button |
Selects the default Current Layer shader from the shader list and |
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button |
Selects the default Current Paint Target shader from the shader list and displays only the paint of the currently selected target. |
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Shader Parameters
For each individual shader's parameters, refer to the specific shader in this section.