Bricks Node
Access: Nodes > Procedural > Pattern > Bricks
The Bricks node generates a pattern of bricks or tiles. These patterns can then be used as a height map, mask or both to create procedurally driven textures and materials.
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| Bricks node examples with varying parameters | |
Bricks Node Inputs
| Input | Description | 
| Position | The position to generate the brick pattern from. If nothing is input, this defaults to surface world position. | 
Bricks Node Outputs
| Output | Description | 
| Output | This outputs the defined Brick Color where there are bricks, Mortar Color where there are gaps and a blend of the two colors based on the Softness. | 
| Brick UV/Mask | This outputs RGBA data where: RG = The UV coordinates for each brick. B = White where there are bricks, black where there are gaps, and a blend based on the Softness. A = 1.0 | 
Bricks Node Properties
Color
| Brick Color text field, slider | The sets the color of the brick shapes. | 
| Mortar Color text field, slider | This sets the color of the gap (mortar) between the bricks. | 
Projection
| Projector dropdown list | This allows you to select a projector to align and scale the projected pattern. The list displays all the Objects, Locators, Cameras and Lights in the scene which can be used as a projector. | 
| + button | Add a new locator and set it as the Projector. | 
| P button | Make the projector locator current and switch to the Transform Object Tool. | 
| T button | Toggle the visibility of the transform fields. | 
| Translation text field | Used to translate the projection in the x, y and z axis. Note: The transform fields (Translation, Locator Rotation, Scale) lock if you have something selected in the field. The transform field values mirrors those of whatever you have selected. | 
| Locator Rotation text field | Used to rotate the projection around the x, y and z axis. | 
| Scale text field | Used to scale the projection in the x, y and z axis. | 
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